Modeling environments, uv mapping, creating hair, fluids, particles in maya
lead fx artist
Cubone
2010 - 2010
Like a simulation TD I was responsible for hair creating, lookdev, workflow developing and simulation. Also the same for cloth pipeline workflow and simulation.
3D artist
Gumpanela
2006 - March 2009
models, mapping, animations, lods, normal maps of vehicles, planes, machines, buildings
3d modeler
2K Czech/ Illusion Softworks
January 2006 - September 2006
Mafia 2 game project - 3d modeler/ texture artist of environemnt, buildings, indoors and properties
freelance 3d modeler
Streamline Studios
2003 - 2006
Models, mapping, designing of buildings and architecture for Saint`s Row XBOX360 game