Vojtech Lacina

Vojtech Lacina

Hardsurface artist

Senior Hard Surface Modeler / 21 yrs

Prague, Czech Republic

Hire Me
Hardsurface artist. Game,commercial, movie production modeling,hair and cloth lookdev and sim. Mafia 2,Mafia 3,World of Tanks
Work History
  • 3D Artist

    Creative Assembly

    January 2024 - Present
  • Hard Surface Modeler

    Ingame Studios

    July 2019 - December 2023

    I was responsible for weapons designs and modeling, texturing. Also vehicles and props modeling and texturing.

  • Hard Surface Modeler

    BadFly Interactive

    May 2016 - August 2019
    Prague
  • Weapon artist

    BadFly Interactive

    April 2016 - December 2017
  • Weapon Artist

    BadFly Interactive

    April 2016 - December 2016
  • freelance modeler

    ProgressiveFX

    2010 - 2016
  • Texture Artist

    Wargaming.net

    January 2015 - March 2015
    freelance

    Was responsible for texturing two tanks for World of Tanks X1 game

  • 3D Modeler, Texture artist

    2K Czech

    November 2014 - December 2014
    freelance

    Mafia 3 game - one vehicle modeling, texturing, multiple props modeling and texturing

  • Environment modeler

    Blue River Arts

    2014 - 2014
  • Hardsurface modeler

    XYZ Studios

    September 2013 - October 2013
    Melbourne, Australia

    High polygonal vehicle modeling

  • hardsurface vehicle modeler

    Freelance modeler

    2013 - 2013

    Modeling highpoly and lowpoly vehicles, uv mapping, texturing

  • freelance modeler

    Silencio FX s.r.o.

    2010 - 2013

    Particle simulations, modeling, texturing

  • hard surface modeler

    XYZ Studios

    August 2012 - September 2012
    Melbourne, Australia

    Modeling vehicle designs, hardsurface, Autodesk Maya

  • 3d generalist

    Freelance 3D Artist

    December 2009 - February 2010

    Modeling environments, uv mapping, creating hair, fluids, particles in maya

  • lead fx artist

    Cubone

    2010 - 2010

    Like a simulation TD I was responsible for hair creating, lookdev, workflow developing and simulation. Also the same for cloth pipeline workflow and simulation.

  • 3D artist

    Gumpanela

    2006 - March 2009

    models, mapping, animations, lods, normal maps of vehicles, planes, machines, buildings

  • 3d modeler

    2K Czech/ Illusion Softworks

    January 2006 - September 2006

    Mafia 2 game project - 3d modeler/ texture artist of environemnt, buildings, indoors and properties

  • freelance 3d modeler

    Streamline Studios

    2003 - 2006

    Models, mapping, designing of buildings and architecture for Saint`s Row XBOX360 game

  • 3d artist

    SCS Software

    2003 - 2006

    Vehicle, building, environments, hardsurface modeler

  • freelance 3d modeler

    Pendulum Studios

    2003 - 2003

    3d modeler of vehicle and machine

  • 3d artist

    2K Czech

    2002 - 2002

    Environment modeler and texture artist

  • 3d artist

    Zima Software

    1999 - 2002

    Environment, props, buildings, weapons, vehicles modeler

Education
  • Self Taught

    January 1999 - ?
  • graduation in machines, CAD/CAM, programming

    Presslova Secondary Technical School

    1994 - 1999