Rafael Vitoratti Mamede Goncalves

Rafael Vitoratti Mamede Goncalves

Senior Character TD / 13 yrs

São Paulo, Brazil

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Work History
  • Character TD & Pipeline TD

    Conulado.tv

    April 2015 - March 2018
    São Paulo, Brazil

    Responsible for creating most of the rigs and supervising the other riggers.
    Actively participates in meetings, providing input and recommendations necessary to achieve the goals of the projects.
    Worked with directors to designed, built and maintained the entire 3d production pipeline and in-house tools. Troubleshooted technical issues.
    Identify, research, recommend and implement new techniques into studio tools.

  • Character Rigger

    Vetor Zero

    February 2014 - March 2015
    São Paulo, Brazil

    Worked with the modelling department to ensure that models are suitable for rigging and performance requirements.
    Created and developed Python and MEL scripts for the Rigging department. Miscellaneous dust and debris elements in Houdini.

  • Support Technician

    Grupo Libra

    January 2011 - January 2014
    Santos, Brazil

    Responsible for performing technical analysis of hardware and software, detecting flaws. Responsible for performing repairs to the network infrastructure, virus removal, installation and maintenance for most systems, maintenance of servers,
    maintained and verified the data backup, etc.

  • Lead Character TD and R&D Artist

    Magma Cultural / Pyro Films

    January 2009 - November 2010
    São Paulo, Brazil

    Worked with Animators to develop and prototype rigs for a broad range of creative and technical requirements. Developed character pipeline and animation toolset.
    Developed tools that helped the artists to work more efficiently, including pose/animation libraries, character
    picking interfaces, playblast systems, etc.
    Toolset creation (otls) for use by artists.
    Managed and trained artists on proprietary tools.
    Worked in all the steps of the production, including: lighting, scene set up, asset management, shot assignment and troubleshooting.

  • Character Rigger

    Celplay

    May 2008 - December 2008
    São Paulo, Brazil

    Responsible for rigging all characters in Rainforest Heroes project, a pilot for a TV series.

  • Technical Artist

    Oca Animation

    January 2006 - April 2008
    São Paulo, Brazil

    Modeled, textured, and rigged many characters, vehicles and props. Helped in troubleshooting problems.
    Outlined and implemented improvements to existing art pipeline. Designed simple tools via MEL.
    Most of the work done was TV commercials.

  • Editor

    Red Produtora

    April 2004 - December 2005
    Santos, Brazil

    Digitized video and sound for use in content delivery. Edited corporate video and commercials on Avid systems. Created 3D animations in 3ds max.

Education
  • Information System - bachelor degree (undergraduated)

    Universidade Santa Cecília

    February 2011 - August 2012