Responsible for creating most of the rigs and supervising the other riggers.
Actively participates in meetings, providing input and recommendations necessary to achieve the goals of the projects.
Worked with directors to designed, built and maintained the entire 3d production pipeline and in-house tools. Troubleshooted technical issues.
Identify, research, recommend and implement new techniques into studio tools.
Character Rigger
Vetor Zero
February 2014 - March 2015
São Paulo, Brazil
Worked with the modelling department to ensure that models are suitable for rigging and performance requirements.
Created and developed Python and MEL scripts for the Rigging department. Miscellaneous dust and debris elements in Houdini.
Support Technician
Grupo Libra
January 2011 - January 2014
Santos, Brazil
Responsible for performing technical analysis of hardware and software, detecting flaws. Responsible for performing repairs to the network infrastructure, virus removal, installation and maintenance for most systems, maintenance of servers,
maintained and verified the data backup, etc.
Lead Character TD and R&D Artist
Magma Cultural / Pyro Films
January 2009 - November 2010
São Paulo, Brazil
Worked with Animators to develop and prototype rigs for a broad range of creative and technical requirements. Developed character pipeline and animation toolset.
Developed tools that helped the artists to work more efficiently, including pose/animation libraries, character
picking interfaces, playblast systems, etc.
Toolset creation (otls) for use by artists.
Managed and trained artists on proprietary tools.
Worked in all the steps of the production, including: lighting, scene set up, asset management, shot assignment and troubleshooting.
Character Rigger
Celplay
May 2008 - December 2008
São Paulo, Brazil
Responsible for rigging all characters in Rainforest Heroes project, a pilot for a TV series.
Technical Artist
Oca Animation
January 2006 - April 2008
São Paulo, Brazil
Modeled, textured, and rigged many characters, vehicles and props. Helped in troubleshooting problems.
Outlined and implemented improvements to existing art pipeline. Designed simple tools via MEL.
Most of the work done was TV commercials.
Editor
Red Produtora
April 2004 - December 2005
Santos, Brazil
Digitized video and sound for use in content delivery. Edited corporate video and commercials on Avid systems. Created 3D animations in 3ds max.