Guild Wars 2
Guild Wars 2: Heart of Thorns
Guild Wars 2: Path of Fire
Character Artist on the Commerce team
- Character Artist on team with 8+ years of professional experience
- Creates Character and Creature Rigging for the game
- Builds Facial morph targets across 5 races and genders enabling character customization
- Animates Character Armors and Outfits
- Refit hundreds of character Armor/Outfit/FX
- Collaborates with the Tech Art team to streamline game art production
- Created multiple Mini Pets for the game and the animation for one Mini Pet
- Provides feedback to outsourcing artists on high resolution Zbrush sculpts and game models
- Key Collaborator on the Commerce team, a team that drives studio profits
- Prepares game models with correct topology for animation
- Mentors new team members on proprietary tools
- Binds and paints weights on most game armors and outfits
- Acts as the go-to team member for troubleshooting and using proprietary art tools
- Works with producers and team leads on Character Art schedules, takes the lead in providing
a communication bridge between these two teams
Visual Data Specialist
Google
June 2010 - November 2010
- Created and captured data pertaining to navigational mapping within in-house vector based GIS
software and databases
- Verified business contact info
Assistant Operations Manager
Butch Blum, Inc.
April 2004 - December 2006
Junior Technical Director
Robots of Mars
September 2003 - December 2003
Berkeley, CA
- Created and added textures to props and characters
- Removed all obsolete Renderman data from Maya ASCII files
- Determined placement of props within scenes