I have been working non-stop in the vfx industry since 2005. With over 60 feature film credits, I would be a great addition to any post-production house.
Work History
Matchmove / Layout Supervisor
Crafty Apes
June 2021 - October 2024
Sr. Tracking/Matchmove/Layout
Method Studios
October 2018 - June 2021
Vancouver
Senior Matchmove/layout/Tracking/Integration
Method Studios
July 2012 - May 2018
Vancouver, Canada
Matchmove/Layout
Arsenal FX
July 2012 - July 2012
Greater Los Angeles Area
Helping out the tracking department for a short time.
The Call and a few TV commercials.
Matchmove/VFX
Lola fx / Hydraulx
January 2012 - July 2012
Greater Los Angeles Area
Matchmove/Layout.
Snow White and the Huntsman, Prometheus, Twilght Saga: Breaking Dawn Part 2, Jack Reacher, The Lone Ranger, and Escape Plan.
Stereo Tracking/Matchmove
Hammerhead Productions
July 2011 - December 2011
Sherman Oaks
Tracker/Modeler
Hydraulx
August 2008 - December 2011
Matchmove Layout artist
Logan 3D
May 2011 - May 2011
Greater Los Angeles Area
I worked on two Apple commercials while I was here. I helped lock down motion for 2D compositors.
Apple iPhone and Apple iPad commercial.
Modeler
illuminate Hollywood 3D
March 2011 - March 2011
Greater Los Angeles Area
I was asked to help out on a project that was behind its deadline. My duty was to model environments that showed in the footage for 3D conversion. Basically recreate the entire set for renders to be sent to 2D compositors for conversion.
Harry Potter and the Deathly Hallows: Part 1
Tracking/Layout
Industrial Light & Magic
January 2011 - March 2011
San Fransisco
Maya artist
Logan 3D
October 2010 - December 2010
Greater Los Angeles Area
I worked on some commercials to finish out the year.
Christmas advertisement for Cadillac.
Matchmove/modeler
[hy*drau
2008 - 2010
Greater Los Angeles Area
At Hydraulx I was responsible for Matchmove and Layout as a primary task. I believe that I tracked over 1000 vfx shots spanning over 13 films and 2 years. When I wasn't tracking shots, I was lending a hand to the modeling department with props and environments. The models would be fully textured by the time I was done with each.
Fast & Furious 4, 2012, X-Men Origins: Wolverine, Avatar,
The Book of Eli, A-Team, Knight and Day, Jonah Hex, Skyline,
Gulliver's Travels, Take Shelter, Battle: Los Angeles and The Bay.
Maya Generalist
Digiscope
June 2008 - October 2008
Greater Los Angeles Area
Maya Generalist
Entity FX
September 2007 - June 2008
Greater Los Angeles Area
Technical Artist
SCEA - San Diego
November 2005 - March 2007
San Diego
Quality Assurance Analyst
Sony Computer Entertainment America
July 2005 - November 2005
Greater San Diego Area
I was responsible for testing First Party game titles for the PS2 and PS3. My role was to inform the developers of glitches in their developing titles. Each title lasted no more than 3 months and I was there from pre-alpha to final product.