Tackled prototyping challenges for a massive Star Wars combat game. From vehicles, weapons, maps, game modes and beyond. Hand scripted combat and adventure in the Classic Star Wars universe.
Toys for Bob
October 2007 - June 2012
San Francisco Bay Area
Played key design role in launching the first two titles in the award winning Skylanders series. The Series has now eclipsed 1.5 billion in revenue and is the fastest growing original IP franchise in video game history.
Designer
Perpetual Entertainment
March 2006 - October 2007
San Francisco Bay Area
Gods and Heroes: Rome Rising
Level Designer on the PC MMORPG "Gods and Heroes: Rome Rising".
Designer
Perpetual Entertainment
October 2005 - July 2005
San Francisco Bay Area
Gods and Heroes: Rome Rising
Level Designer on the PC MMORPG "Gods and Heroes: Rome Rising".
Level Designer
LucasArts
November 1998 - December 2004
San Francisco Bay Area
Shipped Titles in the role of Designer:
- "Star Wars: Republic Commando"
Quality Assurance
LucasArts
January 1997 - November 1998
QA tester on close to every title that LucasArts released during this time period, including: