Jesse Moore

Jesse Moore

Veteran technical game designer

Senior Game Designer / 23 yrs

San Francisco, CA, United States

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Work History
  • Software Eng

    Gliffy Inc.

    August 2016 - Present
  • Client Engineer

    SNEI Sony

    April 2015 - June 2016
    San Francisco
  • Senior Systems Designer

    LucasArts

    June 2012 - June 2013
    San Francisco Bay Area

    Tackled prototyping challenges for a massive Star Wars combat game. From vehicles, weapons, maps, game modes and beyond. Hand scripted combat and adventure in the Classic Star Wars universe.

  • Toys for Bob

    October 2007 - June 2012
    San Francisco Bay Area

    Played key design role in launching the first two titles in the award winning Skylanders series. The Series has now eclipsed 1.5 billion in revenue and is the fastest growing original IP franchise in video game history.

  • Designer

    Perpetual Entertainment

    March 2006 - October 2007
    San Francisco Bay Area

    Gods and Heroes: Rome Rising
    Level Designer on the PC MMORPG "Gods and Heroes: Rome Rising".

  • Designer

    Perpetual Entertainment

    October 2005 - July 2005
    San Francisco Bay Area

    Gods and Heroes: Rome Rising
    Level Designer on the PC MMORPG "Gods and Heroes: Rome Rising".

  • Level Designer

    LucasArts

    November 1998 - December 2004
    San Francisco Bay Area

    Shipped Titles in the role of Designer:

    - "Star Wars: Republic Commando"

  • Quality Assurance

    LucasArts

    January 1997 - November 1998

    QA tester on close to every title that LucasArts released during this time period, including:

    - "Grim Fandango"

Education
  • Other in Web Development Immersive

    General Assembly

    2014 - 2014
  • Computer Science

    San Francisco State University

    1994 - 1997