Created pipeline from script breakdown through motion capture to layout, animation and rendering in game engine for VR experiences for children’s healthcare.
Head of Design
Isazi.ai
January 2020 - October 2021
Johannesburg
In charge of all design output for the company, also wrote data analytics software, and worked as full-stack developer
BSc Eng (Elec)
Studied Electrical and Information Engineering B.Sc (Hon) at Wits University
February 2015 - November 2019
Johannesburg
Full time engineering degree in electrical and informational engineering
Senior Lighting Technical Director
Industrial Light & Magic
January 2011 - December 2014
Sequence lead, lighting, shotwork, mentoring, look development
Adjunct Lecturer
Nanyang Polytechnic
2012 - 2013
I helped design the curriculum and lectured a three month course on Lighting, Texturing and Rendering within the Special Diploma in VFX at the School of Interactive and Digital Media.
Lead Lighting TD/HOD
Blackginger
November 2009 - September 2010
Head of Department for Lighting and Rendering for feature films and occasional commercials.
Lead Technical Director
Condor Cape
November 2008 - November 2009
-I oversaw the planning and pipeline for long-form work and larger commercials, from the inital VFX bid and breakdown through to the technical execution and asset/resource allocation during post-production.
-I also participated in an active role as a TD in production, and worked as a senior artist/operator in Maya, Shake, Mental Ray.
-On set supervision & HDR capture
Texture and Lighting TD
Double Negative
June 2005 - May 2008
Lighting TD, Particle and Effects TD, Texture Artist, Modeller, Generalist.
3d VFX Artist
Cinesite
March 2003 - April 2005
Lighting TD, Animator, Particle and Effects TD, Texture Artist, Generalist