2iiZ was founded by industry professionals, Shawn Barnett and Ryan Trenhaile. Together they bring over 25 years of combined professional media experience and over 20 stereoscopic 3D and 2D feature film credits. 2iiZ's most recent works include Fast & Furious 6, White House Down, and Prometheus. Drawing on their experience, the goal in the creation of 2iiZ was to create a boutique style studio that can offer the talent and experience of major blockbuster feature films to the smaller studios and agencies at an affordable price.
Films:
FAST & FURIOUS 6 - D
VFX / Compositing Supervisor
Liberty Studios
June 2012 - March 2014
Duties: Compositing and VFX in Nuke, AE, DaVinci Resolve and Proprietary Software. Manage a large queue of stereo comp work. Manage department. Bid projects for budget and hours, forecast for capacity. Work closely with producers and management to develop policies and procedures.
Projects Include:
- Walking With The Enemy
Sr. VFX Compositor
Pixomondo
March 2012 - June 2012
Duties: 2D VFX Compositing, 3D VFX Compositing in Nuke. Manage a queue of vfx comp work. Integrate CG elements into scenes, rig removal, roto, paint and create VFX elements.
Projects Included:
- The Amazing Spider-Man
- (Emmy Winner) Game Of Thrones
Sr. Compositor
Deluxe Laboratories
January 2012 - March 2012
Duties: Stereoscopic Compositing and VFX in Nuke, AE, and Proprietary Software. Manage a large queue of stereo comp work. R&D. Work closely with stereographers, producers and upper management to help develop pipeline and visual effects workflows.
Projects Include:
- Avengers
- John Carter
- Titanic 3D
Post Visualization Compositor
Scott Free Productions
November 2011 - January 2012
Worked with Oscar winning director Ridley Scott and his team to design and produce the look of Prometheus through the use of Post Visualization. Interfaced with the Effects Editor and Visual Effects Supervisor ensure each shot accomplished the directors goals on this Oscar nominated film.
Sr. Stereoscopic Compositor
Technicolor
January 2011 - November 2011
Responsible for combining live action and computer generated graphics by using various techniques to artistically blend together elements and ensure each shot is a seamless stereoscopic image.
Essential Duties & Responsibilities:
- Perform digital matte painting and paint
- Integrate CG elements and matte paintings into live action or CG Animated plates
- Present work in dailies and respond to critiques in a timely fashion
- Work with other 3D depth artists to convert 2D media into high quality stereoscopic 3D
- Develop depth maps used to create left an
Lead Compositor/3D Depth Artist
Stereo D
November 2010 - 2011
- Team leader in developing depth maps used to create left and right eye for stereoscopic 3D films
- Designed and built production pipelines for optimal workflow
- Responsible for leading, training and instructing artists and designers in developing quality sequences within extremely tight deadlines
Projects included:
- Gulliver’s Travels
- Green Hornet
- Thor
- Captain America
Compositing Lead
Legend Films
December 2009 - October 2010
- Team leader for compositing and post production department
- Designed and built production pipelines for optimal workflow
Projects included:
- Transformers 3
- Shrek 1, 2 & 3
- Tim Burton’s Alice in Wonderland
Art Director
Progressive Computing LLC
2003 - 2009
Responsible for the full life cycle production of television commercial advertisements including importing into FinalCut HD, adding music, voice-overs and special effects using After Effects.
- Designed and developed flash enabled GUI for web applications
- Responsible for the full lifecycle of the websites, e-marketing from conception to search engine optimization
- Reviewed GUIs for uniformity, flow, and quality consistent with high usability standard
- Possessed creative control and over the development of Progressive’s print advertisement
- Responsi
Art Director/Principal
Nutshell Digital
2000 - 2003
- Performed duties as listed above, in 2003 Nutshell was absorbed by Progressive Computing
- Designed and developed interactive training applications using Flash for companies such as Harcourt Brace Publishing and Peregrine Systems
2D/3D Artist
Rockstar Games
1996 - 2000
Created world environments, 2D/3D characters and textures using real world photos for leading multimedia companies including Nintendo, Microsoft and Disney.
Projects Included:
- Resident Evil 2
- Midtown Madness 1 and 2
- Ken Griffey Jr. Baseball
- Walt Disney World (LBE Jungle Cruise)
- World’s Fair (Virtual World Tour)