Ryan Trenhaile

Ryan Trenhaile

Senior Artist / 29 yrs

San Diego, CA, United States

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Visual Effects Supervisor

Killer Party (2016)

Visual Effects Producer

Fearless (2016)

Visual Effects

Godzilla (2014)

Pre Vis

White House Down (2013)

Visual Effects

Fast & Furious 6 (2013)

Pre and Post

Prometheus (2012)

Sr. VFX Compositor

The Amazing Spider-Man (2012)

Compositor

The Avengers (2012)

Sr. Compositor

John Carter (2012)

Lead Compositor/3D Depth Artist

Captain America: The First Avenger (2011)

Lead Compositor/3D Depth Artist

Thor (2011)

Stereoscopic Artist

The Green Hornet (2011)

Stereoscopic Conversion Artist

Gulliver's Travels (2010)

Digital Artist

Alice in Wonderland (2010)

Digital Compositor

Kung Fu Panda (2008)

Digital Compositor

Shrek The Third (2007)

Digital Compositor

Shrek 2 (2004)

Work History
  • Motion Designer

    Groovy Like a Movie

    June 2014 - Present
  • COO / CCO

    2iiZ

    September 2011 - Present

    2iiZ was founded by industry professionals, Shawn Barnett and Ryan Trenhaile. Together they bring over 25 years of combined professional media experience and over 20 stereoscopic 3D and 2D feature film credits. 2iiZ's most recent works include Fast & Furious 6, White House Down, and Prometheus. Drawing on their experience, the goal in the creation of 2iiZ was to create a boutique style studio that can offer the talent and experience of major blockbuster feature films to the smaller studios and agencies at an affordable price.

    Films:
    FAST & FURIOUS 6 - D

  • VFX / Compositing Supervisor

    Liberty Studios

    June 2012 - March 2014

    Duties: Compositing and VFX in Nuke, AE, DaVinci Resolve and Proprietary Software. Manage a large queue of stereo comp work. Manage department. Bid projects for budget and hours, forecast for capacity. Work closely with producers and management to develop policies and procedures.

    Projects Include:
    - Walking With The Enemy

  • Sr. VFX Compositor

    Pixomondo

    March 2012 - June 2012

    Duties: 2D VFX Compositing, 3D VFX Compositing in Nuke. Manage a queue of vfx comp work. Integrate CG elements into scenes, rig removal, roto, paint and create VFX elements.

    Projects Included:
    - The Amazing Spider-Man
    - (Emmy Winner) Game Of Thrones

  • Sr. Compositor

    Deluxe Laboratories

    January 2012 - March 2012

    Duties: Stereoscopic Compositing and VFX in Nuke, AE, and Proprietary Software. Manage a large queue of stereo comp work. R&D. Work closely with stereographers, producers and upper management to help develop pipeline and visual effects workflows.

    Projects Include:
    - Avengers
    - John Carter
    - Titanic 3D

  • Post Visualization Compositor

    Scott Free Productions

    November 2011 - January 2012

    Worked with Oscar winning director Ridley Scott and his team to design and produce the look of Prometheus through the use of Post Visualization. Interfaced with the Effects Editor and Visual Effects Supervisor ensure each shot accomplished the directors goals on this Oscar nominated film.

  • Sr. Stereoscopic Compositor

    Technicolor

    January 2011 - November 2011

    Responsible for combining live action and computer generated graphics by using various techniques to artistically blend together elements and ensure each shot is a seamless stereoscopic image.

    Essential Duties & Responsibilities:
    - Perform digital matte painting and paint
    - Integrate CG elements and matte paintings into live action or CG Animated plates
    - Present work in dailies and respond to critiques in a timely fashion
    - Work with other 3D depth artists to convert 2D media into high quality stereoscopic 3D
    - Develop depth maps used to create left an

  • Lead Compositor/3D Depth Artist

    Stereo D

    November 2010 - 2011

    - Team leader in developing depth maps used to create left and right eye for stereoscopic 3D films
    - Designed and built production pipelines for optimal workflow
    - Responsible for leading, training and instructing artists and designers in developing quality sequences within extremely tight deadlines

    Projects included:
    - Gulliver’s Travels
    - Green Hornet
    - Thor
    - Captain America

  • Compositing Lead

    Legend Films

    December 2009 - October 2010

    - Team leader for compositing and post production department
    - Designed and built production pipelines for optimal workflow

    Projects included:
    - Transformers 3
    - Shrek 1, 2 & 3
    - Tim Burton’s Alice in Wonderland

  • Art Director

    Progressive Computing LLC

    2003 - 2009

    Responsible for the full life cycle production of television commercial advertisements including importing into FinalCut HD, adding music, voice-overs and special effects using After Effects.

    - Designed and developed flash enabled GUI for web applications
    - Responsible for the full lifecycle of the websites, e-marketing from conception to search engine optimization
    - Reviewed GUIs for uniformity, flow, and quality consistent with high usability standard
    - Possessed creative control and over the development of Progressive’s print advertisement
    - Responsi

  • Art Director/Principal

    Nutshell Digital

    2000 - 2003

    - Performed duties as listed above, in 2003 Nutshell was absorbed by Progressive Computing
    - Designed and developed interactive training applications using Flash for companies such as Harcourt Brace Publishing and Peregrine Systems

  • 2D/3D Artist

    Rockstar Games

    1996 - 2000

    Created world environments, 2D/3D characters and textures using real world photos for leading multimedia companies including Nintendo, Microsoft and Disney.

    Projects Included:
    - Resident Evil 2
    - Midtown Madness 1 and 2
    - Ken Griffey Jr. Baseball
    - Walt Disney World (LBE Jungle Cruise)
    - World’s Fair (Virtual World Tour)

Education
  • School of Communication Arts

    1992 - 1996
  • School of Communication Arts

    ? - ?