Torey Alvarez

Torey Alvarez

Maya Generalist | Unreal Environment Artist

Lead Environment Artist / Supervisor Maya Generalist

Atlanta, GA

Hire Me
"A jack of all trades is a master of none, but oftentimes better than a master of one"

3D Maya Generalist and Unreal Artist with over 15 yrs. of experience in film, VFX for episodic television, product visualization for automotive, and wearables. I’m very much a technically minded artist.
I have node-based material creation, particle-based VFX, lighting, rigging, and basic scripting for Unreal Engine and Unity experience.

I like learning new programs, it is a lot like playing a new video game, you just have to know the buttons. I have been told I'm knowledgeable with a good attitude, even during late-night hours. I'm a big believer in "Sharing the Knowledge" in the workplace and helping fellow artists where I can.
Work History
  • Maya Generalist | Lighting TD | Compositor

    Torey Alvarez

    February 2010 - Present

    Unreal Editor 4.27-5.0.3
    • Optimized Asset production using Maya
    • Lighting and Texture creation using Substance Painter
    • Movie Sequencer and Cinematics creation
    • Implementing Character Animation for Cinematics

    Maya Generalist
    • Modeling hard surface
    • Lighting for environments, product placement, and digital props
    • Texture Work using Photoshop
    • Surfacing using Mental Ray Shaders
    • Animation hard surface and procedural-driven keys
    • Rigging Creature, Automotive, and some Character

    ​Adobe After Effects
    • Render Layers compositing for photo-real
    • Text Animation
    • Motion Graphics
    ​Tracking PF Track
    • Footage Tracking for 3D integration
    • Object Tracking

  • Unreal Environment Artist | Meshes Materials Asset Prep and Animation

    The Weather Channel

    April 2021 - April 2022
    Atlanta, Georgia, United States
  • Freelance 3D Generalist

    Toreyalvarez.com

    May 2018 - October 2020
    Greater Seattle Area
  • Cinematic Environment Artist for Crucible

    Amazon Game Studios

    March 2020 - October 2020

    I work in a small group of Three Artists, Creating the cinematics for the characters to interact in between "matches", I personally work with a concept artist to model UV/texture and preliminarily light the Environments. Space stations, galaxy bars, launch bays oh my :)
    Thank you for reading, good luck and be well

  • Environment Artist | Maya Generalist

    Amazon Game Tech

    March 2020 - September 2020
    Seattle, Washington, United States

    I'm modeling environments in the cinematics of Crucible for marketing purpose in Maya, texturing with Substance painter using UDIMs, and doing it all remotely from my home office while having meetings over Chime.

  • Maya Generalist

    Vulcan Inc.

    April 2019 - June 2019
    Greater Seattle Area

    I worked with the Forge group, to help develop VR/AR experiences that educated viewers about global environmental change and what we can do.

    Maya- modeling, rigging, and animation
    Substance Painter- Texture creation
    Simplygon- Model Prep
    Adobe Photoshop- Texture optimization
    Unity- Presentation

  • Unity Tech Artist | Rigging Animation and Particles for the Analog | H

    Microsoft

    June 2018 - September 2018
    Redmond, Washington

    Mixing reality using Unity and Maya

  • VFX Artist

    Microsoft

    August 2017 - August 2018
  • Unity Tech Artist- Lightmapper optimazation

    Object Theory

    June 2018 - July 2018
    Portland, Oregon Area

    We are working on... TBD :) (VR/AR related)

  • Maya Generalist | Camera Animator

    Los York

    August 2017 - August 2017
    Greater Los Angeles Area

    We created camera animation that would later be used to drive a robot rig for an as yet to be released brand item,

  • Maya Generalist

    Freelance

    June 2017 - August 2017
    Greater Los Angeles Area
  • Maya Specialist

    Significant Other

    May 2017 - May 2017
  • Maya Specialist

    Andresen Digital

    March 2017 - March 2017
    Greater Los Angeles Area

    Product release Vray Images of an iPad flip keyboard release

  • Maya Specialist | AE Compositor

    Los York

    February 2017 - March 2017
    Greater Los Angeles Area

    Product renders for sports wearable using Vray and After Effects
    Creative Collaborator- Luis Salcedo
    Senior Producer- Jamey Kitchens
    Maya Generalist- Yas Koyama
    Motion Animator- Chi Hong

    (Artist note) If you get a booking for Los York, Jump on it! Jamey Kitchens is one of the most organized producers I have had the pleasure to work with, even in crunch time on a Sunday, an extremely professional and positively driven production crew. The Creative Direction was so concise and descriptive, it made what could have been a tough project into a beautiful piece of Art.

  • 3D Tracking

    Carbon VFX

    January 2017 - January 2017
  • Maya Generalist

    Brand New School

    September 2016 - October 2016
    La brea

    Modeling, Animation, Lighting, and Compositing for the Google Pixel product release

    Maya- Lighting, in Vray
    Adobe Photoshop- Texture optimization

  • 3D Generalist

    Brand New School

    August 2016 - September 2016
  • 3D Maya Genaralist AR Content Provider

    Hyperloop Transportation Technologies

    March 2016 - May 2016

    Providing media support and AR content as needed for marketing and user experience

  • Maya Generalist | Post-Viz Artist

    The Third Floor

    March 2016 - March 2016
    5700 Wilshire Blvd, Los Angeles, CA 90036

    3D Animation, Postviz, and Tracking for Dr Strange

  • Freelance 3D Maya Generalist | Compositor

    Psyop

    March 2016 - March 2016
    Greater Los Angeles Area

    Animation and Camera work for the Ipad Flip keyboard

  • Maya Generalist | Lighting TD | Compositor

    Freelance VFX artist/Maya generalist

    November 2015 - March 2016

    Maya Generalist
    • Modeling hard surface
    • Lighting for environments, product placment and digital props
    • Texture Work using Photoshop
    • Surfacing using Mental Ray Shaders
    • Animation hard surface and procedural- driven keys
    • Rigging Creature, Automotive, and some Character

    ​Adobe After Effects
    • Render Layers compositing for photo-real
    • Text Animation
    • Motion Graphics
    • ​Tracking PF Track
    • Footage Tracking for 3D integration
    • Object Tracking

  • Maya Generalist | Lighting TD | Compositor

    Freelance VFX artist/Maya generalist

    January 2015 - November 2015
    Greater Los Angeles Area

    Maya Generalist
    • Modeling hard surface
    • Lighting for environments, product placment and digital props
    • Texture Work using Photoshop
    • Surfacing using Mental Ray Shaders
    • Animation hard surface and procedural- driven keys
    • Rigging Creature, Automotive, and some Character

    ​Adobe After Effects
    • Render Layers compositing for photo-real
    • Text Animation
    • Motion Graphics
    • ​Tracking PF Track
    • Footage Tracking for 3D integration
    • Object Tracking

  • Maya Generalist | Web Digital

    Oakley

    October 2013 - November 2015

    Create computer generated animation and still assets.
    Assist in uploading files to server or DAM.
    Maintain a CG archive.
    Work closely with Manager, Digital Creative Services to deliver projects on time.
    Support any other asset management related tasks as requested.
    Aid in estimating project budgets.
    Communicate with project stakeholders and CG team members.
    Planning and delivery of digital assets.
    Help plan render farm hardware and software upgrade cadence and budget estimates.
    Assist the Manager, Digital Creative Services as needed.
    Participate in CG Te

  • Maya Generalist | Lighting TD | Compositor

    Freelance

    February 2012 - January 2015
  • Maya Generalist | Lighting TD | Compositor

    Paranoid U.S.

    January 2011 - November 2012

    Maya Generalist | Lighting TD | Compositor working on national commercial campaign

  • CG Generalist

    Whitney Digital

    September 2011 - November 2011

    I worked on a show called "Off Limits" for the Travel Channel

  • Maya Generalist

    SunnyBoy Entertainment

    June 2010 - October 2010

    Working on "1000 Ways to Die" on Spike TV

  • Freelance Maya Generalist

    Ring of Fire Studios

    September 2009 - December 2009

    I'm working on an 3D 4 sec animation for the opening of a motion picture company.
    Responsibilities:
    Pre-viz, Camera Blocking, Modeling, Lighting, Texture work/ UVing-PhotoShop, Particle Effects, Fluids, Animation, Render optimization, and Comp in After Effects.

  • Freelance Maya Generalist/ TD

    Popgun Design

    November 2009 - November 2009
  • CG-VFX Supervisor | Producer | Maya Artist

    Animated Designs llc.

    October 2008 - September 2009

    Lead CG | VFX Producer Project coordinator
    "Real world" pipeline designer, based on recent experience with international companies and advertising firms.
    Gnomon School of visual Arts Fast Track Grad on Autodesk's
    Maya: modeling, animation, creature rigging,
    fluid | solid state dynamics, light-rig design using HDRi's ,
    shading and surfacing, render optimization. And still learning more.
    Adobe After Effects-CS3 artist, compositor

  • Generalist/Technical lead

    Flight 33 Productions

    February 2006 - September 2008

    Maya Generalist, Senior Artist, Mental-Ray Rendering and Lighting using HDRI Image Based Lighting, Modeling, Animation, Texture, surfacing, shot design/layout.
    https://www.flight33.tv

  • Senior 3d artist

    3DExcite

    February 2006 - June 2008

    When I started at the company there where just 6 of us artists and a sales staff so my responsibilities varied a bit from pipeline structure, technical director and finally project lead of a team of 3-4 depending on artist availability. My main roll was Carand Truck Visualization Generalist, working on Maya, and After Affects with HDRi's and Mental Ray to produce content for the web. Our team was responsible for starting the Toyota Tundra Configuration Site Images witch help increase sales nation wide by 10%.

  • CG Artist

    Greystone Television

    July 2005 - January 2006

    Maya Generalist-Modeler,Texture Artist,Particle Replacement Designer, Animator/Camera to voice-overs,
    After Effects Compositor-Application of pre-developed show styles and looks to CG elements.

Education
  • Gnomon School of Visual Effects

    2005 - 2006