"A jack of all trades is a master of none, but oftentimes better than a master of one"
3D Maya Generalist and Unreal Artist with over 15 yrs. of experience in film, VFX for episodic television, product visualization for automotive, and wearables. I’m very much a technically minded artist.
I have node-based material creation, particle-based VFX, lighting, rigging, and basic scripting for Unreal Engine and Unity experience.
I like learning new programs, it is a lot like playing a new video game, you just have to know the buttons. I have been told I'm knowledgeable with a good attitude, even during late-night hours. I'm a big believer in "Sharing the Knowledge" in the workplace and helping fellow artists where I can.
Work History
Maya Generalist | Lighting TD | Compositor
Torey Alvarez
February 2010 - Present
Unreal Editor 4.27-5.0.3
• Optimized Asset production using Maya
• Lighting and Texture creation using Substance Painter
• Movie Sequencer and Cinematics creation
• Implementing Character Animation for Cinematics
Maya Generalist
• Modeling hard surface
• Lighting for environments, product placement, and digital props
• Texture Work using Photoshop
• Surfacing using Mental Ray Shaders
• Animation hard surface and procedural-driven keys
• Rigging Creature, Automotive, and some Character
Adobe After Effects
• Render Layers compositing for photo-real
• Text Animation
• Motion Graphics
Tracking PF Track
• Footage Tracking for 3D integration
• Object Tracking
Unreal Environment Artist | Meshes Materials Asset Prep and Animation
The Weather Channel
April 2021 - April 2022
Atlanta, Georgia, United States
Freelance 3D Generalist
Toreyalvarez.com
May 2018 - October 2020
Greater Seattle Area
Cinematic Environment Artist for Crucible
Amazon Game Studios
March 2020 - October 2020
I work in a small group of Three Artists, Creating the cinematics for the characters to interact in between "matches", I personally work with a concept artist to model UV/texture and preliminarily light the Environments. Space stations, galaxy bars, launch bays oh my :)
Thank you for reading, good luck and be well
Environment Artist | Maya Generalist
Amazon Game Tech
March 2020 - September 2020
Seattle, Washington, United States
I'm modeling environments in the cinematics of Crucible for marketing purpose in Maya, texturing with Substance painter using UDIMs, and doing it all remotely from my home office while having meetings over Chime.
Maya Generalist
Vulcan Inc.
April 2019 - June 2019
Greater Seattle Area
I worked with the Forge group, to help develop VR/AR experiences that educated viewers about global environmental change and what we can do.
Maya- modeling, rigging, and animation
Substance Painter- Texture creation
Simplygon- Model Prep
Adobe Photoshop- Texture optimization
Unity- Presentation
Unity Tech Artist | Rigging Animation and Particles for the Analog | H
Microsoft
June 2018 - September 2018
Redmond, Washington
Mixing reality using Unity and Maya
VFX Artist
Microsoft
August 2017 - August 2018
Unity Tech Artist- Lightmapper optimazation
Object Theory
June 2018 - July 2018
Portland, Oregon Area
We are working on... TBD :) (VR/AR related)
Maya Generalist | Camera Animator
Los York
August 2017 - August 2017
Greater Los Angeles Area
We created camera animation that would later be used to drive a robot rig for an as yet to be released brand item,
Maya Generalist
Freelance
June 2017 - August 2017
Greater Los Angeles Area
Maya Specialist
Significant Other
May 2017 - May 2017
Maya Specialist
Andresen Digital
March 2017 - March 2017
Greater Los Angeles Area
Product release Vray Images of an iPad flip keyboard release
Maya Specialist | AE Compositor
Los York
February 2017 - March 2017
Greater Los Angeles Area
Product renders for sports wearable using Vray and After Effects
Creative Collaborator- Luis Salcedo
Senior Producer- Jamey Kitchens
Maya Generalist- Yas Koyama
Motion Animator- Chi Hong
(Artist note) If you get a booking for Los York, Jump on it! Jamey Kitchens is one of the most organized producers I have had the pleasure to work with, even in crunch time on a Sunday, an extremely professional and positively driven production crew. The Creative Direction was so concise and descriptive, it made what could have been a tough project into a beautiful piece of Art.
3D Tracking
Carbon VFX
January 2017 - January 2017
Maya Generalist
Brand New School
September 2016 - October 2016
La brea
Modeling, Animation, Lighting, and Compositing for the Google Pixel product release
Maya- Lighting, in Vray
Adobe Photoshop- Texture optimization
3D Generalist
Brand New School
August 2016 - September 2016
3D Maya Genaralist AR Content Provider
Hyperloop Transportation Technologies
March 2016 - May 2016
Providing media support and AR content as needed for marketing and user experience
Maya Generalist | Post-Viz Artist
The Third Floor
March 2016 - March 2016
5700 Wilshire Blvd, Los Angeles, CA 90036
3D Animation, Postviz, and Tracking for Dr Strange
Freelance 3D Maya Generalist | Compositor
Psyop
March 2016 - March 2016
Greater Los Angeles Area
Animation and Camera work for the Ipad Flip keyboard
Maya Generalist | Lighting TD | Compositor
Freelance VFX artist/Maya generalist
November 2015 - March 2016
Maya Generalist
• Modeling hard surface
• Lighting for environments, product placment and digital props
• Texture Work using Photoshop
• Surfacing using Mental Ray Shaders
• Animation hard surface and procedural- driven keys
• Rigging Creature, Automotive, and some Character
Adobe After Effects
• Render Layers compositing for photo-real
• Text Animation
• Motion Graphics
• Tracking PF Track
• Footage Tracking for 3D integration
• Object Tracking
Maya Generalist | Lighting TD | Compositor
Freelance VFX artist/Maya generalist
January 2015 - November 2015
Greater Los Angeles Area
Maya Generalist
• Modeling hard surface
• Lighting for environments, product placment and digital props
• Texture Work using Photoshop
• Surfacing using Mental Ray Shaders
• Animation hard surface and procedural- driven keys
• Rigging Creature, Automotive, and some Character
Adobe After Effects
• Render Layers compositing for photo-real
• Text Animation
• Motion Graphics
• Tracking PF Track
• Footage Tracking for 3D integration
• Object Tracking
Maya Generalist | Web Digital
Oakley
October 2013 - November 2015
Create computer generated animation and still assets.
Assist in uploading files to server or DAM.
Maintain a CG archive.
Work closely with Manager, Digital Creative Services to deliver projects on time.
Support any other asset management related tasks as requested.
Aid in estimating project budgets.
Communicate with project stakeholders and CG team members.
Planning and delivery of digital assets.
Help plan render farm hardware and software upgrade cadence and budget estimates.
Assist the Manager, Digital Creative Services as needed.
Participate in CG Te
Maya Generalist | Lighting TD | Compositor
Freelance
February 2012 - January 2015
Maya Generalist | Lighting TD | Compositor
Paranoid U.S.
January 2011 - November 2012
Maya Generalist | Lighting TD | Compositor working on national commercial campaign
CG Generalist
Whitney Digital
September 2011 - November 2011
I worked on a show called "Off Limits" for the Travel Channel
Maya Generalist
SunnyBoy Entertainment
June 2010 - October 2010
Working on "1000 Ways to Die" on Spike TV
Freelance Maya Generalist
Ring of Fire Studios
September 2009 - December 2009
I'm working on an 3D 4 sec animation for the opening of a motion picture company.
Responsibilities:
Pre-viz, Camera Blocking, Modeling, Lighting, Texture work/ UVing-PhotoShop, Particle Effects, Fluids, Animation, Render optimization, and Comp in After Effects.
Freelance Maya Generalist/ TD
Popgun Design
November 2009 - November 2009
CG-VFX Supervisor | Producer | Maya Artist
Animated Designs llc.
October 2008 - September 2009
Lead CG | VFX Producer Project coordinator
"Real world" pipeline designer, based on recent experience with international companies and advertising firms.
Gnomon School of visual Arts Fast Track Grad on Autodesk's
Maya: modeling, animation, creature rigging,
fluid | solid state dynamics, light-rig design using HDRi's ,
shading and surfacing, render optimization. And still learning more.
Adobe After Effects-CS3 artist, compositor
Generalist/Technical lead
Flight 33 Productions
February 2006 - September 2008
Maya Generalist, Senior Artist, Mental-Ray Rendering and Lighting using HDRI Image Based Lighting, Modeling, Animation, Texture, surfacing, shot design/layout.
https://www.flight33.tv
Senior 3d artist
3DExcite
February 2006 - June 2008
When I started at the company there where just 6 of us artists and a sales staff so my responsibilities varied a bit from pipeline structure, technical director and finally project lead of a team of 3-4 depending on artist availability. My main roll was Carand Truck Visualization Generalist, working on Maya, and After Affects with HDRi's and Mental Ray to produce content for the web. Our team was responsible for starting the Toyota Tundra Configuration Site Images witch help increase sales nation wide by 10%.
CG Artist
Greystone Television
July 2005 - January 2006
Maya Generalist-Modeler,Texture Artist,Particle Replacement Designer, Animator/Camera to voice-overs,
After Effects Compositor-Application of pre-developed show styles and looks to CG elements.