I’m an Environment Artist and Level Designer with an emphasis on creative problem solving and time management, while maintaining strong composition, lighting, story and silhouette. I make every effort to improve my craft and my efficiency by increasing my knowledge in many different types of art, gaming and tech. I pride myself on being consistent and at being able to manage my time well with a great end product. I understand that layout art and level design is a balance between making an area fun, providing design with what they need, and using the art to frame where to go or what you want the player to see. I am avid gamer - I enjoy anything multiplyer from shooter to RPG.
Software Knowledge
• 3D Studio Max
• Maya
• Photoshop
• Substance Designer
• Quixel Suite
• ZBrush
• Substance Painter
• xNormal
• Crazybump
• Unreal Engine 4
• Genesis (in-house level editor, similar to Unreal)
Level design and layout, water creation, terrain heights, texture blending, vertex coloring, lighting along with prop, structure, clutter and FX placements as well as collaborate with design.
Credited for Level Design and Level Art for Wildstar.
Account Administration
Blizzard Entertainment
December 2004 - March 2008
In charge of reviewing account suspensions as well as investigating hackers, bots reports and other specialized request from the Devs.