I am an experienced 3D artist who is capable of handling projects from conception to completion with the highest quality and efficiency, let it be modeling, texturing, or environmental assets. With four years of professional game development experience and a number of shipped titles on many different platforms, I will be a valuable addition to any art department.
Work History
Sr. Environment Artist
Raven Software
July 2020 - Present
Madison, Wisconsin, United States
Environment Artist
Raven Software
August 2016 - July 2020
Madison, Wisconsin Area
Environment Artist
Glu Mobile
November 2013 - July 2015
Bellevue, WA
Deer Hunter 2014 (iOS/Android)
• Designed, created top-grossing game environments for mobile devices with art leads and designers, then implement them in Unity and ensured they met the performance and technical benchmarks
• Created dramatic weather and seasonal variations with only lighting and texture changes
so that each regions felt fresh and different from each other
• Provided feedback and directions to other artists and guided them to completion with
technical accuracy
• Worked with technical artists to develop new shader techniques
• Helped re-skinned additional weapons with hand-painted textures
3D Artist 2
Turn 10 Studios
July 2013 - November 2013
Redmond, WA
Forza Motorsport 5 (XBox One)
• Prepared vehicles for the proprietary engine and ensured they are photo-realistic and indistinguishable with real life in every aspect
Environment Artist
Glu Mobile
August 2011 - May 2013
Kirkland, WA
Cancelled prototypes
• Experimented with engine and hardware limitation while pushed the graphical fidelity
• Provided additional asset and polish for various other projects in production
Gears & Guts (iOS/Android)
• Established and oversaw the environment and prop creation pipeline
• In charge of creating and implementing majority of the game environments and props
• Polished outsourced vehicle and weapons to ensure the quality of assets
• Mentored contract artist and provided support on the asset creation pipeline
• Provided additional UI arts such as icons and screenshots
Environment Artist
Griptonite Games
October 2010 - August 2011
Kirkland, WA
cancelled Wii/3DS project
• Helped designed and created additional environments and props
Marvel Super Hero Squad: Comic Combat (PS3/XBox 360/Wii)
• Designed, created and polished various environments optimized for the proprietary engine
• Developed lighting themes that enriched the mood and the story
• Developed pipeline for assets that required special treatments
• Performed play testing and bug fixing to maintain the game in its highest quality
Green Lantern Rise of the Manhunters (Wii/3DS)
• In charge of lighting, polishing, and implementing outsourced environments
• Designed and created various additional props and assets
• Re-visited and updated existing models to raise the quality standard
• Provided play testing and bug fixing to maintain the game in its highest quality
Freelance 3D Artist
Panoptic
November 2009 - November 2009
New York, NY
• Created 3D models for a high definition TV commercial utilizing camera mapping technique
• Prepared and applied ultra high resolution textures for camera mapping
• Modeled, textured, and rigged characters for Aeroplane Pageant’s music video Nobody Gets Hurt
2D Production Artist
ACES Studio
March 2008 - January 2009
Redmond, WA
Microsoft Train Simulator 2 (cancelled)
• Created hundreds of various types of terrain textures for the "World of Rails" initiative using high resolution satellite photographs
• Implemented textures onto existing terrains for testing
• Created seasonal variations for terrain textures and served as a consultant for 3rd party vendor, including recording tutorial on creating seasonal variations and reviewing their works