Working on the feature film Gods of Egypt as an Asset Supervisor and Lead Modeller. The work has included leading my own modelling team to achieve models to match photo reference, scans, and onset photo reference, having responsibility for the texturing team, being involved in client calls with the production company and the other VFX houses on the project, and working closely with the CG supervisor, VFX supervisor, and all other heads of department. My other tasks have included Bidding for assets on various feature films, working with the Pipeline department to help improve the pipeline for assets, creating various training documentation based around modelling and texturing for new joiners and other artists within the company, as well all working on the creation of an asset library. Working closely with all the leads, heads of department, and supervisors has only strengthened my understanding, and I have found that my leading skills have greatly improved, and that I am able to motivate my team to have the necessary work completed on schedule and to a very high standard.
Senior 3D Generalist on Atlantis
Vine FX
February 2013 - December 2014
Working as a Senior 3D Generalist on Atlantis for the BBC. The range of work so far has included organic creature modeling, hard surface and environment modeling, texturing using Mari and Photoshop, grooming/hair work on creatures using Yeti, sculpting in Zbrush and Mudbox, and lighting using Arnold.
Senior 3D Modeler
Cinesite
February 2014 - March 2014
Working on the feature film The Man from Uncle as a 3D modeler. This involved modelling from photographic reference, set data, and lidar scans to create low and high resolution hard edged models.
3D Generalist/Graphic Designer
Freelance
November 2012 - February 2013
Working as a 3D Generalist and Graphic Designer on various freelance projects. The work so far has included modeling hard surface and organic pieces, texturing with photoshop and mari, lighting, look dev, website design, product design, and some video editing using Premiere.
3D Generalist
Prime Focus World
May 2012 - October 2012
This has involved working on the TV programme Supersized Earth for the BBC. My work on this show has covered multiple areas. These include modeling, texturing, layout, animation, lighting and rendering. I have found that working in each of these areas has improved my workflow.
3D Modeler/Generalist and Onset TD on World War Z
Cinesite
July 2011 - April 2012
Working as a 3D Modeler and as part of the 1st and 2nd VFX Unit on the major feature film World War Z. My 3D work has involved modelling medium resolution hard edged objects from reference, whilst my work with the 1st and 2nd Unit has placed me on set in various locations, with work including the set up of witness cameras allowing the capture of reference footage, taking reference photographs for Texture and Modelling reference, assisting with Total Station data capture, and logging all camera footage and slate information. Having the opportunity to be o
Modeler on John Carter of Mars
Cinesite
September 2009 - August 2011
This has involved modelling from scan data and photographic references to create both low and high resolution hard edged and organic models, as well as unwrapping all models and creating the UV tiles ready for texture. I have also had the chance to undertake some Layout work during these projects, as well as working with the Art Department in solving design issues and finalising the design for certain models. I have found that by interacting with the different departments I have learnt how to make my work as efficient as possible, and that communication
Modeler/Texture Artist on X-Men First Class
Cinesite
October 2010 - November 2010
Working as a 3d Modeller and Texture Artist on the major feature film X-Men: First Class. This has involved modelling from photographic references to create both low and high resolution hard edged and organic models, as well as unwrapping all models and creating the UV tiles ready for texture. I have had the opportunity to work as a texture artist and took work from concept, to model, through to final texture.
Graphic Designer
Freelance
May 2006 - September 2009
Working as a Freelance Artist I was able to work on a variety of projects that allowed me to learn a large number of skills. My work included 3D Modeling and Animation, Photography, Video capture and Editing, Website design,and various Graphic design projects. I was able to gain a good understanding in each of these areas and feel I developed my skills well. It was here that I started to gain an interest in the 3D Modeling and Graphic/Website Design areas, and whilst undertaking these projects I realised that I would like to concentrate on 3D Modeling.
Matchmove Artist
Escape Studios
2007 - 2008
This role involved flattening plates, solving the camera track using any survey data present, lining up the camera with the set and character models in Maya, and submitting renders ready for dailies. I was also given a number of modeling opportunities which involved correcting set models, and where necessary making my own. I found the experience helped me develop my team working skills and showed that I could work under the pressure of deadlines on a large scale production.