Anders Hakansson

Anders Hakansson

Electronic Arts

Hire Me

Visual Effects Artist

100 Years of Evil (2012)

Visual Effects Artist

The Cottage (2008)

Work History
  • Lead VFX Artist at Electronic Arts, Ghost Games, Steering Di

    Ghost Games

    May 2012 - Present

    AAA+ Next Gen, Current Gen & PC games

    Established a streamlined process for VFX on Need for Speed Rivals
    Communicated & Directed the VFX production through all 5 studios for Art & Engineers
    Provided strategic processes for future sustainable VFX department
    Responsable for team career mentoring, growth and hiring
    Involved in Ghost Operations group for streamlined production
    Responsable for setting up processes and procedures together with AD, CG Sup & TD´s
    Innovating, developing and creating new tools and workflows for the Ghost studio & together with Fr

  • Presenter, Strategic Planning, Design Thinking, Creative Con

    SOOL

    January 2010 - Present

    Presentations:
    Understanding your customer base, Menigo Sales Pitch
    - Virology, Guerilla Marketing and Customer Focus
    Building a Scalable Team Structure, Team Building, Hagabadet
    - Using Systems for building a Sustainable Team Structure
    Behavioral Economics in Marketing Strategy, Spendrups
    - How to use Market Economy, Virology, Psychology and Micro Economy combined.
    Multi-Studio Development, Frostbite Dev Days, Electronic Arts
    - Effective Systems & Procedures for smooth multi-studio collaborations
    Building a Visual Effects Department, Frostbite Dev Days,

  • FX-TD

    Aardman Animations

    September 2011 - December 2011

    FX TD, Features department.

    Stereoscopic Fluid Simulations with Maya and Houdini.
    Rigid Body Destructables simulation, exportation and rendering in Maya & Houdini.
    Volymetric Shading & Rendering in Maya, Houdini & Rendeman.
    Stereoscoping Compositing in Nuke

  • Creative Technology Director

    SOOL

    April 2011 - September 2011

    Guidence and advice with technology and strategies.
    Working with Vision, Concept, Planning and Excecution

  • Creative Director/Art Director

    Flamingo

    May 2010 - September 2011

    Set the overall Vision and Strategy of the venture Bar Flamingo

    Social Media Branding.
    Facebook, Twitter and Tumbl Digital Campains

    Marketing,
    Social Media, Guerilla, Traditional & Virology

    Installations,
    Innovative Plastic Flamingo Guerilla Warfare, 360" Projection Mapping & Outdoor Projection, Guerilla Marketing Innovations for attracting new costumers

    Art Direction and Creative Direction for Graphic Profile including all Print, Webb, iPhone App, Advertisement, Guerilla Marketing, Menus, Merchandise and Street Material.

    Nominated for Best Club in

  • FX TD, 3D Generalist, Compositor, Supervisor

    Bobby Works AB

    May 2008 - June 2010

    Started as an intern and got in as a Matchmover/3D Generalist.

    Soon became the lead Matchmover and tracking Supervisor on set.
    Responsible for Matchmoving, Motion Tracking, Head Tracking & Motion Capture and the pipeline of data.

    3D Generalist
    Modelling, texturing, shading, rigging, animating and rendering in Maya, 3DS Max, Houdini-
    Converting data from CAD to Polygons

    Compositing
    Compositing Visual Effects Elements in commercials, videos & film.
    Color Grading, Greenscreen and Rotoscoping

    Motion Design & Motion Graphics
    After Effects animation, timin

  • Art Installations

    Guerilla Marketing

    June 2006 - February 2010

    Projection Mapping In Los Angeles:
    Mobile Interactive Projection Mapping Installations, https://vimeo.com/9853422

    Concept Packaging
    Creation, Design and Execution of a different application for Grill Del Mundo

    Buddha Bar
    Art Projection Installation in Barcelona during the autumn 2007

    Set and Art Direction
    Design and Installation for restaurant Magnus and Magnus

    Music Videos
    Anna Ternheim - Lover´s Dream - Director Jerker Josefsson
    Visual Effects, Motion Tracking, Compositing, Greenscreen Keying
    https://www.youtube.com/watch?v=_X48-RkADMY

    José Gonzale

  • Executive Producer/Business Developer

    Bam-Bam

    June 2004 - October 2008

    Creating the Vision of re-building a non attractive space to create a thriving nightclub 18 weeks a year

    Market research & mapping for customer base.
    Digital & Marketing Strategy with Social Media, Guerilla Marketing and Traditional Media

    Art Direction for the merchandise, prints, installations, videos and flyers

    Optimizing cashflow & minimizing requirements
    Revenue + 100% 2004
    Revenue + 200% 2005
    Revenue + 100% 2006
    Revenue + 80% 2007
    Revenue + 80% 2008
    Earnings went from Negative -10% of Total Revenue to Positive 84% of Total Revenue

  • Internship

    Kokokaka

    2007 - 2007

    Project Management for Procedural Banners, McCann/SAS
    Learning about optimizing content for web video production & repeatable patterns

  • Account Manager Pata-Pata

    Nefertiti nattklubb

    January 2002 - September 2003

    Optimized Cash Flow
    Maximized potential

    2002,
    Revenue increased 230%
    Earnings went from - 7,5% to 34% profit of revenue

    2003,
    Revenue increased 120%
    Earnings went from 34% to 95% of revenue

    Nominated for Best Club in Gothenburg

  • Art Director, Marketing Strategy

    Nefertiti

    January 2002 - September 2003

    Long-term Vision with building a sustainable, re-occurring nightclub

    Strategy
    Long-term goals for attracting the right crowd.
    Guerilla Marketing with Installations & Advertisement

    Art Director
    Print, Merchandise, Installations & Outdoor Venue

    Musical and Creative Direction for the Night Club Pata-Pata.
    Set the artistic direction for the projections and video installations.

  • Entrepreneur

    Turntables HB

    January 1997 - September 2000

    Steady Recordings
    Owner
    Created, drove and owned the record label Steady Recordings

    Steady Productions
    Owner
    Started and ran a production company for booking artists.

    Creative Music Council
    How do we make Gothenburg to the Music Capitol of Sweden, - 1997
    - 1998 Gothenburg became the Music Capitol of Sweden and still is.

    Sound Technician
    - Sticky Fingers
    - Kåren
    - Rio-Rio - Boogie Bar
    - Trappan - The Steady
    - Kings Head - Outro Bar
    - Musikens Hus
    - Kompaniet
    - City of Gothenburg

  • Guitar Teacher & Journalist

    Trollhättans Music School, Gothenburg City

    August 1998 - June 2000

    Guitar Teacher responsible for music classes 1 through 11.
    Setting up personal music goals with students, music direction and long term goals for further education.

    Musik Magasinet
    Journalist at the biggest Musician Magasine in Sweden.
    Doing interviews with musicians and also a study on how to create good music in small, awkward bars

  • Account Manager & Producer

    Folkets Hus

    January 1997 - March 2000

    Account Manager
    Handled and planned Marketing Budget, Night Clubs Budget and Staffing Budget.
    Responsible for hiring, sustaining and managing the staff.

    Event Producer for Trappan, Kongressen and Vågen
    Responsible for setting up events, setting Budgets, Staffing and Production goals
    Setting up & organizing the Gothenburg International Film Festival Premier festivities 1999-2000

    Revenue increased with 450%, and earnings with 350%

Education
  • Computer Graphics Design

    2005 - 2007
  • University of Gothenburg

    1996 - 1999
  • Hvitfeldtska Gymnasiet

    1993 - 1996
  • Fjällskolan

    1991 - 1993