Currently heading a personal CG short, single handedly taking on scene assembly, editing, animation, lighting and compositing, with the work of industry veteran TDs and modelers.
Sr. Cinematics Animator (The Last Of Us)
Naughty Dog
February 2011 - Present
- Animated pre-rendered Cinematics. Worked on a number of In-Game Cinematics (and additional gameplay) in The Last Of Us.
- Animated on the first reveal teaser trailer of The Last Of Us; redesigned new shots and choreography.
- Reconstructed the facial rig with the Creative Director, Rigger and Modelers in pre-production, which served the team later on as a blueprint throughout the project.
- Spearheaded the statue collectors edition along w/ marketing and the lead modeler at Naughty Dog; designed and posed the characters stances, created the base, as we
Sr. Animator
Visceral Games
August 2010 - January 2011
- Worked on a unannounced project as a sr. gameplay animator contractor.
- Joined the Dead Space 2 team at the final month before wrap up in order to create a complex death-pairing-move of the main character, Isaac -- in a three week time.
Animator
ImageMovers
February 2009 - August 2010
- Animator on a "A Christmas Carol" and "Mars Needs Mars".
- QC the dog rig.
- Hand keyframed horses as well as other animals.
- Worked on and created animations for Massive.
- Utilized motion builder for scene assembly.
Senior Character Animator / Compositor
SPIN VFX
October 2006 - January 2008
- Created R&D creature animation in pre-production directly for the VFX supervisor and director.
- Previs and camera work on various shots.
- Joined editorial for compositing work directly for the DP / VFX supervisor and the film director.
- Stage work on reshoots.
Animator / Compositor
Invisible Arts
March 2006 - July 2006
- All around artist, matte painter, compositor, animator and designer of show titles; worked at editorial.
Animation Lead / Compositor
Double Edge Digital
May 2004 - November 2005
("Minotaur", 2006; Maya, After Effects, Photoshop)
- Animation Director/Lead animator.
- Designed and animated shots / pre-visualizations, lead an outsourced team of animators and single handedly animated the majority of the CG creature shots throughout the entire visual effects show.
- Ensured realistic technical animation for muscle simulation and hair/fur movement.
("Ask The Dust", 2006; Maya & Photoshop)
- Created background character animation and matte paintings.
("BattleGround: Alexander The Great”, and “BattleGround: Waterloo” of the Discove
Animator / Compositor / All around artist
Airship Pictures
July 2002 - April 2004
- 3D animation of bipeds / quadrupeds in Softimage XSI, Textured, modeled and lip synced 3d characters. Composited in After Effects.
- Created life drawings of characters as basic concept art for TV show pitches.