Mattias Nyberg

Mattias Nyberg

Senior Technical Animator / Anim/Face Tech Director / 15 yrs

Stockholm, Sweden

Hire Me
https://www.linkedin.com/in/matte1/
Work History
  • Technical Animator

    Goodbye Kansas

    February 2017 - December 2022
    Stockholm, Sweden
  • Technical Animator / Motion Capture Supervisor / Animation TD

    Fatshark

    September 2013 - September 2014
    Stockholm, Sweden

    * Maya/Motionbuilder Rigging.
    * Building animation related art tools for Maya/Motionbuilder.
    * Setting up animation workflow approaches for the Bitsquid engine (now Autodesk Stringray) to support the project at hand.
    * Animation generation of a more technical nature.

    * Handling evaluation/communication for characters received from external character artists.
    * Planning/Communicating with external motion capture studio for recording sessions.
    * Overseeing motion capture shoots to ensure data later received conforms to in-house needs.

  • Fatshark

    September 2013 - September 2014

    * Maya/Motionbuilder Rigging.
    * Building animation related art tools for Maya/Motionbuilder.
    * Setting up animation workflow approaches for the Bitsquid engine (now Autodesk Stringray) to support the project at hand.
    * Animation generation of a more technical nature.

    * Handling evaluation/communication for characters received from external character artists.
    * Planning/Communicating with external motion capture studio for recording sessions.
    * Overseeing motion capture shoots to ensure data later received conforms to in-house needs.

  • Starbreeze

    March 2009 - September 2011

    * Worked on Syndicate/canceled Bourne game
    * Maya/Motionbuilder rigging (characters as well as all type of props)
    * Animation Creation of a more technical nature

    * Maya/Motionbuilder studio pipeline setup/improvement (API, MEL, Python)
    * Facial Animation system setup/handling (Maya/Motionbuilder)
    * Workflow/Export tools creation for Maya/Motionbuilder
    * Discussing/solving how to implement movement with art/other departments
    * Improving/building systems/RnD for the future of the animation department

    * Mocap recording using inhouse mocap system (recording/cleaning/retargeting/handing off for editing)

  • Shadows of Winter

    January 2006 - January 2008

    * ”Shadows of Winter” mod game project using valves source engine

  • Rising Revenge

    January 2004 - January 2006

    * "Rising Revenge" UT2004 Modification

Education
  • VHDL/C low level programming

    Applied Electronics for Embedded Systems / AGSTU / Västerås Sweden

    2015 - 2016
  • 3D Graphics

    Digital Graphics / Nackademin Stockholm / Sweden

    2002 - 2004
  • Computer Science (Attended 1-year)

    Mälardalen University

    2001 - 2002