* Maya/Motionbuilder Rigging.
* Building animation related art tools for Maya/Motionbuilder.
* Setting up animation workflow approaches for the Bitsquid engine (now Autodesk Stringray) to support the project at hand.
* Animation generation of a more technical nature.
* Handling evaluation/communication for characters received from external character artists.
* Planning/Communicating with external motion capture studio for recording sessions.
* Overseeing motion capture shoots to ensure data later received conforms to in-house needs.
Fatshark
September 2013 - September 2014
* Maya/Motionbuilder Rigging.
* Building animation related art tools for Maya/Motionbuilder.
* Setting up animation workflow approaches for the Bitsquid engine (now Autodesk Stringray) to support the project at hand.
* Animation generation of a more technical nature.
* Handling evaluation/communication for characters received from external character artists.
* Planning/Communicating with external motion capture studio for recording sessions.
* Overseeing motion capture shoots to ensure data later received conforms to in-house needs.
Starbreeze
March 2009 - September 2011
* Worked on Syndicate/canceled Bourne game
* Maya/Motionbuilder rigging (characters as well as all type of props)
* Animation Creation of a more technical nature
* Maya/Motionbuilder studio pipeline setup/improvement (API, MEL, Python)
* Facial Animation system setup/handling (Maya/Motionbuilder)
* Workflow/Export tools creation for Maya/Motionbuilder
* Discussing/solving how to implement movement with art/other departments
* Improving/building systems/RnD for the future of the animation department
* Mocap recording using inhouse mocap system (recording/cleaning/retargeting/handing off for editing)
Shadows of Winter
January 2006 - January 2008
* ”Shadows of Winter” mod game project using valves source engine