XSI, Maya, and Nuke Specialist for 3D Animation and VFX.
independent contractor
Raytheon
January 2010 - April 2017
Contract Texture Artist/TD
CounterPunch Studios
March 2013 - June 2013
Texture Artist for Lebron James Season 2 for XBOX.
https://specials.msn.com/msnvideo/thelebrons.aspx
Texture/Surfacing of characters and Technical Direction of most elements to be Mental Ray compliant.
Used procedural methods where possible and created quickly rendering, simple-to-adjust, yet realistic
shading networks that conformed to the artistic direction. Provided support to Lighting/Rendering team on occasion for MentalRay troubleshooting.
3D Stereo Depth artist
Stereo D
July 2010 - October 2011
https://www.imdb.com/name/nm3405942/
Stereo (3D) conversion of Gulliver's Travels, Jackass 3D, Green Hornet,Thor, Captain America, Titanic.
Developed the technical standards for the Texture Department to ensure consistency across the project and
reliability for rendering with MentalRay. Created training materials and presentations for the Texture and the Lighting Department. Textured hero and background assets with traditional means and created procedural shader networks for the Department. Coordinated with Lighting, EFX, and Hair/Fur Departments to ensure
compatibility through the pipeline.
Texturing and Lighting
Omation
2004 - 2005
All Digital Aspects..
DARPA
February 2003 - March 2004
Created all elements (Storyboards, animation, modeling, texturing, lighting, layout, camera, etc) for 60 second visualization on advanced battelfield medical proceedures.
Finished project has been featured on CNN and in the U.S. Senate.