Robert Cole

Robert Cole

Senior VFX Artist / Lead Lighting Artist / 24 yrs

West Coast

Hire Me

Stereoscopic Depth Artist

Thor (2011)

Stereoscopic Artist

The Green Hornet (2011)

Stereoscopic Artist

Gulliver's Travels (2010)

Stereoscopic Artist / Visual Effects

Jackass 3D (2010)

Freelance Texture Artist

Back at the Barnyard (2007)

Senior Texture Artist

Barnyard (2006)

Lighting Designer

The Toll (2006)

Texture Artist

Lady D

Texture Artist

Lefty

Texture Artist

Georgy

Texture Artist

Sean

Work History
  • Senior VFX and Compositing Artist, Contractor.

    Raytheon Integrated Defense Systems

    September 2011 - Present

    XSI, Maya, and Nuke Specialist for 3D Animation and VFX.

  • independent contractor

    Raytheon

    January 2010 - April 2017
  • Contract Texture Artist/TD

    CounterPunch Studios

    March 2013 - June 2013

    Texture Artist for Lebron James Season 2 for XBOX.
    https://specials.msn.com/msnvideo/thelebrons.aspx
    Texture/Surfacing of characters and Technical Direction of most elements to be Mental Ray compliant.
    Used procedural methods where possible and created quickly rendering, simple-to-adjust, yet realistic
    shading networks that conformed to the artistic direction. Provided support to Lighting/Rendering team on occasion for MentalRay troubleshooting.

  • 3D Stereo Depth artist

    Stereo D

    July 2010 - October 2011

    https://www.imdb.com/name/nm3405942/

    Stereo (3D) conversion of Gulliver's Travels, Jackass 3D, Green Hornet,Thor, Captain America, Titanic.

    Extensive use of Nuke and proprietary tools.

  • Freelancing

    Secret Identity/Smartworks Collective

    September 2009 - May 2010

    XSI and Maya work on various projects

  • Texture Artist

    Warner Bros. Animation

    September 2008 - November 2008

    PEPFAR shorts
    https://hivfreegeneration.warnerbros.com/

  • Surfaces/Lighting TD

    Nanotoon Entertainment

    July 2007 - August 2008
  • Texture TD and Artist

    Omation

    July 2004 - December 2005

    Developed the technical standards for the Texture Department to ensure consistency across the project and
    reliability for rendering with MentalRay. Created training materials and presentations for the Texture and the Lighting Department. Textured “hero” and background assets with traditional means and created procedural shader networks for the Department. Coordinated with Lighting, EFX, and Hair/Fur Departments to ensure
    compatibility through the pipeline.

  • Texturing and Lighting

    Omation

    2004 - 2005
  • All Digital Aspects..

    DARPA

    February 2003 - March 2004

    Created all elements (Storyboards, animation, modeling, texturing, lighting, layout, camera, etc) for 60 second visualization on advanced battelfield medical proceedures.
    Finished project has been featured on CNN and in the U.S. Senate.

  • Texture Artist

    XVIVO

    2003 - 2004
Education
  • Vancouver Film School

    1999 - 2000
  • Connecticut College

    1974 - 1980