Removed rigs from stop-motion footage using Silhouette as a primary roto tool and Nuke for compositing the rig removal across multiple lighting passes
Painted out dust on models (dust busting)
Rendered stereoscopic plates for further compositing
Tracked task assignments and status in Shotgun
UI Designer
Zenyx Inc.
February 2015 - October 2016
Designed user interface for the Zenyx web application
Provided annotation, wireframe mockups, and art assets for front-end developers
Created tutorial and sneak peek videos for promoting the app
Scrum/Agile production
Roto Lead
The Base Studio
March 2011 - March 2014
Foster City, CA
Management – Managed and approved art assets produced by a ten-member team. Designed and optimized standards for multimedia projects within The Base, keeping project files accessible after the close of many projects.
Advertising – created web and print advertising campaigns for The Base Studio and 3rd-party clients. Formatted promotional art assets from Marvel, Disney, Warner ad campaigns to designated internet viewing formats while accommodating campaign art direction.
Matchmove and match-animation for both 2d and 3d.
Produced roto masks for compositing and 3D conversion of footage on multiple films.