In 1995, Chris earned his BFA in Computer Animation from Ringling College of Art and Design, complemented by a minor in photography. He began his career animating for TV commercials, but soon, the emerging world of video games beckoned him with its promise of unlimited creativity. With that decision he quickly moved into a relatively new medium that seemed to be primed for growth and exploration, videogames. It was the early 90's and gaming was still somewhat in their infancy as far as media, let along an industry. It was a decade of transition from sprite-based graphics to full-fledged 3D graphics giving rise to several genres of video games including the first-person shooter.
Chris's first game gig fell into that category and ended up being beyond memorable. The first project he became attached to was an industry groundbreaker titled "Duke Nukem." Little did he know that it would help set the bar for first person shooters for decades to come. In the years following, his career moved him California, working first for Crystal Dynamics as Animation Lead.
In 2000 he joined Electronic Arts "Visceral Studio." There he served the studio for eight years as the Animation Director. During this time Chris became an integral part of nearly every project that Visceral shipped during his tenure. The pinnacle of his experience there was being one of the original creators of "Dead Space," 2008's action game of the year.
In August 2009 he was hired by Activision's "Sledgehammer Games" and brought in as the second employee to help found and build the studio from the ground up. For nearly ten years he held the position of Supervising Director of Animation on what has become the most successful gaming franchise of all time, Call of Duty. While working on these projects for Activision brought him some of the greatest experiences and opportunities of his career, he constantly longed for the storytelling and character-building experiences of a 3rd person narrative driven game.
2018 brought him a new opportunity as he was sought out by Sony Interactive Entertainment. With his hiring they established the role of (Sr) Supervising Director of Animation for him in their Bend Oregon studio. There he joined the “Days Gone” team where he worked diligently to edit and refine all work done prior to his arrival to assure a strong story, compelling main character and a solid ship date in 2019.
One year later, Chris was recruited by KRAFTON to help found and build “Striking Distance Studios,” their flagship North American studio. There he currently holds the role of (CCO) Chief Creative Officer. As such, he is responsible for supervising and coordinating with the company and studio’s creative leaders. This includes shepherding the team in the development of all artistic aspects within the studio, and the creative choices that go into all projects in production. Additionally, his focus includes the studio’s image, and the oversight of the company's values which he aims to uphold on a day-to-day basis.
Work History
Chief Creative Officer
PUBG-Striking Distance Studios
July 2019 - Present
San Ramon, CA
Senior Animation Director
Sony Bend
July 2018 - July 2019
Bend oregon
Director of Animation
Sledgehammer Games
August 2009 - April 2018
Animation Director
Electronic Arts
January 2002 - August 2009
Redwood Shores
Lead Animator
Crystal Dynamics
January 1997 - January 2000
Animator
N-Space Inc.
June 1995 - June 1997
Contributing animator or all shipping projects during time period of employment. Including several "Duke Nukem" projects.