Shane Bouthillier

Shane Bouthillier

Mid-level Digital Artist / 13 yrs

Vancouver, Canada

Hire Me

Final Layout Artist

The Sea Beast (2022)

Final Layout Artist

The Angry Birds Movie 2 (2019)

Layout

Love, Death & Robots (2019)

Final Layout Artist

Spider-Man: Into the Spider-Verse (2018)

stereoscopic depth artist

R.I.P.D. (2013)

stereoscopic depth artist

Star Trek Into Darkness (2013)

Jr Lead

The Wolverine (2013)

stereoscopic depth artist

Captain America: The First Avenger (2011)

Stereoscopic Artist (3D Version 2013)

Jurassic Park (1993)

Comp/VFX Artist

Terminator: Genisys (2015)

stereoscopic depth artist

Teenage Mutant Ninja Turtles (2014)

stereoscopic depth artist

Jurassic Park (2011)

stereoscopic depth artist

Iron Man 3 (2013)

nuke compositor

Mad Max: Fury Road (2015)

Guardians of the Galaxy (2014)

Jr Lead

Pacific Rim (2013)

stereoscopic depth artist

Jurassic World (2015)

stereoscopic depth artist

The Avengers (2012)

Abraham Lincoln: Vampire Hunter (2012)

stereoscopic depth artist

Titanic (2012)

Work History
  • Digital Artist

    Sony Pictures Imageworks

    September 2015 - June 2016
  • Comp/VFX Artist

    Stereo D

    June 2014 - June 2015

    Added VFX elements such as smoke, dust and water effects to film footage.
    Simulated effects to match footage and action of the film.

  • Character Artist / Generalist

    Stereo D

    2014 - 2015

    Created, fixed and designed character and environment models, Blendshapes, UVs.
    As part of a small team completed and helped with other task in animation, rigging, scripting, pipeline, scene assemble and layout.

  • Depth Artist

    Stereo D

    April 2014 - June 2014

    As a depth artist I convert 2D footage into 3D footage using nuke and other proprietary software. Tasks include Nuke Compositing, roto and tracking.

  • Jr. Depth Lead

    Stereo D

    October 2012 - May 2013
    Greater Los Angeles Area

    Managed and guided a mid-size team converting 2D footage to stereo 3D. Assisted with the team’s work flow process, which included reviewing and critiquing shots before they went to dailies in order to maintain style and look of the show and project tracking.

    Created a climate of collaborative dialogue which has resulted in strengthening the team and boosting moral. Assisted with training new members, as well as assisted with trouble shooting issues.

  • Depth Artist

    Stereo D

    May 2011 - May 2013
    Burbank, CA


    As a depth artist I convert 2D footage into 3D footage using nuke and other proprietary software. Tasks include Nuke Compositing, roto and tracking.

  • Product Tester

    Aerotek

    November 2010 - December 2010


    Test and report bugs found in video games at Nintendo of America.

  • Modeling Intern

    Full Sail University

    April 2010 - July 2010


    Modeled a 3D character for use by rigging and animation students.

  • Lab Monitor

    Full Sail University

    September 2008 - April 2010


    Opened, maintained and monitored computer labs for students to use during non lecture hours.

  • Student

    Full Sail University

    July 2008 - April 2010


    Currently finishing my last few months and in the processes of making my Demo Reel.

  • Assistant to the Art Department

    Quinebaug Valley Community College

    October 2007 - June 2008


    Assisted with the set-up and break-down of art exhibits and shows.
    Performed administrative and maintenance tasks to support the daily functions of the Art Department.
    Researched and compiled the departments MSDS books for compliance with OSHA.

Education
  • Certificate of Training in VFX

    Studio Arts Los Angeles, CA

    2014 - 2015
  • Bachelor of Science (BS) in Computer Animation

    Full Sail University

    2008 - 2010
  • Associate's in Fine Arts

    Quinebaug Valley Community College

    2006 - 2008