Sebastian Lüdke

Sebastian Lüdke

CG Supervisor

Supervisor Set & Asset / 18 yrs

Germany

Hire Me

Senior Concept / Modeling / Texturing Artist

Mia and me: The Hero of Centopia (2022)

Senior Modeling / Texturing Artist

Die Häschenschule - Der große Eierklau (2022)

Senior Modeling / Texturing Artist

The Ogglies (2021)

Senior Modeling / Texturing Artist

Latte & the Magic Waterstone (2020)

Senior Modeling / Texture Artist

Maya the Bee: The Honey Games (2018)

Lead Modeling Artist

Ana y Bruno (2018)

Character Modelling

Guardians of Oz (2015)

Lighting

Animals United (2010)

Senior Digital Artist - Texturing

Quixotes - The Heirs of La Mancha (2024)

Modeling/ Texturing Artist

Red Tails (2012)

Lighting Supervisor

Mullewapp - Eine schöne Schweinerei (2016)

Lighting Artist

Tarzan (2014)

Lighting Artist

Thor: Legend of the Magical Hammer (2013)

Lead CG Artist

Pettersson und Findus 2 - Das schönste Weihnachten überhaupt (2016)

Escaperoom

VW Passat (2016) TVC

Lighting Artist

Ritter Rost - Eisenhart und voll verbeult (2014)

Experienced Senior Digital Artist and Supervisor with a 17-year track record in Film, Game, and VR production, specializing in 3D modeling, texturing, shading, and concept art. Demonstrated expertise in overseeing and guiding teams of artists and designers in creating 3D models and textures. Proven track record in meeting project deadlines, maintaining high-quality standards, and fostering a collaborative and productive work environment.
I have a keen interest in exploring and adopting new technical workflows, as I find the constant evolution both intriguing and essential for success.

Skills
• Supervision
• High, medium & low-resolution modeling
• Texturing, shading
• UV workflows
• Stylized and realistic design approaches
• Sculpting
• Look development /concept art
• A.I. workflows
• Remote work experience, 8+ years

Program proficiency
• Maya
• Unreal Engine 4 & 5
• Arnold
• Substance Painter
• Zbrush
• Photoshop
• Affinity Designer
• AI (Midjourney, Stable Diffusion)
• Shotgrid
• Nuke


Education
• Vancouver Film School (2008/9)
Diploma with Honors - Canada

• Gnomon School of Visual Effects (2010)
Texturing – Remote

• Ruhr Akademie Schwerte (2006)
Modeling, Texturing, Animation, Art Photography, Film

Languages
• German (native)
• English (professional proficiency)
• Spanish (elementary proficiency)


Work History
  • Akkord Film Produktion GmbH

    June 2023 - October 2023
    Lüneburg, Germany
  • Senior Digital 3D Artist & Consultant

    Deutsche Gesellschaft für Cybersicherheit

    April 2021 - May 2023
    Germany
  • Senior Modeling Artist

    Studio Isar Animation

    July 2020 - March 2021
    Remote
  • SERU

    April 2020 - June 2020
    Germany
  • Senior Environment Artist

    Shadows Interactive

    March 2020 - April 2020
    Remote
  • Concept Artist

    studio100

    September 2019 - February 2020
    Remote
  • Senior Environment Artist

    INFECTED Postproduction GmbH

    July 2019 - August 2019
    Hamburg, Germany
  • bEpic

    June 2019 - June 2019
    Berlin, Germany
  • Senior Environment Artist

    M.A.R.K.13™

    October 2018 - May 2019
    Lüneburg, Germany
  • Senior Digitial Artist

    Daywalker Studios

    October 2017 - September 2018
  • Squeakosaurus

    July 2017 - August 2017
  • Brain Zoo Studios

    May 2017 - July 2017
  • Senior Digital Artist

    Squeakosaurus

    May 2017 - May 2017
  • Senior Digital Artist

    M.A.R.K.13™

    November 2016 - April 2017
    Lüneburg, Germany

    Senior Artist - Environment Modeling/Texturing for the feat. "Maja the Bee 2 - The Honey Games"

  • 3d senior artist

    LavaLabs

    October 2014 - October 2016
    Düsseldorf, Germany
  • 3d senior artist

    • Senior Digital Artist at Freelance Senior Digital Artist (2006/Current)

    October 2014 - October 2015
    Düsseldorf, Germany

    Lighting, Rendering, Debugging for the
    animated feature film „Mullewapp 2 – Eine schöne Schweinerei“ (2014/2015)

  • Environment Supervisor

    MotionWorks/Studio352

    October 2013 - September 2014
    Halle (Saale), Germany

    Look Dev. and Environment Supervisor for the animated feature film „Mullewapp 2 – Eine
    schöne Schweinerei“ (2014)

  • lighting artist

    Ambient Entertainment

    September 2012 - September 2013
    Hannover, Germany
  • Lighting, Shading, Rendering Artist

    M.A.R.K.13™

    September 2011 - August 2012
    Stuttgart, Germany

    Lighting, Shading,Texturing and Rendering. Working on a variety of shots for the animated
    feature film “Ritter Rost” (2011 /2012)

  • lighting artist

    Caoz

    March 2011 - September 2011
    Iceland

    Lighting, rendering and pre composition in Nuke of a variety of shots for the animated
    feature film “Thor – Legends of the Valhalla” (2011)

  • Environment Supervisor / Lead Modeler and Texture Artist

    LOCOLoco Films Mexico

    July 2008 - July 2011
    Mexico City, Mexico

    Creation and development of highly detailed Environments, working closely with the Art
    Department and Director to keep the workflow efficient and to assure the highest quality
    standard. (2009/2011)

Education
  • Online Course

    Gnomon School of Visual Effects

    April 2010 - April 2010
  • Diploma

    Vancouver Film School

    April 2008 - April 2009
  • Ruhrakademie Schwerte

    ? - March 2008