Originally born and grew up in Beijing, China, I moved to the US in 2011 to learn and pursue a career in computer graphics and arts. Since then, I have been deeply attracted to the discipline.
Currently working in Unreal pipeline as a lighting artist for in-game cinematics, but also had 6+ years of working in a traditional render pipeline in the film industry. It has been my most satisfying moment to see the digital environments and characters come to life in my renderings, and I've alway been amazed by the passion and dedication people put in to push the boundary of craft in visual storytelling.
One of my favorite things about being an artist is that it constantly keeps me curious about life and open to the possibilities of what can be created. Besides working in animated film production, I have also been exploring and expanding my practices in areas like fine arts, illustration and graphic designs, all of which helps me learn and grow as an artist. I'm always hungry to learn new skills, and exhilarated to explore and experiment.
Feel free to reach out and I'm looking forward to speaking with you.
Work History
lighting artist
Frame Machine
June 2021 - May 2025
Lighting Technical Director
Blue Sky Studios
June 2014 - March 2021
Greenwich, Connecticut
Work with art director and lighting supervisor to reach the final cinematic aesthetic for shots and sequence in a feature animation film, including ‘the Peanuts Movie’ , ‘Ice Age: Collision Course’ , ‘Ferdinand’, ‘Spies in Disguise’ and ‘Nimona’;
Work with other departments in look development solution for characters and environment that would inform and guide final lighting process to achieve the art direction.
Perform creative compositing work for shots that help realize the final art direction
Work with upstream departments to QC shots and assets.
Blue Sky Studios
June 2018 - October 2019
Material Technical Director
Blue Sky Studios
June 2016 - October 2018
Greenwich, Connecticut, United States
Worked with Art Director and Material Supervisor to create material for digital character's, prop and environment based on concept design and art direction for film 'Ferdinand' and 'Spies in Disguise'
3D Artist Intern
The Mill
September 2013 - December 2013
Modeling, texturing and look development for assets in live action commercial production;
Setup lighting and rendering for shots to generate hi-quality render from 3D software for final compositing
Troubleshoot creative and technical issues.
Assisted Lighting Artists performing technical work in support of shot lighting;
Lighting & Look Development Intern
LAIKA, Inc.
June 2013 - August 2013
Helped to combine live action, stage, and cg elements into visual effects shots that realize the Director’s vision and the creative direction;
Lighting and LookDev Artist on ‘Honey Nut Cheerios - Must be the honey (office remix)”;
Modeling, Texture and Look Development Artist on short film "The Alchemist’s Letter";
Troubleshoot creative and technical issues.
Intern Student Researcher (UI design)
Lenovo
March 2011 - May 2011
Created wantted webpage special effects(like shadow box) using html, css, javas- cript and documented such effects so that they can be reused in the future Learned and reported advanced webpage design method
Intern Localization Engineer (multimedia)
Welocalize
February 2011 - March 2011
Localized multimedia content in the project (flash, web page, video work, image)
Checked and edited images in the finished work