*CG Animator with experience at Disney and Dreamworks Studios.
*Enjoy animating creatures and characters, both realistic and cartoony. The more legs the better. I have animated spiders, horses, crabs, planes, dinosaurs, lemurs, dinotrux characters, cars, cats, crocodiles etc.
*Get me on your team and I am a dedicated, creative animator.
*Have experience training and instructing animators, and like to share knowledge gained working with some of the best tools and talent in the business.
*Skills--Maya, Premiere, Photoshop, Harmony, 3ds Max, After Effects, Layout, Cinematography, 2D Animation
Work History
Anim Supervisor
AMGI Studios
August 2019 - Present
Burbank, California, United States
Animation and Previs Supervisor
Magic Hill Studios
February 2018 - Present
Greater Los Angeles Area
Animation Supervisor
Animagic Media Group
August 2019 - August 2020
South Pasadena, CA
Previs Animator
Pixomondo
October 2017 - August 2019
Greater Los Angeles Area
Animator/Animation Lead
DreamWorks Animation
December 2014 - September 2017
Glendale, CA
*Supevising appealing character animation, dynamic cameras, and fast-paced action
*Netflix and DreamWorks DinoTrux TV Series
*Collaborating with outsource animation teams
*Animated main title, and developed cycles animation guides for complex characters
*Strategized Animation enhancements delivered via teleconferences, written notes, drawings.
*Producing high quality animation on tight budget and short schedule.
DisneyToon Studios
October 2001 - December 2014
Animation Director
Walt Disney Animation Studios
October 2006 - December 2014
Greater Los Angeles Area
*Animation Director on Disney's Tinkerbell Franchise of Films and Disney/Pixar Planes Feature film.
*Animated and updated pivotal shots in film.
*Supervised the model, rig and facial set-up process to ensure appealing character animation.
*Produced unique animation personalities.
*RnD--which included character acting moments, cycles, facial animation tests, and basic locomotion of characters for the needs of the film
*Strategized proprietary animation tools. Examples include a drive tool, eye tool, and facial system.
*Updated main characters as new technologies and techniques became available.
*Established a method of working with vendor studios to achieve high quality of animation.
DisneyToon Studios
January 2011 - May 2013
CG Animator
Walt Disney Animation Studios
May 1996 - May 1999
Animated CG Dinosaurs and lemurs and monkeys for Disney's Dinosaur Film