- Lead and inspire the Art Team, set tasks and coordinate departments to meet the production schedule, ensuring high quality in all areas.
-Help create and direct the game's visual style and art style guides.
-Management of Leads in concept, character, environment, technical art, animation, UI and VFX disciplines.
-Establish art outsource partners and direct their work.
-Planning, including creating and maintaining roadmaps, best practice workflows and documentation.
-Communicate with other departments to establish art requirements, and give presentations to executive management.
-Art team performance reviews and lead any hiring of new artists.
Associate Art Director
Jagex
August 2016 - March 2021
Lead Artist
Jagex
August 2015 - July 2018
- Lead and inspire the Art team, set tasks and coordinate departments to meet the production schedule, ensuring high quality in all areas.
-Create and direct the game's visual style.
-Establish art outsource partners and direct their work.
-Communicate with other departments to establish art requirements, and give presentations to executive management.
-Art team performance reviews and lead any hiring of new artists.
-Management of concept, character, environment and technical artists, animators and VFX disciplines.
-Planning, including creating and maintaining roadmaps, workflows and documentation.
Freelance Artist
Self Employed
May 2011 - 2017
-Created 2D & 3D art assets & animation for games such as The Snowman and the Snowdog, Sorcery!, Sorcery!2, Sorcery!3, Sorcery!4 and Heavens Vault.
-Created, wrote and drew comic books for DC Comics and Heavy Metal magazine.
-Created interactive storytelling museum exhibition artwork and videos.
Senior character artist
Jagex
October 2012 - October 2015
Cambridge, United Kingdom
Senior character artist and art outsource manager.
Climax Studios
January 2012 - October 2012
Principal Concept Artist
Rare Ltd.
January 2011 - May 2011
Senior character artist and Principal concept artist.
Rare Ltd.
April 2003 - May 2011
Senior Concept Artist
Rare Ltd.
September 2003 - December 2010
-Designing and illustrating a diverse range of visual ideas, characters, scenarios, architecture, moods and environments.
-Defining game Art Direction to create a cohesive, unique and distinctive visual look.
-Promotional artwork and setting visual targets.
-Creating and directing game prototype pitch videos using After Effects.
-Storyboards, animatics, concept videos, UI design and motion graphics.
-Previsualisation videos of how assets would work in-game through use of After Effects to demonstrate to programmers and artists how a feature should hopefully work, or what it might look like.
Senior 3D Character Artist
Rare Ltd.
June 2003 - November 2008
-3D Character Artist on "Perfect Dark Zero".
-Hybrid Senior 3D Character Artist / Senior Concept Artist on "Kameo: Elements of Power". Held responsibility for all characters in game from Sept 2004 to game's release in November 2005.
-Responsible for designing and overseeing the asset creation of 3 DLC character packs for Kameo released in 2005-2006. Leading and mentoring team of 7 artists.