Create and organize product catalogs and databases. Brainstorm and execute new ways to streamline work flows that allow for better organization within the company. Maintain updated pricing on products throughout all eight stores and assist in general office duties. Help IT department with computer troubleshooting as well as graphic design needs of the company.
Lead Technical Artist
Renkewitz Studios
June 2011 - July 2011
Full-time graphic designer by day, full-time Lead Unreal Technical Artist by night. While juggling both jobs I lead a team in creating an E3 opening cinematic for Aliens: Colonial Marines, in Unreal tool. Team successfully created an opening cinematic using only limited game assets and animation under a tight deadline. I Macgyvered the limited assets we had to create exciting and cinematic shots. Assisted in scene layout, lighting and other tasks as well.
Creative Director
Expresso Satellite Navigation, Ltd.
May 2010 - December 2010
Designing UI for various electronic GPS devices, Creating designs for marketing material (Magazine ads, business cards, letterheads..etc) Creating user manuals and instruction sheets. Managing photoshoots, cleaning up and altering photography.
Other tasks included: Making video tutorials that cover how to use the GPS devices, managing and organizing work files, Working with suppliers on product placement and their designs of marketing material. Testing and Troubleshooting UI on devices.
Project manager
Sleepwalker Media LLC
August 2009 - September 2009
Worked and managed a small team to create 3 animatics for Draft FCB for there upcoming Pledge commercial.
Lead Cinematic artist
Midway Games
June 2005 - December 2008
Leaded a team to help out Midway Surreal on "This is Vegas" title. Managed and helped out with overflow cinematic work. Scene layout, time management, and some directing.
Cinematic Artist
Midway Games
2005 - October 2008
Scene layout, edited and created content for Cinematic cut scenes both Pre-rendered and in-game. Worked with many game teams and learned new programs all the time. Also made assets for scenes E.G props, and adjust textures and FX.
Game Advisor
GameStop
November 2003 - September 2004
Sold video games to video game junkies. Standard retail experience.