Kenny Kuang

Kenny Kuang

Lead Rigging Artist / 13 yrs

Toronto, Canada

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Work History
  • Senior Rigger

    Guru Studio

    April 2016 - June 2017
  • Lead Rigger

    Guru Studio

    November 2015 - March 2016

    Project: Justin Time Season 3

    - model and rig based on concepts provided
    - troubleshoot rigs and tackle different modeling and rigging methods for model and animation needs
    - assist and help other members to tackle different issues in modeling or rigging stage
    - confer with other departments supervisors and directors to ensure needs, project directions and quality standards are met

  • 3D Modeler/Rigger

    Guru Studio

    March 2015 - November 2015

    Project: PAW Patrol Season 3

    - model and rig based on concept, leica, and given feedback from supervisor/director
    - construct clean and efficient topology for animation in mind while modeling
    - rig assets that range from simple to complicated but ensured that it is done in a user-friendly manner
    - troubleshoot and problem solve different asset issues in a quick and efficient manner

  • 3D Modeler / Rigger

    Guru Studio

    August 2014 - March 2015

    Project: PAW Patrol Season 2

    - model based on concept/design and leica given as a base for animation and rigging in mind
    - rigged asset to suit animation's need and ease of use
    - deliver asset in a clean, organized, user friendly, and timely manner
    - troubleshooting different rigs and solve asset problems in a quick and efficient way

  • 3D Generalist

    Guru Studio

    August 2013 - May 2014

    Project: DinoPaws

    - prep pre-visual set and locations for the show
    - modeling and rigging based on design and leica given
    - made sure assets were clean and validated before pushing to the floor
    - problem solving in how to tackle asset’s rig for animator use

  • 3D Generalist

    Guru Studio

    May 2012 - December 2012

    Project: Justin Time Season 2

    - model and texture based on concept given
    - rigged for the show and episode's need
    - deliver asset clean, user friendly, and in a timely manner

  • 3D Generalist

    Guru Studio

    March 2012 - May 2012

    COMMERCIAL - 3D Generalist
    - rigging, texturing, and some small animation tweak to meet client's demands
    - setup VRay shaders and renders to meet and exceed client expectations

    TV SHOW - 3D Generalist on "Justin Time Season 2"
    - modeled, textured, and rigged according to the show's need
    - built sets according to storyboards and camera

  • Freelance 3D Generalist

    Guru Studio

    January 2012 - February 2012

    COMMERCIAL - 3D Generalist
    - rigging, texturing, and some small animation tweak to meet client's demands
    - setup VRay shaders and renders to meet and exceed client expectations

    TV SHOW - 3D Generalist on "Justin Time Season 2"
    - modeled, textured, and rigged according to the show's need

  • Set Assembly Artist

    March Entertainment

    April 2011 - December 2011

    SET ASSEMBLY ARTIST for "Mia and Me"
    - assist and implement modifications to existing assets by updating assets with new art direction
    - liaison with lighting supervisor, asset department lead, layout supervisor and production manager in regards to all issues with shots and sets for upcoming episodes
    - position assets in a pleasing composition in relation to existing cameras

    TECH CHECK ARTIST for "Mia and Me"
    - responsible for double checking episodes for noticeable problems and noting down all other fixes that were to be made such as animation, set, texture, hair, cloth
    - took initiative to lead the tasks in terms note taking as well as informing new team members about the tasks
    - organized spreadsheet for the notes and shots from other team members into a easy to read and understandable document
    - keeping track of renderings in the render farm as well as to understand and troubleshoot the problem if possible
    - coordinated with project managers and producers about tasks and progress with the show's episodes and its progress

  • 3D Generalist

    Guru Studio

    August 2010 - March 2011

    Project: Mudpit

    3D Generalist:
    - Modeling props, characters, sets
    - Texturing
    - Rigging
    - Everything! ;D

  • Intership

    C.O.R.E. Digital Pictures

    May 2007 - December 2007

    Worked as an Asset Manager during the internship assisting the PMs. Have also created assets for the projects and involved with creating an asset publishing tool.

Education
  • Seneca College of Applied Arts and Technology

    2009 - 2010
  • Bachelor of Applied Arts in Animation

    Sheridan College

    2008 - 2009
  • Bachelor of Applied Arts in Animation

    Sheridan College

    2004 - 2007
  • Art Fundementals

    Sheridan College

    2003 - 2004
  • Johnsview Public School

    ? - ?