- model and rig based on concepts provided
- troubleshoot rigs and tackle different modeling and rigging methods for model and animation needs
- assist and help other members to tackle different issues in modeling or rigging stage
- confer with other departments supervisors and directors to ensure needs, project directions and quality standards are met
3D Modeler/Rigger
Guru Studio
March 2015 - November 2015
Project: PAW Patrol Season 3
- model and rig based on concept, leica, and given feedback from supervisor/director
- construct clean and efficient topology for animation in mind while modeling
- rig assets that range from simple to complicated but ensured that it is done in a user-friendly manner
- troubleshoot and problem solve different asset issues in a quick and efficient manner
3D Modeler / Rigger
Guru Studio
August 2014 - March 2015
Project: PAW Patrol Season 2
- model based on concept/design and leica given as a base for animation and rigging in mind
- rigged asset to suit animation's need and ease of use
- deliver asset in a clean, organized, user friendly, and timely manner
- troubleshooting different rigs and solve asset problems in a quick and efficient way
3D Generalist
Guru Studio
August 2013 - May 2014
Project: DinoPaws
- prep pre-visual set and locations for the show
- modeling and rigging based on design and leica given
- made sure assets were clean and validated before pushing to the floor
- problem solving in how to tackle asset’s rig for animator use
3D Generalist
Guru Studio
May 2012 - December 2012
Project: Justin Time Season 2
- model and texture based on concept given
- rigged for the show and episode's need
- deliver asset clean, user friendly, and in a timely manner
3D Generalist
Guru Studio
March 2012 - May 2012
COMMERCIAL - 3D Generalist
- rigging, texturing, and some small animation tweak to meet client's demands
- setup VRay shaders and renders to meet and exceed client expectations
TV SHOW - 3D Generalist on "Justin Time Season 2"
- modeled, textured, and rigged according to the show's need
- built sets according to storyboards and camera
Freelance 3D Generalist
Guru Studio
January 2012 - February 2012
COMMERCIAL - 3D Generalist
- rigging, texturing, and some small animation tweak to meet client's demands
- setup VRay shaders and renders to meet and exceed client expectations
TV SHOW - 3D Generalist on "Justin Time Season 2"
- modeled, textured, and rigged according to the show's need
Set Assembly Artist
March Entertainment
April 2011 - December 2011
SET ASSEMBLY ARTIST for "Mia and Me"
- assist and implement modifications to existing assets by updating assets with new art direction
- liaison with lighting supervisor, asset department lead, layout supervisor and production manager in regards to all issues with shots and sets for upcoming episodes
- position assets in a pleasing composition in relation to existing cameras
TECH CHECK ARTIST for "Mia and Me"
- responsible for double checking episodes for noticeable problems and noting down all other fixes that were to be made such as animation, set, texture, hair, cloth
- took initiative to lead the tasks in terms note taking as well as informing new team members about the tasks
- organized spreadsheet for the notes and shots from other team members into a easy to read and understandable document
- keeping track of renderings in the render farm as well as to understand and troubleshoot the problem if possible
- coordinated with project managers and producers about tasks and progress with the show's episodes and its progress
Worked as an Asset Manager during the internship assisting the PMs. Have also created assets for the projects and involved with creating an asset publishing tool.