Seth Faske

Seth Faske

Principal FX Artist / 19 yrs

Los Angeles, CA

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Work History
  • Principal FX Artist

    Insomniac Games

    August 2013 - July 2021

    Created FX for Sunset Overdrive (Xbox One) and Ratchet & Clank (PS4).

  • Senior FX Artist II

    Blizzard Entertainment

    April 2010 - July 2013
    irvine, ca

    ▪ Solely responsible for creating all effects during Overwatch's pre-production phase.
    ▪ Defined the style and workflow for visual effects.
    ▪ Collaborated with engineers on the development of the FX tools and pipeline.

  • Senior Visual Effects Artist

    Flagship Studios

    January 2008 - August 2008
    San Francisco, CA

    ▪ Joined the team after their release of Hellgate London to create ongoing content for the game.
    ▪ Used proprietary tools to create visual effects for character skills and abilities, monsters, weapons and other gameplay elements.
    ▪ Contributed original ideas and techniques to the team while creating new effects and updating pre-existing content.

  • FX Artist

    Surreal Software / Midway Games

    November 2004 - December 2007
    Seattle, WA

    ▪ Made a wide variety of in-game effects and cinematic effects for real-time cut scenes.
    ▪ Created FX for the following titles: Stranglehold, This is Vegas, Area51: Blacksite, Hour of Victory, and The Suffering: Ties That Bind

Education
  • Walnut Hills High School

    1996 - ?
  • BFA in Time-Based Media Studies

    Columbus College of Art & Design

    1998 - 2001