Created FX for Sunset Overdrive (Xbox One) and Ratchet & Clank (PS4).
Senior FX Artist II
Blizzard Entertainment
April 2010 - July 2013
irvine, ca
▪ Solely responsible for creating all effects during Overwatch's pre-production phase.
▪ Defined the style and workflow for visual effects.
▪ Collaborated with engineers on the development of the FX tools and pipeline.
Senior Visual Effects Artist
Flagship Studios
January 2008 - August 2008
San Francisco, CA
▪ Joined the team after their release of Hellgate London to create ongoing content for the game.
▪ Used proprietary tools to create visual effects for character skills and abilities, monsters, weapons and other gameplay elements.
▪ Contributed original ideas and techniques to the team while creating new effects and updating pre-existing content.
FX Artist
Surreal Software / Midway Games
November 2004 - December 2007
Seattle, WA
▪ Made a wide variety of in-game effects and cinematic effects for real-time cut scenes.
▪ Created FX for the following titles: Stranglehold, This is Vegas, Area51: Blacksite, Hour of Victory, and The Suffering: Ties That Bind