Seth Cobb, has been working in the visual effects industry for over ten years. In that time he has worked at multiple Academy Award winning studios including Rhythm and Hues, Sony Imageworks, and Paramount. His skill-set encompasses a wide range of productions and pipelines. He's worked at small 3 man shops and at large studios with teams in the hundreds. Wearing all hats is something Seth does well.
Work History
Asset Department Supervisor
Atomic Fiction
July 2015 - April 2019
Montréal, Canada
CG Generalist
BLP VFX
December 2013 - June 2015
Worked on a variety of TV shows adding CG elements and doing comp fixes.
Lead Texture Artist
Fuhu, Inc
March 2014 - May 2014
Previs Lead
Super 78 Studios
February 2013 - January 2014
Lead a team of artist to create the previs for a fully CG stereoscopic amusement park ride.
3D Generalist
Barnstorm VFX
January 2014 - 2014
Previs / Postvis Artist
The Third Floor
July 2013 - 2014
Texture Painter / Generalist
Rhythm & Hues Studios
January 2008 - February 2013
Paint a variety of maps to aid in the look and feel of a character or prop. Model and lookdev characters or props for use in film and commercials.
Previz Lead
Rhythm & Hues Studios
February 2010 - July 2010
Led a team of artist to help layout camera, animation and set design for CG heavy sequences.
Lighting ATD
Sony Pictures Imageworks
2007 - 2008
Composite the second eye for the 3D film Beowulf.
Previs Artist
Persistence of Vision
2007 - 2007
Worked closely with the director to plan CG heavy action sequences. This planning included lens choice, actor placement, set design, among other things.
TD
Rhythm & Hues Studios
January 2006 - October 2006
Camera tracking, matcmove, and technical animation including fur simulation.
3D Generalist
ABC + FOX Savannah, GA
2004 - 2005
Motion graphics, 3D design and animation including modeling, animation, lighting, and rendering for commercials and news graphics.
3D Generalist
4 Front Studios
January 2003 - 2005
Modeling, lighting, animation, rendering and compositing for commercials.