Hello I am Sam Howell. I use Houdini as a 3D Generalist.
I have a broad experience of all stages of CGI production from pitch, research and development through to shot production and final delivery. My skillset extends across previs, modelling, rigging, lighting, simulations, FX and animation using Houdini.
Feel free to get in contact.
Work History
Houdini 3D Generalist
Optical Arts
April 2024 - May 2024
London · On-site
Houdini 3D Generalist
Freefolk
September 2023 - February 2024
Remote
Houdini 3D Generalist
Rumble VFX
January 2023 - July 2023
Houdini 3D Generalist
Black Kite Studios
November 2022 - December 2022
London, England, United Kingdom
Houdini 3D Generalist
Lola Post Production
July 2022 - September 2022
London, England, United Kingdom
Houdini 3D Generalist
Freefolk
November 2021 - June 2022
Houdini 3D Generalist
Lola Post Production
November 2020 - October 2021
London, England, United Kingdom
Houdini 3D Generalist
Jellyfish Pictures
August 2020 - October 2020
London, England, United Kingdom
Houdini 3D Generalist
Lola Post Production
July 2020 - August 2020
London, England Metropolitan Area
Houdini 3D Generalist
Lola Post Production
April 2020 - May 2020
London, England, United Kingdom
Freelance 3D Generalist
Freefolk
January 2020 - March 2020
London, United Kingdom
Houdini 3D Generalist
Lola Post Production
November 2019 - December 2019
Houdini 3D Generalist
Fluid Pictures
June 2019 - October 2019
Houdini 3D Generalist
Coffee & TV
June 2019 - June 2019
Houdini 3D Generalist
Lola Post Production
March 2018 - May 2019
London, United Kingdom
VFX Generalist
Sky
March 2014 - February 2018
London
A generalist position using Houdini and Softimage as primary tools for most stages of VFX shot production. Required to research and develop fresh techniques to deliver briefs for tight broadcast deadlines. Experience of previs, modelling, rigging, lighting, simulations, FX and animation.
3D Generalist
Jellyfish Pictures
June 2006 - February 2014
London
Responsible for all stages of production from pitch, research and development through to shot creation and final delivery. Extensive knowledge of Autodesk Softimage. Comprehensive experience of previs, modelling, rigging, texturing, lighting, technical and character animation.