Teaching the Games Workshop 1 (Advanced Body Mechanics and Gameplay Workflows)
Lead Animator
Tuque Games
November 2018 - August 2021
Montreal, Canada Area
Animation Instructor
iAnimate
June 2018 - April 2020
Instructor for the Games Animation Workshop 1 (Advanced Body Mechanics and Workflows)
Lead Animator
Meduzarts
September 2017 - November 2018
Montréal, Canada
Associate Director - Scripted Events & Gameplay
Ubisoft
November 2016 - August 2017
Quebec
3D Animator
Ubisoft
June 2013 - November 2016
Québec, Canada
Create Gameplay Animations, Scripted Events and Cinematics (Key Frame and Motion Capture)
Develop the animation tree, export the animations to the game engine and test the integration
Help create and improve the various animation systems
Camera work for interviews with industry veterans and iAnimate events
Video editing of interviews, various animation events, class lectures and promotional videos
Test new character rigs
To see some examples of my work, please go on my website:
https://www.sebastiendussault.ca/videography/
In-Game Animator - Internship
iAnimate
December 2012 - February 2013
Greater Los Angeles Area (Remote Work)
" Project Lune "
Create animation sequences and cycles as assigned by the director
Export the animations and test the integration in the game engine (Unity)
Test character rigs and facial rigs and communicate issues to the director