Sebastien Dussault

Sebastien Dussault

Mid-level Animation Supervisor

Quebec, Canada

Hire Me

Animator

Assassin's Creed: Syndicate (2015)

Animator

Assassin's Creed Freedom Cry (2013)

Lead Animator

Dungeons & Dragons: Dark Alliance (2021)

3D Animator

For Honor (2017)

Gameplay Animator

Assassin's Creed: Syndicate (2015)

3D Animator

Assassin's Creed: Rogue (2014)

Gameplay Animator

Assassin's Creed IV: Freedom Cry (DLC)

www.sebastiendussault.ca
Work History
  • Animation Supervisor

    Agora.studio

    August 2021 - Present
  • Animation Instructor

    iAnimate

    September 2022 - July 2023

    Teaching the Games Workshop 1 (Advanced Body Mechanics and Gameplay Workflows)

  • Lead Animator

    Tuque Games

    November 2018 - August 2021
    Montreal, Canada Area
  • Animation Instructor

    iAnimate

    June 2018 - April 2020

    Instructor for the Games Animation Workshop 1 (Advanced Body Mechanics and Workflows)

  • Lead Animator

    Meduzarts

    September 2017 - November 2018
    Montréal, Canada
  • Associate Director - Scripted Events & Gameplay

    Ubisoft

    November 2016 - August 2017
    Quebec
  • 3D Animator

    Ubisoft

    June 2013 - November 2016
    Québec, Canada

    Create Gameplay Animations, Scripted Events and Cinematics (Key Frame and Motion Capture)
    Develop the animation tree, export the animations to the game engine and test the integration
    Help create and improve the various animation systems

    Projects:
    For Honor (2017)
    Assassin's Creed Syndicate (2015)
    Assassin's Creed Rogue (2014)
    Assassin's Creed 4 - Freedom Cry DLC (2013)

  • Multimedia Specialist

    iAnimate

    February 2013 - April 2016

    Camera work for interviews with industry veterans and iAnimate events
    Video editing of interviews, various animation events, class lectures and promotional videos
    Test new character rigs

    To see some examples of my work, please go on my website:
    https://www.sebastiendussault.ca/videography/

  • In-Game Animator - Internship

    iAnimate

    December 2012 - February 2013
    Greater Los Angeles Area (Remote Work)

    " Project Lune "

    Create animation sequences and cycles as assigned by the director
    Export the animations and test the integration in the game engine (Unity)
    Test character rigs and facial rigs and communicate issues to the director

Education
  • Udacity

    2013 - 2014
  • iAnimate

    2011 - 2013
  • College Bart

    2009 - 2010
  • Laval University

    2008 - 2009