For the last nine years, I've been involved with the look development and creative departments in VFX and Animation studios. I love the creation process and thrive off team collaboration. I've always been inspired by visual details, so it's only natural that I have established myself in the Look Dev/Surfacing Department. Concept to creation is the name of the game and finessing shader properties and painting texture quality to achieve the most resolution and appealing result on screen is my forte.
Work History
Look Dev/Surfacing Artist
DreamWorks Animation
May 2010 - July 2017
Boss Baby
Penguins of Madagascar
Home
The Croods
Puss In Boots
Look Dev Artist
DreamWorks Animation
October 2014 - October 2015
Texture Artist
Asylum Visual Effects
October 2009 - May 2010
Prince of Persia
Sorcerers Apprentice
Texture and Lighting Artist
Rareform Productions
July 2009 - September 2009
Wallenda
Texture Artist
Rhythm & Hues Studios
July 2008 - May 2009
Night at the Museum 2
Land Of The Lost
Cirque Du Freak
Fast and Furious
Aliens in the Attic
Texture Artist
Asylum Visual Effects
January 2008 - June 2008
The Curious Case of Benjamin Button
Nex Gen Character Development
Gentle Giant Studios
July 2007 - January 2008
Nex Gen release--Golden Axe: Beast Rider
-Character and creature workflow: consists of building game mesh on ZBrush sculpt and detailing with in game texture maps. (color, spec, normal, amb occ).
-Resurfacing scans for feature films and toy products
Gnomon Student
Gnomon School of Visual Effects
October 2005 - December 2007
I have graduated the 2 year program with a certificate in Visual Effects
matte painter and roto artist
Look Effects
March 2006 - December 2006
rotoscoped on Pirates of the Carribean 2, Rocky Balboa, and Nightmare before Christmas. Provided matte painting for NASA simulation ride.
dustbuster/ EXTERN
Sony Pictures Imageworks
September 2005 - December 2005
Dustbusted on Ghost Rider and invested time in their in house training with Maya and animation.