Robert Smith

Robert Smith

Creative CG Generalist, with over 20 years experience in VFX

Supervisor CG Generalist / 21 yrs

Vancouver, Canada

Hire Me
Emmy Winning CG Professional, eager to leverage 20 years of 3D animation and VFX experience.
✓ Quality oriented and attentive to detail.
✓ Demonstrated success in leading and managing teams of 3D artists, fostering a collaborative environment.
✓ Proven ability to develop and execute CG strategies that align with studio goals, resulting in an efficient production pipeline and a high-quality visual output.
✓ Over 2 decades of hands-on experience in the field, having a deep understanding of processes, emerging technologies, and best practices.
✓ Successful track record working in a fast-paced, challenging environment
✓ Proficient in providing creative direction to achieve the desired visual aesthetics, balancing creative vision with technical feasibility, show budget and client requirements.
✓ Proven ability to train, mentor and develop CG professionals.
✓ Known for resolving technical challenges efficiently by understanding both the artistic and technical aspects of CG production.
✓ Effective communicator with strong interpersonal skills.
✓ Led teams on multiple projects that received industry recognition.
✓ Proficient in working with Maya, 3ds Max, Mudbox, ZBrush, Mari, Substance Painter, Photoshop, Nuke, VRay, Renderman, Arnold, Unreal Engine
✓ Fast learner, self-motivated person, committed to continuous improvement
Work History
  • R&D Supervisor

    Atomic Cartoons

    January 2024 - Present
    Vancouver

    Working closely with artists, supervisors, and technical directors to develop new tools and improve existing pipelines.

    Identifying bottlenecks or inefficiencies in the production process and create solutions.

    Ensuring that the tools and workflows align with industry standards and are scalable for future projects.

    Overseeing the integration of new software, workflows and tools to enhance efficiency and quality.

    Working closely with other departments (animation, FX, lighting, rendering, etc.) to ensure that the R&D efforts support all stages of production.

    Experimenting with new techniques, workflows, software and technologies that can improve production's quality and speed.

    Mentoring and training artists, leads and show supervisors to ensure that they are aligned with the studio’s goals and are constantly improving their skills.

  • Head of CG

    Mavericks VFX

    May 2022 - August 2023
    Toronto, Ontario, Canada · Remote

    Leading the CG department and providing guidance to CG supervisors, leads and artists to ensure projects are completed on time and within budget.
    Overseeing the development and implementation of efficient production workflows and tools, as well as technical and creative strategies, to meet the project's goals and requirements.
    Collaborating closely with producers and VFX Supervisors to ensure clear communication and effective management of expectations throughout the project.
    Ensuring the quality of CG work meets the standards of the project and the studio, and implementing quality control measures to ensure that work is delivered at a consistently high level.
    Managing and mentoring the CG team, providing training and development opportunities as needed to ensure their continued growth and success.
    Ensuring compliance with industry standards, best practices, and protocols, as well as overseeing the implementation of new technology and software into the CG pipeline.
    Maintaining an up-to-date understanding of the latest advancements in CG technology and techniques, and making recommendations for their incorporation into projects to improve their overall quality and efficiency.

  • Computer Graphics Supervisor

    Zoic Studios

    June 2021 - May 2022
    Vancouver, British Columbia, Canada
  • CG Lead

    Atmosphere Visual Effects

    January 2021 - May 2022
    Vancouver, British Columbia, Canada · Remote
  • Part Time Instructor

    Langara College

    October 2019 - May 2022
    Vancouver, British Columbia, Canada · Hybrid

    Helped students develop their skills with learning new software
    Taught students a variety of industry concepts through lectures and practical demos

  • Computer Graphics Supervisor

    Double Negative

    November 2018 - January 2021
    Vancouver, Canada Area · On-site

    Responsible for the supervision of an entire show-based 3D team
    Responsible with providing creative feedback that’s matching or enhancing the client’s vision for the show
    Worked closely with the VFX Supervisor and department supervisors to plan the production based on time and budget constraints
    Tasked with solving technical issues and coming up with solutions to deliver a show in an efficient and timely manner
    Participated and assisted in client meetings
    Worked on the following TV shows:
    - The Hot Zone
    - Locke and Key, Season 1
    - Altered Carbon, Season 2
    - Star Trek, Season 2 and 3

  • Part Time Instructor

    LaSalle College

    July 2011 - September 2019
    Vancouver, Canada Area · On-site

    Taught a variety of courses ranging from 3d Basics to Lighting and Rendering
    Responsible for helping the students develop their graduation Demo Reel by providing guidance, technical knowledge and extensive feedback from concept to final rendering and compositing
    Supervised their schedule and milestones throughout the course, making sure they stay on track
    Helped students develop their modeling, texturing, shading and lighting skills to deliver a high quality, employable demo-reel.

  • Asset Lead

    Method Studios

    July 2016 - November 2018
    Vancouver, British Columbia, Canada · On-site

    Managed the asset team tasked with modeling, sculpting and texturing all show-based 3D assets
    Worked with the layout, animation and lighting department to find efficient ways of building assets that fulfill the creative and technical requirements of the show
    Provided creative and technical feedback during asset build
    QC all asset deliverables before passing them to downstream departments
    Sourced relevant materials and references required for asset build
    Worked on the following feature films:
    - Fantastic beasts and where to find them
    - Guardians of the galaxy vol. 2
    - Thor Ragnarok
    - Godzilla, King of Monsters
    - The Kitchen
    - Ford vs Ferrari

  • Modeling Supervisor

    FuseFX

    September 2015 - July 2016
    Vancouver, Canada Area · On-site

    Assisted production with the bidding process for assets
    Worked closely with CG and VFX Supervisors to make sure the assets were built according to the concept art, creative briefs or practical reference
    Tasked with setting up an efficient modeling workflow for TV
    Helped set-up and develop a 3D pipeline for a starting studio
    Worked on the TV series:
    - Dark Matter – S02
    - The Magicians – S01
    - Zoo – S01

  • Senior CG Generalist

    Zoic Studios

    July 2014 - August 2015
    Vancouver, British Columbia · On-site

    Created hi-res models in accordance with art direction or practical reference
    Painted custom textures, applied and customized shaders to achieve a photorealistic result
    Worked on the TV series:
    - Once Upon a Time - S02, S03
    - Falling Skies - S04, S05
    - Arrow - S01
    - The 100 - S01, S02
    - Wonderland - S01
    - The Flash - Pilot
    Worked on feature films like Big Eyes, Hot Tub Time Machine 2

  • Senior CG Generalist

    Prime Focus World

    April 2014 - July 2014
    Vancouver, Canada Area

    Worked on the following feature films: The Interview, Mordecai, The Expendables 3

  • Senior CG Generalist

    Zoic Studios

    August 2012 - April 2014
    Vancouver, Canada Area

    Created hi-res models in accordance with art direction or practical reference
    Painted custom textures, applied and customized shaders to achieve a photorealistic result
    Worked on the TV series:
    - Once Upon a Time - S02, S03
    - Falling Skies - S04, S05
    - Arrow - S01
    - The 100 - S01, S02
    - Wonderland - S01
    - The Flash - Pilot
    Worked on feature films like Big Eyes, Hot Tub Time Machine 2

  • Modeler/Texture Artist/Lighting and Compositing Artist

    Rainmaker Entertainment

    April 2009 - July 2012

    Created hi-res and low-res hard surface models in accordance with art direction or toy reference
    Created mechanical models that moved and interacted in a realistic manner
    Modeled both organic and hard surface environments
    Used photographic reference and hand painted textures to bring either realism or a cartoony feel to the models
    Integrated all CG elements and matte paintings to render a final composition, keeping track of color and shading consistency of all shots in a sequence

  • CG Generalist, Founder of Company

    Edge Studio ltd.

    November 2001 - October 2006

    Worked with clients from a variety of industries such as printing, architecture, product design, furniture manufacturing, education and TV broadcast
    Managed and guided a growing team of artists to achieve the desired results in a timely manner and on budget
    Grew from a very small client base to over 50 in 4 years
    Built realistic 3D models according to exact specifications and conferred with client about their needs and expectations
    Used on site photography to create realistic models and textures that were accurate to historical reference and specifications

Education
  • Diploma in 3D Modeling for Animation and Games

    The Art Institute of Vancouver

    2007 - 2009