Hercules (2014 - Brett Ratner)
Man from U.N.C.L.E. (2014 - Guy Ritchie)
VFX Supervisor
Aruna Post Production
April 2014 - May 2014
Superbob (2014 - Jon Drever)
On-set supervision and overseeing delivery of over 100 VFX shots
Lead Compositor
One Of Us
October 2013 - April 2014
Jupiter Ascending (2015 - Wachowski siblings)
VFX Supervisor
Aruna Post Production
August 2013 - October 2013
Superbob (2014 - Jon Drever)
On-set supervision and overseeing delivery of over 100 VFX shots
Compositor
Framestore
May 2013 - August 2013
Robocop (2014 - José Padilha)
Compositor
Double Negative
February 2013 - May 2013
Fast and the Furious 6 (2013 - Justin Lin)
Senior Compositor
One Of Us
December 2012 - February 2013
Under The Skin (2013 - Jonathan Glazer)
Compositing Tutor
MPC
October 2012 - December 2012
Training team of junior compositors in advanced Nuke / MPC pipeline. Structuring course, assigning case studies, lecturing and reviewing work.
Senior Compositor
One Of Us
April 2012 - September 2012
Cloud Atlas (2012 - Wachowski siblings)
Gambit (2012 - Michael Hoffman)
Under The Skin (2013 - Jonathan Glazer)
Stereoscopic Compositor
MPC
January 2012 - April 2012
4 months at MPC working on the movie "Prometheus". I was compositing in stereo using Nuke, and part of a large-scale, well established pipeline.
VFX Supervisor
LenscareFX
November 2011 - January 2012
Tea Shop & Film co. bought me in as vfx supervisor for the movie Tower Block, which was shot on location in London. I worked with the directors to design key vfx shots (set extensions, location enhancements, green screen work and gore effects) and worked on set to supervise the shoot. Post production involved me co-coordinating 8 artists in 4 countries to deliver 80 shots in just 8 weeks.
Senior Compositor
Pixomondo
December 2010 - November 2011
I was initially employed with Pixomondo as a lead compositor on the movie "Dark Tide". After this delivered I was invited to join the team working on "Hugo" - my first stereoscopic feature film compositing work.
Freelance Compositor, VFX Artist and Motion Graphic Designer
Various
September 2009 - December 2010
Various work, mostly for London based studios. Clients have included:
Addiction Worldwide, AKQA, AMV BBDO, BSkyB, Chrome Digital, Foster and Partners, Fox International, Fridgde D'Or Films, Grain Media, Greenpeace, HMX Media, Portobello Post, Pure Grass Films, Squint Opera, Superfad, Warp Records
Digital Paint and Rotoscope Artist
Framestore
November 2008 - September 2009
I worked at Framestore in their digital prep department, on a number of feature film and TV titles. My key role was digital paint / rig removal / set extensions and rotoscoping in a large-scale vfx pipeline.
Editor and Motion Graphic Designer
Grain Media
2008 - November 2008
At Grain Media I was employed to travel to various sporting events around the world and shoot / edit packages onsite for broadcast and online content. I was also producing motion graphics packages for various clients.
Lead Compositor
Mobstar Media
September 2007 - January 2008
My contract at Mobstar Media was to produce visual effects and be a lead compositor on a Sci-Fi mini-series called "The Cell". The entire production was shot on a greenscreen stage and so required 3 months of intense work to create all of the digital environments and integrate the 40 minutes of delivered footage. I worked in a team with 4 other artists.
Senior Compositor / Motion Graphics Designer
West End Studios
February 2003 - September 2007
I worked in a senior role at West End Studios for 4.5 years, and was key in developing their post-production facilities from a minor subsidiary service to an efficient, profitable suite of 6 members of staff with its own 72sqm green-screen studio. It involved mostly motion graphics, compositing and editing work, as well as some multimedia programming.
It was a high-pressure environment that regularly called for long hours, and periods working overseas on jobs.
Studio Manager / Senior Multimedia Developer
Procyon Ltd
September 1997 - July 2001
As graphic designer / multimedia developer at Procyon my job entailed development of interactive cd-roms, e-commerce sites, web-based applications, touch-screen kiosks, online advertising, and Shockwave games. It was also my task to design brochures, logos and corporate identities to accompany these products. I was eventually promoted to studio manager, but continued to be the primary multimedia developer.