Ricardo Robles

Ricardo Robles

Birmingham, United Kingdom

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Work History
  • Co- founder/ Concept Artist

    Brainbug

    February 2020 - Present
  • Principal Concept Artist-

    Rare Ltd - Microsoft Studios

    February 2015 - January 2020

    Concept Art - Sea of Thieves-
    I supervise the content created by the Concept department and also offer guidance and mentorship to other artists in the team.
    I have developed a wide range of character, iconography, environment and prop concept work throughout the whole project.

  • Concept Artist

    Rare Ltd - Microsoft Studios

    August 2012 - February 2015

    KINECT SPORTS RIVALS - Concept design for environments, characters, props and Avatar development.

  • Illustrator

    Fantasy Flight Games

    May 2012 - July 2012
    freelance

    Illustrations for "Talisman" Card Game

  • Ilustrador

    Leandro Jaimovitch Estudio

    January 2004 - February 2012
    Elx / Elche y alrededores, España

    Active collaboration. Different product packaging illustration commissions, graphic content for advertising.

  • Lead Artist

    HELM Systems

    2009 - 2012

    Concept Design of characters, environments, props and interfaces for The Soulkeeper promotional package 2.

  • Lead Artist

    HELM Systems, LLC

    2009 - 2012

    Concept Design of characters, environments, props and interfaces for The Soulkeeper promotional package 2.

  • Modelador

    LIZARD PUBLICIDAD SL

    2010 - 2011
  • Modelador

    Lizard

    2010 - 2011
  • Profesor de Concept Art 2D / 2D Concept Art Instructor

    Natural Telecom

    September 2010 - November 2010

    Curso en módulos de 60 horas, se imparte bimensualmente.
    Los alumnos reciben formación en el desarrollo e ilustración de conceptos 2D, metodología y flujos de trabajo para conseguir buenos resultados en la disciplina de concept art. El curso versa sobre la creación de personajes, criaturas, escenarios y vehículos.

    60 h course module, is taking place bimonthly.
    The students receive training in 2D concept development, methodology and workflow, in order to achieve the best result in concept art discipline. The course focuses on character, creature, environment and vehicle creation.

Education
  • Escuela de Artes y Superior de Diseño, Orihuela

    2001 - 2003