Steve Rembuskos

Steve Rembuskos

www.rembuskos.com

Senior Character Artist/TD, Crowds, Technical Artist / 20 yrs

Burbank, CA, United States

Hire Me

Technical Animator

Smallfoot (2018)

3D Artist

Justice League (2017)

Char TD

Moana (2016)

Megamind (2010)

Megamind: Ultimate Showdown (2010)

How to Train Your Dragon (2010)

Kung Fu Panda: Legendary Warriors (2008)

Kung Fu Panda (2008)

Character Effects Animator

Bee Movie (2007)

Technical Animator

Garfield: A Tail of Two Kitties (2006)

Technical Animator

Garfield (2004)

The Matrix Revolutions (2003)

The Matrix Reloaded (2003)

Match Mover

Stuart Little 2 (2002)

Over 23 years of CG film experience working on high budget and high profile projects. Broad technical expertise with the entire VFX & Feature Animation pipeline/technology from pre-production, to modeling, rigging, animation, character FX and Lighting. Driven, self-motivator, flexible, proactive, team-player, organized, diverse multitasker, positive, creative and technical problem solver, strong communicator, time management, and have the desire to learn, grow and collaborate with a team to create next generation content.
Work History
  • Character Artist/TD

    DreamWorks Animation

    June 2018 - Present
    Glendale, CA
  • cfx artist

    DreamWorks Animation

    May 2018 - June 2020
    Glendale, California, US
  • Character FX Artist

    DreamWorks Animation

    June 2018 - January 2019
    Glendale, California
  • Technical Animator

    Sony Pictures Animation

    January 2018 - July 2018
    Los Angeles, CA
  • TechAnim Artist

    Blur Studio

    August 2017 - December 2017
  • CFX

    ScanlineVFX

    May 2017 - July 2017
  • cfx td

    Encore VFX

    November 2016 - February 2017
  • Char TD

    Walt Disney Animation Studios

    May 2016 - September 2016
    Burbank, California

    Moana
    ● Cloth & Hair Simulation
    ● Secondary Animation (Characters & Props)
    ● Rigging - Ropes, Chains, Props
    ● Troubleshot, debugged and creatively solve issues on the show in a timely manner to meet
    quota & deadlines

  • Riot Games

    July 2015 - April 2016
    Santa Monica, California

    ● Establish a new pipeline for both Hair Look Dev & Character FX (tools & workflows)
    ● Work closely with Engineers/Product Teams to develop efficient solutions for the sim pipeline
    and achieve desired results

  • Riot Games

    July 2015 - April 2016

    ● Establish a new pipeline for both Hair Look Dev & Character FX
    ● Analyze and Recommend Programs to achieve cost efficient workflows while increasing
    quality output
    ● Hair Look Dev - Interpret Concept Art & work with Art Director to achieve desired look.
    ● Work with xGen & Mari
    ● Create Hair Shaders
    ● Character FX - Hair & Cloth Sim Setup, Simulation Production & Cleanup

  • Puss in Boots 2 – “Acting” Supervisor of Character FX

    DreamWorks Animation

    January 2014 - June 2015

    ● Supervised & implemented tasks in cloth development using Marvelous Designer.
    ● Marvelous Designer is fairly new for our pipeline so it was important to work with my production supervisor and other department leads to create an efficient workflow for Cloth. Worked out a process and met weekly to discuss issues, complexities and workflow with surrounding departments.

  • Supervisor of Character FX

    DreamWorks Animation

    July 2011 - December 2013

    ● Direct, coach, cast artist, delegate, plan, budget & schedule.
    ● Work with Production Designer & Art Director to execute desired look of picture.
    ● Ensure a consistent pipeline of process while adopting new technologies.
    ● Translate strategy into specific priorities, objectives, and action plans.
    ● Collaborate with upstream and downstream departments to achieve desired look.
    ● Create and manage production budgets through bidding projections.
    ● Manage Artists & Staff to achieve desired results within budget.
    ● Interview and assemble a winni

  • Monsters vs. Aliens: Mutant Pumpkins from Outer Space -Lead

    DreamWorks Animation

    June 2010 - July 2011

    ●Spearheaded a more integrated workflow between Animation & CFX depts to help output higher quality shots as well as drive up quota production.
    ●Resolved the need for additional CFX work while staying in budget by collaborating and troubleshooting with artists to create an ambient motion system for animating all environmental props.

  • Character FX Technical Director

    DreamWorks Animation

    June 2006 - May 2010

    Puss in Boots CP - Supervised some CP (commercial production) & Viral Videos
    Megamind CP - Supervised CP
    Megamind - Lead
    How to Train your Dragon CP - Lead - Supervised CP & Olympic Spots
    How to Train your Dragon - Lead
    Monsters vs. Aliens - Artist
    Kung Fu Panda - Artist
    Bee Movie - Artist

    Overall CFX Responsibilities:
    ● Cloth Developer/Setup (Panel & Object)
    ● Cloth & Hair Simulation
    ● Secondary Animation (Characters & Props)
    ● Modeling
    ● Rigging - Ropes, Chains, Props
    ● FX Simulations - fluid simulations to dri

  • Rhythm & Hues Studios

    March 2003 - June 2006

    Technical Animator & Technical Director
    Garfield 2
    ●Fur & Cloth Dynamics
    ●Floor and Object Collision Surfaces. Soft Body Dynamics
    ●Jiggle Deformers, Preserve Volume, Correct Anatomy of Characters

    The Lion the Witch and the Wardrobe
    ●Massive Technical Director – Crowd Simulation Software
    ●Brain Creation
    ●Establish character and awareness of surroundings using Fuzzy Logic
    ●Massive Shot TD
    ●Implementation of Massive agents in each shot to create realistic battle sequences
    ●Motion Capture Editor
    ●Create IK Rigs and use of creative solutions to edit Motion Capture data for Massive


    The Chronicles of Riddick
    Technical Animator/FX Animator – Hellhounds
    ●Fur & Scale Harmonics (simulate real world fur and scale dynamics)
    ●Secondary Animation (Facial Animation, Tail, Toes, etc..)
    ●Floor and Object Collision Surfaces. Soft Body Dynamics
    ●Jiggle Deformers, Preserve Volume, Correct Anatomy of Characters

  • Rhythm & Hues Studios

    March 2003 - June 2006

    Technical Animator & Technical Director
    Garfield 2
    ●Fur & Cloth Dynamics
    ●Floor and Object Collision Surfaces. Soft Body Dynamics
    ●Jiggle Deformers, Preserve Volume, Correct Anatomy of Characters

    The Lion the Witch and the Wardrobe
    ●Massive Technical Director – Crowd Simulation Software
    ●Brain Creation
    ●Establish character and awareness of surroundings using Fuzzy Logic
    ●Massive Shot TD
    ●Implementation of Massive agents in each shot to create realistic battle sequences
    ●Motion Capture Editor
    ●Create IK Rigs and use of creative solutions to edit Motion Capture data for Massive


    The Chronicles of Riddick
    Technical Animator/FX Animator – Hellhounds
    ●Fur & Scale Harmonics (simulate real world fur and scale dynamics)
    ●Secondary Animation (Facial Animation, Tail, Toes, etc..)
    ●Floor and Object Collision Surfaces. Soft Body Dynamics
    ●Jiggle Deformers, Preserve Volume, Correct Anatomy of Characters

  • Rhythm & Hues Studios

    March 2003 - June 2006

    Technical Animator & Technical Director
    Garfield 2
    ●Fur & Cloth Dynamics
    ●Floor and Object Collision Surfaces. Soft Body Dynamics
    ●Jiggle Deformers, Preserve Volume, Correct Anatomy of Characters

    The Lion the Witch and the Wardrobe
    ●Massive Technical Director – Crowd Simulation Software
    ●Brain Creation
    ●Establish character and awareness of surroundings using Fuzzy Logic
    ●Massive Shot TD
    ●Implementation of Massive agents in each shot to create realistic battle sequences
    ●Motion Capture Editor
    ●Create IK Rigs and use of creative solutions to edit Motion Capture data for Massive


    The Chronicles of Riddick
    Technical Animator/FX Animator – Hellhounds
    ●Fur & Scale Harmonics (simulate real world fur and scale dynamics)
    ●Secondary Animation (Facial Animation, Tail, Toes, etc..)
    ●Floor and Object Collision Surfaces. Soft Body Dynamics
    ●Jiggle Deformers, Preserve Volume, Correct Anatomy of Characters

  • Rhythm & Hues Studios

    March 2003 - June 2006

    Technical Animator & Technical Director
    Garfield 2
    ●Fur & Cloth Dynamics
    ●Floor and Object Collision Surfaces. Soft Body Dynamics
    ●Jiggle Deformers, Preserve Volume, Correct Anatomy of Characters

    The Lion the Witch and the Wardrobe
    ●Massive Technical Director – Crowd Simulation Software
    ●Brain Creation
    ●Establish character and awareness of surroundings using Fuzzy Logic
    ●Massive Shot TD
    ●Implementation of Massive agents in each shot to create realistic battle sequences
    ●Motion Capture Editor
    ●Create IK Rigs and use of creative solutions to edit Motion Capture data for Massive


    The Chronicles of Riddick
    Technical Animator/FX Animator – Hellhounds
    ●Fur & Scale Harmonics (simulate real world fur and scale dynamics)
    ●Secondary Animation (Facial Animation, Tail, Toes, etc..)
    ●Floor and Object Collision Surfaces. Soft Body Dynamics
    ●Jiggle Deformers, Preserve Volume, Correct Anatomy of Characters

  • Rhythm & Hues Studios

    February 2003 - June 2006
    Los Angeles. CA
  • ESC Entertainment

    October 2001 - March 2003

    Matrix Reloaded
    ●Technical Animator/UCAP (Universal Capture)
    ●Recreation of live action facial movements into CG elements. VES Award-winning process.

    Matrix Revolutions
    ●Particle FX - Swarming Sentinels and Sentinel destruction
    ●Matchmove

  • Intern

    Nickelodeon

    1999 - 2001
Education
  • California State University-Fullerton

    1995 - 2000