Over 23 years of CG film experience working on high budget and high profile projects. Broad technical expertise with the entire VFX & Feature Animation pipeline/technology from pre-production, to modeling, rigging, animation, character FX and Lighting. Driven, self-motivator, flexible, proactive, team-player, organized, diverse multitasker, positive, creative and technical problem solver, strong communicator, time management, and have the desire to learn, grow and collaborate with a team to create next generation content.
Work History
Character Artist/TD
DreamWorks Animation
June 2018 - Present
Glendale, CA
cfx artist
DreamWorks Animation
May 2018 - June 2020
Glendale, California, US
Character FX Artist
DreamWorks Animation
June 2018 - January 2019
Glendale, California
Technical Animator
Sony Pictures Animation
January 2018 - July 2018
Los Angeles, CA
TechAnim Artist
Blur Studio
August 2017 - December 2017
CFX
ScanlineVFX
May 2017 - July 2017
cfx td
Encore VFX
November 2016 - February 2017
Char TD
Walt Disney Animation Studios
May 2016 - September 2016
Burbank, California
Moana
● Cloth & Hair Simulation
● Secondary Animation (Characters & Props)
● Rigging - Ropes, Chains, Props
● Troubleshot, debugged and creatively solve issues on the show in a timely manner to meet
quota & deadlines
Riot Games
July 2015 - April 2016
Santa Monica, California
● Establish a new pipeline for both Hair Look Dev & Character FX (tools & workflows)
● Work closely with Engineers/Product Teams to develop efficient solutions for the sim pipeline
and achieve desired results
Riot Games
July 2015 - April 2016
● Establish a new pipeline for both Hair Look Dev & Character FX
● Analyze and Recommend Programs to achieve cost efficient workflows while increasing
quality output
● Hair Look Dev - Interpret Concept Art & work with Art Director to achieve desired look.
● Work with xGen & Mari
● Create Hair Shaders
● Character FX - Hair & Cloth Sim Setup, Simulation Production & Cleanup
Puss in Boots 2 – “Acting” Supervisor of Character FX
DreamWorks Animation
January 2014 - June 2015
● Supervised & implemented tasks in cloth development using Marvelous Designer.
● Marvelous Designer is fairly new for our pipeline so it was important to work with my production supervisor and other department leads to create an efficient workflow for Cloth. Worked out a process and met weekly to discuss issues, complexities and workflow with surrounding departments.
Supervisor of Character FX
DreamWorks Animation
July 2011 - December 2013
● Direct, coach, cast artist, delegate, plan, budget & schedule.
● Work with Production Designer & Art Director to execute desired look of picture.
● Ensure a consistent pipeline of process while adopting new technologies.
● Translate strategy into specific priorities, objectives, and action plans.
● Collaborate with upstream and downstream departments to achieve desired look.
● Create and manage production budgets through bidding projections.
● Manage Artists & Staff to achieve desired results within budget.
● Interview and assemble a winni
Monsters vs. Aliens: Mutant Pumpkins from Outer Space -Lead
DreamWorks Animation
June 2010 - July 2011
●Spearheaded a more integrated workflow between Animation & CFX depts to help output higher quality shots as well as drive up quota production.
●Resolved the need for additional CFX work while staying in budget by collaborating and troubleshooting with artists to create an ambient motion system for animating all environmental props.
Character FX Technical Director
DreamWorks Animation
June 2006 - May 2010
Puss in Boots CP - Supervised some CP (commercial production) & Viral Videos
Megamind CP - Supervised CP
Megamind - Lead
How to Train your Dragon CP - Lead - Supervised CP & Olympic Spots
How to Train your Dragon - Lead
Monsters vs. Aliens - Artist
Kung Fu Panda - Artist
Bee Movie - Artist
Technical Animator & Technical Director
Garfield 2
●Fur & Cloth Dynamics
●Floor and Object Collision Surfaces. Soft Body Dynamics
●Jiggle Deformers, Preserve Volume, Correct Anatomy of Characters
The Lion the Witch and the Wardrobe
●Massive Technical Director – Crowd Simulation Software
●Brain Creation
●Establish character and awareness of surroundings using Fuzzy Logic
●Massive Shot TD
●Implementation of Massive agents in each shot to create realistic battle sequences
●Motion Capture Editor
●Create IK Rigs and use of creative solutions to edit Motion Capture data for Massive
The Chronicles of Riddick
Technical Animator/FX Animator – Hellhounds
●Fur & Scale Harmonics (simulate real world fur and scale dynamics)
●Secondary Animation (Facial Animation, Tail, Toes, etc..)
●Floor and Object Collision Surfaces. Soft Body Dynamics
●Jiggle Deformers, Preserve Volume, Correct Anatomy of Characters
Rhythm & Hues Studios
March 2003 - June 2006
Technical Animator & Technical Director
Garfield 2
●Fur & Cloth Dynamics
●Floor and Object Collision Surfaces. Soft Body Dynamics
●Jiggle Deformers, Preserve Volume, Correct Anatomy of Characters
The Lion the Witch and the Wardrobe
●Massive Technical Director – Crowd Simulation Software
●Brain Creation
●Establish character and awareness of surroundings using Fuzzy Logic
●Massive Shot TD
●Implementation of Massive agents in each shot to create realistic battle sequences
●Motion Capture Editor
●Create IK Rigs and use of creative solutions to edit Motion Capture data for Massive
The Chronicles of Riddick
Technical Animator/FX Animator – Hellhounds
●Fur & Scale Harmonics (simulate real world fur and scale dynamics)
●Secondary Animation (Facial Animation, Tail, Toes, etc..)
●Floor and Object Collision Surfaces. Soft Body Dynamics
●Jiggle Deformers, Preserve Volume, Correct Anatomy of Characters
Rhythm & Hues Studios
March 2003 - June 2006
Technical Animator & Technical Director
Garfield 2
●Fur & Cloth Dynamics
●Floor and Object Collision Surfaces. Soft Body Dynamics
●Jiggle Deformers, Preserve Volume, Correct Anatomy of Characters
The Lion the Witch and the Wardrobe
●Massive Technical Director – Crowd Simulation Software
●Brain Creation
●Establish character and awareness of surroundings using Fuzzy Logic
●Massive Shot TD
●Implementation of Massive agents in each shot to create realistic battle sequences
●Motion Capture Editor
●Create IK Rigs and use of creative solutions to edit Motion Capture data for Massive
The Chronicles of Riddick
Technical Animator/FX Animator – Hellhounds
●Fur & Scale Harmonics (simulate real world fur and scale dynamics)
●Secondary Animation (Facial Animation, Tail, Toes, etc..)
●Floor and Object Collision Surfaces. Soft Body Dynamics
●Jiggle Deformers, Preserve Volume, Correct Anatomy of Characters
Rhythm & Hues Studios
March 2003 - June 2006
Technical Animator & Technical Director
Garfield 2
●Fur & Cloth Dynamics
●Floor and Object Collision Surfaces. Soft Body Dynamics
●Jiggle Deformers, Preserve Volume, Correct Anatomy of Characters
The Lion the Witch and the Wardrobe
●Massive Technical Director – Crowd Simulation Software
●Brain Creation
●Establish character and awareness of surroundings using Fuzzy Logic
●Massive Shot TD
●Implementation of Massive agents in each shot to create realistic battle sequences
●Motion Capture Editor
●Create IK Rigs and use of creative solutions to edit Motion Capture data for Massive
The Chronicles of Riddick
Technical Animator/FX Animator – Hellhounds
●Fur & Scale Harmonics (simulate real world fur and scale dynamics)
●Secondary Animation (Facial Animation, Tail, Toes, etc..)
●Floor and Object Collision Surfaces. Soft Body Dynamics
●Jiggle Deformers, Preserve Volume, Correct Anatomy of Characters
Rhythm & Hues Studios
February 2003 - June 2006
Los Angeles. CA
ESC Entertainment
October 2001 - March 2003
Matrix Reloaded
●Technical Animator/UCAP (Universal Capture)
●Recreation of live action facial movements into CG elements. VES Award-winning process.
Matrix Revolutions
●Particle FX - Swarming Sentinels and Sentinel destruction
●Matchmove