Jerome Collette

Jerome Collette

Paris, France

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Work History
  • Game Designer Senior

    Ubisoft

    September 2012 - Present

    The Crew (Ubisoft - Ivory Tower)
    Environments research and design

  • Marketing Analyst - Trends and Entertainment

    Ubisoft

    June 2008 - August 2011

    * Consumer Knowledge Expert
    Studies and recommendations (characters, environments, direction) to production and marketing teams
    Entertainment en technology trends studies and presentation to production studios
    Weekly and monthly newsletters: Entertainment and new technologies

    * Rabbids Kinect: Game settings with the creative director

  • Scriptwriter

    Ubisoft

    March 2003 - May 2008

    * Main achievement: Red Steel (Nintendo Wii)
    Universe, story and characters.
    Dialogs supervision and integration
    * Other PS3 projects
    Universe, story and characters

  • Editorial Analyst

    Ubisoft

    June 2004 - February 2005

    Studies and recommendations to production teams about emotions in game
    Co-conception of Red Steel project

  • Game Designer

    Ubisoft

    May 1995 - May 2004

    * Rayman 3: In game direction (camera and real-time kinematics) and story designer assistant
    * Pre-Splinter Cell project: Game, universe, characters, story
    * World Footbal 1998: Design and animations supervision (rotoscoping), in-game commentaries direction

Education
  • ESJ Paris

    ? - ?
  • ESRA

    ? - ?