In this two-week, pre-college program, students combined the power of augmented reality (AR) with their own creativity to visualize, draw, develop, and share dynamic experiences. The students learned the basics of Snap's Lens Studio Software, Adobe Photoshop, Illustrator and Autodesk Maya. Lens Studio is a powerful application designed for artists and developers to build augmented reality experiences for Snapchatters around the world. Snap Lens Lab @ Otis College was designed to provide high school youth from underserved communities. The students had the opportunity to interact with designers/artists and engineers at Snap Inc. This project would not be possible without the generous support from the wonderful people at Snap Inc!
It was an honor to be involved with this project.
Professor
Culver City High School
March 2023 - June 2023
Culver City, California, United States · On-site
Game Design Workshop at Culver City High School with Otis College of Art and Design.
CTE Game Design Pathway program for high school students in 9th to 12 grades.
I taught a workshop that included creating environments in Unreal Engine: 3d modeling with Autodesk Maya, texturing, lighting, materials, camera animation and creating cinematics with Unreal Engine as well as advising on their game design projects.
Associate Professor
Otis College of Art and Design
September 1996 - April 2023
Instructor for Snap Lens Lab @ Otis College
Snap Inc.
June 2022 - June 2022
Los Angeles, California, United States
In this two-week, pre-college program, students combined the power of augmented reality (AR) with their own creativity to visualize, draw, develop, and share dynamic experiences. The students learned the basics of Snap's Lens Studio Software, Adobe Photoshop and Illustrator and Autodesk Maya. Lens Studio is a powerful application designed for artists and developers to build augmented reality experiences for Snapchatters around the world. Snap Lens Lab @ Otis College was designed to provide high school youth from underserved communities with access and insight into meaningful career opportunities that may have been otherwise inaccessible to them. It was an honor to be involved with this project.
Senior Compositor / Unreal Engine
Halon Entertainment
June 2021 - October 2021
Los Angeles Metropolitan Area
Technical Advisor
Los Angeles Cleantech Incubator (LACI)
November 2018 - November 2020
Los Angeles, California
One of the projects I undertook while at LACI was teaching a Solidworks CAD/CAM course for Los Angeles Cleantech Incubator / (Advanced Prototyping Center) APC Fellowship Continuing Education the summer of 2000. The program was primarily for un employed, under employed and at-risk young adults, with the goal of getting the students actively employed in the clean energy sector.
CG Generalist
Kilograph
June 2019 - January 2020
Rampage: In House Compositing Supervisor
Proof Inc
November 2017 - March 2018
Warner Bros. Pictures / Burbank, Ca.
Rampage: In House Compositing Supervisor at Warner Brothers Studio final shots to film.
A Wrinkle in Time: Post-Vis Artist / Compositor
Proof Inc
September 2017 - November 2017
Walt Disney Studios Motion Pictures / Burbank, Ca
A Wrinkle in Time: Post-Vis Compositor / CG Generalist
Post Visualization Supervisor Mazerunner 3: The Death Cure
Proof Inc
June 2017 - September 2017
Burbank, Ca
Postvisualisation Supervisor on Mazerunner 3: The Death Cure
The Fate of the Furious / Digital Compositor
Proof Inc
August 2016 - March 2017
Universal Studios, Universal City, Ca
Compositor Postvis and Final shots to film: NBC Universal Lot for The Fate of the Furious (Fast & Furious 8) on the Universal lot.
Post Visualization Supervisor: Alpha
Proof Inc
June 2016 - August 2016
Greater Los Angeles Area
Post Visualization Supervisor: Underworld 5
Proof Inc
March 2016 - May 2016
Underworld 5: Postvis Supervisor
Post Visualization Supervisor: The Shallows
Proof Inc
February 2016 - March 2016
Sony Pictures / Culver City, Ca.
Postvis Artist: The Shallows at Sony Studios
Post Visualization Supervisor: Star Trek Beyond
Proof Inc
November 2015 - January 2016
Postvis Artist: Star Trek Beyond
Postvis Artist: Pirates of the Caribbean / Dead Men Tell No Tales
MPC
July 2015 - September 2015
Postvis Artist: Pirates of the Caribbean: Dead Men Tell No Tales
Digital Compositor: The Hunger Games: Mockingjay
Lionsgate
March 2015 - July 2015
Los Angeles
In house compositing team final shots to film. The Hunger Games: Mockingjay - Part 1
Digital Compositor: San Manuel Casino's Anthem TV Spot
Scholar
February 2015 - March 2015
Los Angeles
Nuke compositor for CG television spot.
Post Vis Supervisor, Furious 7
Proof Inc
January 2014 - October 2014
Universal Studios, Universal City, Ca
Co-Postvis Supervisor w/ Ranko Tadic
Assigned tasks to artists, trouble shooting and supervised look development.
Assisted in compositing supervision.
Attended meetings with vfx supervisors.
Helped to maintain FileMaker shot database.
Generated submission reports for production.
Helped to manage and direct the technical and artistic personnel.
Post Vis Lead, Captian America: The Winter Soldier
Proof Inc
April 2013 - December 2013
Disney Studios, Burbank, Ca
VFX Compositor at Marvel Studios
Iron Man 3
March 2013 - March 2013
CG / Look Development Supervisor, Riddick
Proof Inc
April 2012 - November 2012
Worked with the director and vfx supervisor to establish the look for some vfx elements for the film.
Lead artist for the in house vfx team, final vfx shots for the film. Responsible for compositing, 3d lighting, look development and shader setup. Creating and integrating CG elements with live action plates and 2d and 3d visual effects / design (working in Nuke, AE, Maya and Mental Ray).
Provided detailed shot breakdowns and time estimates to production for scheduling and bidding purposes as well as managing production workflow and schedules for our in house team.
Postvis Artist: The Hunger Games
Proof Inc
September 2011 - December 2011
Underworld: Awakening, Postvis Supervisor
Proof Inc
July 2011 - August 2011
RIPD, Previs / Postvis Artist
Proof Inc
May 2011 - July 2011
Fast and Furious 5: CG Artist / VFX Compositor
Proof Inc
December 2010 - March 2011
Universal Studios, Universal City, Ca
Previs Artist: Hop
Proof Inc
June 2010 - October 2010
Greater Los Angeles Area
Battle Los Angeles: Previs Artist
Persistence of Vision
June 2009 - September 2009
Sony Pictures, Culver City
Artist
Proof-Inc.
July 2008 - September 2009
3D Artist and Compositor for Eni Commercial TV Spot.
3D Artist
Colourmovie
2009 - 2009
Animator: Speed Racer
Digital Domain
October 2007 - January 2008
Venice, Ca
Previsualization Artist: G-Force
Sony Pictures Entertainment
June 2007 - November 2007
On-site
G-Force: Previs team, animator, technical planning, intermediary with art department.
Artist
Persistence of Vision
June 2007 - November 2007
G-Force: Previs team, animator, technical planning, intermediary with art department.
Computer Graphics Generalist
Pixel Liberation Front
August 2003 - October 2007
Los Angeles, California, United States
Iron Man: Previs Artist 2008
Superman Returns: compositing supervisor (Final shots to film). Pixel Liberation Front 2006
Stay Alive: 2d compositing supervisor (Final shots to film): Pixel Liberation Front 2006
Sky Captain and the World of Tomorrow: 3D artist, Pixel Liberation Front 2004
Elf: previsualization artist, Pixel Liberation Front 2003
Pirates of the Caribbean: The Curse of the Black Pearl Previs artist: 2003
The Matrix Reloaded / The Matrix Revolutions: Previs Artist 2003
The Ring: Previs Artist2002
The Cell: Previs Artist 2000
Artist
Pixel Liberation Front
May 2001 - July 2005
3D Artist and Compositor
Motion Graphics Artist
Trailer Park Group
August 1998 - July 2000
Los Angeles, California, United States
I was responsible for designing motion graphics for tv spots and film trailers.
Part-time Faculty
SCI-Arc
June 1996 - May 1998
Los Angeles County, California, United States · On
I taught computer graphics seminars using various 3d modeling and animation software for undergraduate and graduate students. I was also an assistant teacher for Making+Meaning and other furniture design classes.
Draftsman
GORDON L POLON
January 1995 - January 1997
Venice, Ca · On-site
Draftsman for Structural Engineering Documentation. Traditional drafting and CAD
Teaching Assistant
SCI-Arc
September 1987 - June 1991
Los Angeles County, California, United States
I taught furniture making, model making and shop safety classes as well as help to maintain the machinery.
It was a blast!
Model Maker / Fabricator
Morphosis
January 1989 - January 1990
Santa Monica, California, United States · On-site
Contract employment as a model maker. I collaborated with designers to create architectural models to scale based on design/construction documents.
Metal Fabricator / Apprentice
Tom Farrage & Co
January 1989 - January 1990
Santa Monica, California, United States · On-site
While a student at SCI-Arc I had the opportunity to work in this metal shop that created high-end custom furniture and installations and collaborated with architects, artists, inventors, engineers, and filmmakers.