Ryon Levitt

Ryon Levitt

Mid-level Game Designer / 18 yrs

San Jose, CA

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Work History
  • Content Designer

    Cryptic Studios

    August 2015 - Present
  • Game Designer

    Vicarious Visions

    April 2014 - August 2015

    Legacy Character Conversion
    - Data conversions across engines and tools for previous characters in the series
    - Worked closely with Animators and VFX artists to fix and tweak data to our standards
    - Strictly updated and tested characters for responsiveness while maintaining parity
    - Created new general-use scripts to assist others in conversion process
    New Character Design
    - Led and participated in multiple character brainstorms and reviews
    - Designed characters based on series specifications
    - Mentored other members on efficient tool use and scripting

    Games Created:
    Skylanders SuperChargers

    Characters Created:
    AstroBlast
    Bone Bash Roller Brawl

  • Content Designer

    Turbine, Inc.

    October 2011 - February 2014

    Video Game Content and Systems Design for PC 3D Action MMORPG
    - Dungeon Design and Development
    - Quest Design and Development
    - Macro Story Vectoring System Design and Development
    - Worked with proprietary Scripting Language to drive Content
    - Loot Design and Development
    - Prototyping of New Systems
    - Maintaining Low Bug Count

    Games Created:
    Dungeons & Dragons Online: Menace of the Underdark
    Dungeons & Dragons Online: The Shadowfell Conspiracy

  • Planner

    TECMO KOEI GAMES Co., Ltd.

    April 2010 - April 2011
    Toronto, ON, Canada

    Video Game Design for PS3 and XBox 360
    AI Design and Development for 3D Action Game
    Action Systems Design and Development for 3D Action Game

    Games Created:
    Warriors: Legends of Troy (XBox 360 / PS3)

  • Planner

    KOEI Co., Ltd.

    November 2007 - April 2010

    Stage Design for 3D Action Game

    Games Created:
    Samurai Warriors 3 (Wii)

  • Creator

    Koei Canada

    June 2006 - November 2007

    Developed AI code for 3D Racing Game.
    Developed UI for 3D Racing Game.
    Preliminary design work for upcoming titles.

    Games Created:
    Fatal Inertia (XBox 360 / PS3)

  • Instructor

    Real Programming For Kids

    August 2005 - June 2006

    Taught children how to write computer games in VB, C++, and Java.

Education
  • University of Toronto - University College

    2001 - 2006
  • Smithtown Highschool

    1997 - 2001