Legacy Character Conversion
- Data conversions across engines and tools for previous characters in the series
- Worked closely with Animators and VFX artists to fix and tweak data to our standards
- Strictly updated and tested characters for responsiveness while maintaining parity
- Created new general-use scripts to assist others in conversion process
New Character Design
- Led and participated in multiple character brainstorms and reviews
- Designed characters based on series specifications
- Mentored other members on efficient tool use and scripting
Games Created:
Skylanders SuperChargers
Characters Created:
AstroBlast
Bone Bash Roller Brawl
Content Designer
Turbine, Inc.
October 2011 - February 2014
Video Game Content and Systems Design for PC 3D Action MMORPG
- Dungeon Design and Development
- Quest Design and Development
- Macro Story Vectoring System Design and Development
- Worked with proprietary Scripting Language to drive Content
- Loot Design and Development
- Prototyping of New Systems
- Maintaining Low Bug Count
Games Created:
Dungeons & Dragons Online: Menace of the Underdark
Dungeons & Dragons Online: The Shadowfell Conspiracy
Planner
TECMO KOEI GAMES Co., Ltd.
April 2010 - April 2011
Toronto, ON, Canada
Video Game Design for PS3 and XBox 360
AI Design and Development for 3D Action Game
Action Systems Design and Development for 3D Action Game
Games Created:
Warriors: Legends of Troy (XBox 360 / PS3)
Planner
KOEI Co., Ltd.
November 2007 - April 2010
Stage Design for 3D Action Game
Games Created:
Samurai Warriors 3 (Wii)
Creator
Koei Canada
June 2006 - November 2007
Developed AI code for 3D Racing Game.
Developed UI for 3D Racing Game.
Preliminary design work for upcoming titles.
Games Created:
Fatal Inertia (XBox 360 / PS3)
Instructor
Real Programming For Kids
August 2005 - June 2006
Taught children how to write computer games in VB, C++, and Java.