Matt Chane

Matt Chane

Senior Level Designer / 16 yrs

Toronto, Canada

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International Product Manager Assistants

Farcry 2

Work History
  • Level designer

    Ubisoft Toronto

    July 2013 - Present
    Toronto, Canada

    On "Assassin's Creed Unity"

    -Coop mission designer
    -E3 2014 coop demo mission designer
    -Singleplayer mission designer
    -Side missions designer
    -Layout modeler
    -Scripter

  • Level designer

    Ubisoft Paris Studio

    August 2011 - July 2012
    Montreuil, France

    On "Ghost Recon Future Soldier" DLCs :

    - ARCTIC STRIKE map pack
    - RAVEN STRIKE map pack
    - KHYBER STRIKE map pack


    On "Ghost Recon Future Soldier"

    - Level designer of the Guerilla mode
    - Layout modeler
    - Scripter
    - Integrator
    - Maps monitoring
    - Tools monitoring
    - Working with split screen constraints

  • Designer / Lead Level builder

    Etranges Libellules

    March 2009 - July 2011
    Lyon, France

    On "Tim Burton's : Alice in Wonderland"
    On "Zombie Party"
    On "Canceled Kinect Microsoft Third Party game"
    On "Canceled Disney Motion Picture Adaptation"

    - Creating game design documents
    - Designing game mechanics
    - Creating game structures
    - Managing with SCRUM
    - Building game levels
    - Scripting game levels
    - Scripting in-game cinematics

  • International Product Manager Assistants

    Ubisoft Montréal

    August 2008 - November 2008
    Montreal, Canada

    As Promotional level designer for the "User editor" shipped with "Farcry 2" :

    - Level design/building
    - Improving of editor UI & ergonomics
    - Directing addition of user friendly features
    - Creating marketing materials
    - Show case of the editor at the Game Convention 2008