- Level designer of the Guerilla mode
- Layout modeler
- Scripter
- Integrator
- Maps monitoring
- Tools monitoring
- Working with split screen constraints
Designer / Lead Level builder
Etranges Libellules
March 2009 - July 2011
Lyon, France
On "Tim Burton's : Alice in Wonderland"
On "Zombie Party"
On "Canceled Kinect Microsoft Third Party game"
On "Canceled Disney Motion Picture Adaptation"
- Creating game design documents
- Designing game mechanics
- Creating game structures
- Managing with SCRUM
- Building game levels
- Scripting game levels
- Scripting in-game cinematics
International Product Manager Assistants
Ubisoft Montréal
August 2008 - November 2008
Montreal, Canada
As Promotional level designer for the "User editor" shipped with "Farcry 2" :
- Level design/building
- Improving of editor UI & ergonomics
- Directing addition of user friendly features
- Creating marketing materials
- Show case of the editor at the Game Convention 2008