"Maleficent" (2014) - Leading a cross-site Character FX Cloth and Hair team + Pipeline workflow and API design and implementation.
"Rise of the Tomb Raider" (2014) E3 Trailer - Cloth, hair and bear skin simulation, shot clean-up and production support. Interdepartmental pipeline design, problem-solving and implementation coordination (scripts, communication, support, etc).
Various projects.
Co-Founder
Path-o-logical Games
February 2011 - Present
Game and middleware development using the Unity3D game engine
Pipeline TD / Character FX TD
Digital Domain
November 2011 - December 2012
- "Jack the Giant Killer" (2013) - In charge of pipeline integration and workflow tools for Character FX; Cloth simulation and clean-up.
- Planning and development of new global Character FX pipeline
Technical Animator
Rhythm & Hues Studios
May 2011 - October 2011
"Alvin & the Chipmunks 3: Chip-Wrecked" (2012) - Hair, fur and cloth simulation. Deformation fixes.
Lecturer, Digital Entertainment Technology, SIDM
Nanyang Polytechnic
March 2009 - April 2011
Taking the opportunity to learn from students. Creating and teaching courses in production management, Python, Rigging in Maya, Nuke. Supervising Final Year Projects where students are put in to a 3 month mock-professional full-time production. Whatever time is left over I spend doing industry research in project management and communication technologies and in Houdini.
CG Supervisor
Infinite Frameworks Studios
November 2007 - December 2008
CG, pipeline & project supervision on an international co-production with a Canadian partner for the animated TV series "Rollbots" . Responsible for cross-continent communication and collaboration with client/partner. Trained Layout, Animation and Production teams. Defined dailies, managment workflow and tracking processes. Directed some Layout and Animation. Developed tools in MEL and Python to increase efficiency for scene setup, asset management and facial animation.
Creature TD
Industrial Light & Magic
January 2007 - August 2007
Cloth & Rigidbody simulation and clean-up
"Pirates of the Caribbean: At Worlds End" (2007)
"Rush Hour 3" (2007)
"The Spiderwick Chronicles" (2008)
Animation Technology Lead
Animal Logic
April 2006 - September 2006
Supervised the development and application of technical solutions for the Animation department toward the end of "Happy Feet". Areas included work-flow and pipeline tools, rigging needs, problem solving for scenes and shots requiring custom solutions, assisting the Directors and supervisors in communicating issues and solutions inside and outside of dailies, and working with the neighboring departments in the pipeline to increase efficiency and communications.
Lead Character TD (Technical)
Animal Logic
February 2003 - April 2006
Lead TD for technical needs including rigging, and automation/pipeline systems used for generating rigs for "Happy Feet" with an emphasis on work-flow/efficiency tools for Character TDs and Animators.
Previs Artist
Pixel Liberation Front
2001 - 2003
Various projects including previs on "Minority Report" (2002) and finished work on a game cinematic and commercials. Set layout / camera planning, editing, generalist 3D.
Compositor
Amalgamated Pixels
2001 - 2001
"Swordfish" (2001) - Liveaction and 3D compositing.
Character TD
Mooncrescent Animation
1999 - 2001
3D feature character rigging, pipeline, scripting and mocap integration in Softimage3D and then Softimage|XSI. Worked with Softimage Special Projects to beta test XSI.