Rafe Sacks

Rafe Sacks

Supervisor Pipeline Supervisor / 25 yrs

Vancouver, Canada

Hire Me

Senior Management

Yu Yu Hakusho (2023)

Pipeline Supervisor

Fantastic Beasts: The Secrets of Dumbledore (2022)

Pipeline Supervisor

The Quarry (2022)

Character Effects Pipeline Supervisor

Black Widow (2021)

Pipeline Supervisor

Chaos Walking (2021)

Character Effects Pipeline Supervisor

WandaVision (2021)

Pipeline Supervisor

Carnival Row (2019)

Character Effects Pipeline Supervisor

Avengers: Endgame (2019)

Pipeline Supervisor

Captain Marvel (2019)

Character FX Pipeline Supervisor

Avengers: Infinity War (2018)

Pipeline Supervisor

The fate of the furious (2017)

Character FX Pipeline Supervisor

Beauty and the Beast (2017)

Pipeline Su

Deadpool (2016)

Pipeline Supervisor

Pixels (2015)

Pipeline Supervisor

Blackhat (2015)

Lead Character FX

Maleficent (2014)

Character FX TD

Jack the Giant Slayer (2013)

Lead Character FX

Tomb Raider (2013)

cloth/hair technical director

Alvin and the Chipmunks: Chipwrecked (2011)

CG Supervisor

RollBots (2009)

Digital Model & Simulation

The Spiderwick Chronicles (2008)

Creature TD

Rush Hour 3 (2007)

Creature TD

Pirates of the Caribbean: At World's End (2007)

lead rigger

Happy Feet (2006)

Previs Artist

Minority Report (2002)

Compositor

Swordfish (2001)

Work History
  • Pipeline Supervisor

    Digital Domain

    July 2014 - Present

    [TBA]

  • Lead Character FX

    Digital Domain

    January 2013 - Present

    "Maleficent" (2014) - Leading a cross-site Character FX Cloth and Hair team + Pipeline workflow and API design and implementation.

    "Rise of the Tomb Raider" (2014) E3 Trailer - Cloth, hair and bear skin simulation, shot clean-up and production support. Interdepartmental pipeline design, problem-solving and implementation coordination (scripts, communication, support, etc).

    Various projects.

  • Co-Founder

    Path-o-logical Games

    February 2011 - Present

    Game and middleware development using the Unity3D game engine

  • Pipeline TD / Character FX TD

    Digital Domain

    November 2011 - December 2012

    - "Jack the Giant Killer" (2013) - In charge of pipeline integration and workflow tools for Character FX; Cloth simulation and clean-up.
    - Planning and development of new global Character FX pipeline

  • Technical Animator

    Rhythm & Hues Studios

    May 2011 - October 2011

    "Alvin & the Chipmunks 3: Chip-Wrecked" (2012) - Hair, fur and cloth simulation. Deformation fixes.

  • Lecturer, Digital Entertainment Technology, SIDM

    Nanyang Polytechnic

    March 2009 - April 2011

    Taking the opportunity to learn from students. Creating and teaching courses in production management, Python, Rigging in Maya, Nuke. Supervising Final Year Projects where students are put in to a 3 month mock-professional full-time production. Whatever time is left over I spend doing industry research in project management and communication technologies and in Houdini.

  • CG Supervisor

    Infinite Frameworks Studios

    November 2007 - December 2008

    CG, pipeline & project supervision on an international co-production with a Canadian partner for the animated TV series "Rollbots" . Responsible for cross-continent communication and collaboration with client/partner. Trained Layout, Animation and Production teams. Defined dailies, managment workflow and tracking processes. Directed some Layout and Animation. Developed tools in MEL and Python to increase efficiency for scene setup, asset management and facial animation.

  • Creature TD

    Industrial Light & Magic

    January 2007 - August 2007

    Cloth & Rigidbody simulation and clean-up
    "Pirates of the Caribbean: At Worlds End" (2007)
    "Rush Hour 3" (2007)
    "The Spiderwick Chronicles" (2008)

  • Animation Technology Lead

    Animal Logic

    April 2006 - September 2006

    Supervised the development and application of technical solutions for the Animation department toward the end of "Happy Feet". Areas included work-flow and pipeline tools, rigging needs, problem solving for scenes and shots requiring custom solutions, assisting the Directors and supervisors in communicating issues and solutions inside and outside of dailies, and working with the neighboring departments in the pipeline to increase efficiency and communications.

  • Lead Character TD (Technical)

    Animal Logic

    February 2003 - April 2006

    Lead TD for technical needs including rigging, and automation/pipeline systems used for generating rigs for "Happy Feet" with an emphasis on work-flow/efficiency tools for Character TDs and Animators.

  • Previs Artist

    Pixel Liberation Front

    2001 - 2003

    Various projects including previs on "Minority Report" (2002) and finished work on a game cinematic and commercials. Set layout / camera planning, editing, generalist 3D.

  • Compositor

    Amalgamated Pixels

    2001 - 2001

    "Swordfish" (2001) - Liveaction and 3D compositing.

  • Character TD

    Mooncrescent Animation

    1999 - 2001

    3D feature character rigging, pipeline, scripting and mocap integration in Softimage3D and then Softimage|XSI. Worked with Softimage Special Projects to beta test XSI.