Responsible for creating art assets that drive the visual identity and user interface of the game. Also responsible for final in-game artwork and placeholder artwork as needed by engineering. Work collaboratively to develop animated in-game story for online games, including concept, storyboards, and finished 3D animation
Production Assistant for "The Simpsons"
Film Roman
January 2011 - May 2012
Responsible for assisting in the smooth running of the production. Also responsible for taking notes in production meetings and distributing reports to the appropriate people; operating equipment for viewing tests and dailies; coordinating and logging incoming and outgoing materials; and maintaining a database for tracking work progress, assembling, photocopying and packing the storyboards and any associated documentation, for shipping.
Storyboard artist, Character Designer and Animator
On Purpose Films
2011 - 2012
Lead storyboard artist, character designer and animator for "Private War". In charge of look and style for animated sequences. As storyboard artist I was in charge of composition of shots and overall layout of animated scenes.
Production Intern on "Beavis and Butt-Head"
Film Roman
August 2010 - December 2010
Exposed to all areas of production including updating scripts, conforming storyboards using storyboard pro, “opaquing characters” and assisting producers and directors in many time sensitive and on the spot changes. This internship allowed me to handle typical duties of a production assistant while meeting industry deadlines