I have a wide variety of skill sets and experience within the film/gaming industry, spanning from artist to leadership. I'm continually researching new and inventive ways that helps push production capabilities. I love what I do, and that is creating captivating visuals.
Work History
Lighting Lead
ScanlineVFX
March 2022 - March 2024
Lighting / Compositing Lead (cinematics)
Blackbird Interactive Inc
January 2018 - February 2022
400-565 Great Northern Way Vancouver, BC V5T 0H8
• Established initial Lighting / Look Dev production pipeline for cinematics
• Scripted multiple production tools
• R&D visual styles for cinematics
• Created Light Rigs and Key Lighting
• Look Dev assets
CG Generalist
FuseFX
May 2017 - January 2018
Vancouver, British Columbia, Canada
• Worked on multiple VFX Television Shows
• Responsibilities: Lighting, Look Dev, Texturing, Modeling
• Developed/Scripted tools for pipeline
• Created concept images for show bids
Lead Lighting / Compositing Artist
ICON Creative Studio
April 2017 - May 2017
Vancouver, Canada Area
• Lit on a Netflix Original series
Lighting Artist
Digital Domain
March 2016 - February 2017
Vancouver, Canada Area
• Fast and Furious 8
• Beauty and the Beast
• Independence Day: Resurgence
• Look Dev
• Optimized Renders
Lighting Technical Director
Method Studios
August 2015 - March 2016
Vancouver, Canada Area
• Lit in Houdini on Captain America: Civil War
• Look Dev and Lit on The Divergent Series: Allegiant
• Optimized Renders
Lighting Technical Director
Sony Pictures Imageworks
February 2015 - July 2015
Vancouver, Canada
• Lit and Composited on Hotel Transylvania 2
• Rendered shots
• Adjusted textures
Lighter / Compositor
Reel FX
March 2014 - August 2014
* Lit and Composited on The Book of Life
* Fixed render issues, textures and effects for my shots
* Optimized render times
Modeling / Look Dev
Case NYC
January 2013 - January 2013
Utah
• Modeled new Clinique product for commercials
• Created displacement / bump maps
Lighting
Blue Sky Studios
December 2013 - January 2014
* Created render layers for Lighting and Compositing on Rio 2
* Wrote a Python script that automates the beginning process for LTAs
Lighting / Compositing
Laika
June 2013 - August 2013
Portland, OR
• Lit and Composited on commercials
Lighting / Compositing Lead
QVC Commercial
May 2013 - August 2013
• Lit in Houdini and Composited in AE
• Shaded the main medical device
Lighting / Compositing
Chasm - Animated Short Film
January 2012 - April 2013
Utah
• Oversaw lighting in Houdini and compositing in Nuke
• Built light rigs
• Developed scripts and gizmos for Nuke
Research Assistant
Brigham Young University
August 2012 - March 2013
Utah
• Taught students how to light and composite
• Developed lighting / compositing pipeline
Lighting TD
LDS Motion Picture Studio
February 2013 - February 2013
• Lit and Composited realistic architecture
• Rendered with Mental Ray
iLearning
iLearning
October 2011 - August 2012
Utah
• Created and Composited 3D / 2D elements into live footage
• Edited video for timing and color correction
Lighting TD
Estefan, Butchered Meats and Dreamgiver - Animated Short Fil
April 2010 - August 2012
• Lit in Maya and Houdini
• Rendered with RenderMan and Mantra
• Composited with AE and Nuke