Quay Mims

Quay Mims

Lead Lighting Artist (Scanline VFX) / 15 yrs

Vancouver, Canada

Hire Me
I have a wide variety of skill sets and experience within the film/gaming industry, spanning from artist to leadership. I'm continually researching new and inventive ways that helps push production capabilities. I love what I do, and that is creating captivating visuals.
Work History
  • Lighting Lead

    ScanlineVFX

    March 2022 - March 2024
  • Lighting / Compositing Lead (cinematics)

    Blackbird Interactive Inc

    January 2018 - February 2022
    400-565 Great Northern Way Vancouver, BC V5T 0H8

    • Established initial Lighting / Look Dev production pipeline for cinematics
    • Scripted multiple production tools
    • R&D visual styles for cinematics
    • Created Light Rigs and Key Lighting
    • Look Dev assets

  • CG Generalist

    FuseFX

    May 2017 - January 2018
    Vancouver, British Columbia, Canada

    • Worked on multiple VFX Television Shows
    • Responsibilities: Lighting, Look Dev, Texturing, Modeling
    • Developed/Scripted tools for pipeline
    • Created concept images for show bids

  • Lead Lighting / Compositing Artist

    ICON Creative Studio

    April 2017 - May 2017
    Vancouver, Canada Area

    • Lit on a Netflix Original series

  • Lighting Artist

    Digital Domain

    March 2016 - February 2017
    Vancouver, Canada Area

    • Fast and Furious 8
    • Beauty and the Beast
    • Independence Day: Resurgence
    • Look Dev
    • Optimized Renders

  • Lighting Technical Director

    Method Studios

    August 2015 - March 2016
    Vancouver, Canada Area

    • Lit in Houdini on Captain America: Civil War
    • Look Dev and Lit on The Divergent Series: Allegiant
    • Optimized Renders

  • Lighting Technical Director

    Sony Pictures Imageworks

    February 2015 - July 2015
    Vancouver, Canada

    • Lit and Composited on Hotel Transylvania 2
    • Rendered shots
    • Adjusted textures

  • Lighter / Compositor

    Reel FX

    March 2014 - August 2014

    * Lit and Composited on The Book of Life
    * Fixed render issues, textures and effects for my shots
    * Optimized render times

  • Modeling / Look Dev

    Case NYC

    January 2013 - January 2013
    Utah

    • Modeled new Clinique product for commercials
    • Created displacement / bump maps

  • Lighting

    Blue Sky Studios

    December 2013 - January 2014

    * Created render layers for Lighting and Compositing on Rio 2
    * Wrote a Python script that automates the beginning process for LTAs

  • Lighting / Compositing

    Laika

    June 2013 - August 2013
    Portland, OR

    • Lit and Composited on commercials

  • Lighting / Compositing Lead

    QVC Commercial

    May 2013 - August 2013

    • Lit in Houdini and Composited in AE
    • Shaded the main medical device

  • Lighting / Compositing

    Chasm - Animated Short Film

    January 2012 - April 2013
    Utah

    • Oversaw lighting in Houdini and compositing in Nuke
    • Built light rigs
    • Developed scripts and gizmos for Nuke

  • Research Assistant

    Brigham Young University

    August 2012 - March 2013
    Utah

    • Taught students how to light and composite
    • Developed lighting / compositing pipeline

  • Lighting TD

    LDS Motion Picture Studio

    February 2013 - February 2013

    • Lit and Composited realistic architecture
    • Rendered with Mental Ray

  • iLearning

    iLearning

    October 2011 - August 2012
    Utah

    • Created and Composited 3D / 2D elements into live footage
    • Edited video for timing and color correction

  • Lighting TD

    Estefan, Butchered Meats and Dreamgiver - Animated Short Fil

    April 2010 - August 2012

    • Lit in Maya and Houdini
    • Rendered with RenderMan and Mantra
    • Composited with AE and Nuke

Education
  • BFA Animation

    Brigham Young University

    January 2008 - January 2013