Daniel Pratt

Daniel Pratt

UI / UX Designer

Lead User Interface Designer / 20 yrs

Guildford, UK

Hire Me
For my full portfolio - Please visit https://prattatatat.com
Creative thinker, with a diverse skill set • Producer of high quality art on time and on budget • Rapid adaptability to new systems and processes • Ability to create complex informational flows and corresponding wire-frames • Developer experience with all major consoles, mobile and the Facebook platform • Quick adaptation to differing styles of work-flow • High and low poly modeling art experience • Knowledgeable of next-gen production techniques and work-flow
Work History
  • Lead UI Designer

    Criterion Games

    February 2022 - Present
  • Lead UI Designer

    Yager Development

    January 2021 - January 2022
  • Principal UI Designer

    Deep Silver Fishlabs

    January 2017 - January 2020
  • Senior UI Designer

    Goodgame Studios

    April 2015 - January 2017

    Making UI things!

  • Senior UI Artist

    SoMa Play

    December 2013 - January 2015

    Tetris Ultimate (PS4 / PS Vita / Xbox One / PC)

  • Senior UI Artist

    Electronic Arts

    July 2012 - December 2013

    Monopoly Slots (Mobile)

  • Senior Artist

    Zynga

    July 2011 - July 2012

    Hidden Chronicles (Facebook)
    Cafe World (Facebook)
    IP Development

  • Senior Modeler

    Bigpoint Inc

    January 2011 - July 2011

    ***Acquired from Planet Moon Studios after a project cancellation***
    Universal Monsters (Browser)

  • UI Artist

    Planet Moon Studios

    November 2009 - December 2010

    Unannounced Performance Game for the Kinect and Nintendo Wii
    Disney's Tangled (Wii)
    The Sims 3 (Wii)

  • Lead Artist / Graphic Design

    Coin App

    September 2008 - September 2009

    Max Blastronaut (Unreleased)

  • Artist

    2XL Games

    December 2006 - September 2008

    Baja; Edge of Control (Xbox 360 / PS3)

  • Student Affairs / Career Services Design Coordinator

    The Art Institute of Phoenix

    September 2004 - February 2006

    • Designed internal and external marketing materials including brochures, posters, fliers, logos, and invitations to attract potential new students to the Art Institute's program offerings.
    • Coordinated planning, setup, and execution of student development activities.

Education
  • Bachelor of Arts in Game Art & Design

    The Art Institute of Phoenix

    January 2004 - September 2007