For my full portfolio - Please visit https://prattatatat.com
Creative thinker, with a diverse skill set • Producer of high quality art on time and on budget • Rapid adaptability to new systems and processes • Ability to create complex informational flows and corresponding wire-frames • Developer experience with all major consoles, mobile and the Facebook platform • Quick adaptation to differing styles of work-flow • High and low poly modeling art experience • Knowledgeable of next-gen production techniques and work-flow
Work History
Lead UI Designer
Criterion Games
February 2022 - Present
Lead UI Designer
Yager Development
January 2021 - January 2022
Principal UI Designer
Deep Silver Fishlabs
January 2017 - January 2020
Senior UI Designer
Goodgame Studios
April 2015 - January 2017
Making UI things!
Senior UI Artist
SoMa Play
December 2013 - January 2015
Tetris Ultimate (PS4 / PS Vita / Xbox One / PC)
Senior UI Artist
Electronic Arts
July 2012 - December 2013
Monopoly Slots (Mobile)
Senior Artist
Zynga
July 2011 - July 2012
Hidden Chronicles (Facebook)
Cafe World (Facebook)
IP Development
Senior Modeler
Bigpoint Inc
January 2011 - July 2011
***Acquired from Planet Moon Studios after a project cancellation***
Universal Monsters (Browser)
UI Artist
Planet Moon Studios
November 2009 - December 2010
Unannounced Performance Game for the Kinect and Nintendo Wii
Disney's Tangled (Wii)
The Sims 3 (Wii)
Lead Artist / Graphic Design
Coin App
September 2008 - September 2009
Max Blastronaut (Unreleased)
Artist
2XL Games
December 2006 - September 2008
Baja; Edge of Control (Xbox 360 / PS3)
Student Affairs / Career Services Design Coordinator
The Art Institute of Phoenix
September 2004 - February 2006
• Designed internal and external marketing materials including brochures, posters, fliers, logos, and invitations to attract potential new students to the Art Institute's program offerings.
• Coordinated planning, setup, and execution of student development activities.