Responsible for lighting environments, characters, posing and staging shots, tweaking shaders and rendering elements for marketing, webistes and exhibition show purposes.
Transformers Universe - Hasbro
Responsible for lighting environments and characters, tweaking shaders and rendering elements for compositors for an animated motion-comic. In addition I was also required to generate high quality marketing assets for Facebook/Twitter banners and large scale high-res printed billboards for exhibitions and shows. Sometimes turning a
Senior environment and lighting artist
Headstrong Games
March 2011 - January 2014
I worked on building and lighting environments for Art Academy Sketchpad for Wii-U.
During this project I also introduced the company to photogrammetry, a method for quickly and accurately scanning real-world props and objects and lead several trips with a team to photograph and collect data. I also devised a way to quickly process the dense point-cloud data and make it suitable for in-game use.
Responsible for modelling and texturing high resolution environment assets and lighting for House of the Dead Overkill for the PS3. There was also a large amo
Senior lighting and rendering TD
Jellyfish Pictures
July 2010 - March 2011
I worked on "Planet Dinosaur" and "Inside the Human Body" which were both high budget prime-time TV shows for the BBC.
For "Planet Dinosaur" I was responsible for lighting, building shaders, rendering and providing compositors with pre-comps and rendering additional passes and elements to enable them to create the shots required.
For "Inside the Human Body" I was lighting, building shaders and creating renders. I also animated cameras, painted background matte paintings, and created a system for procedurally animated sperm and did some compositing on
Senior environment and lighting artist
Headstrong Games
June 2006 - May 2010
Initially recruited to work on lighting and rendering the cinematic sequences in "Battalion Wars 2", I quickly assumed extra responsibilities in the role of look-development artist and compositor when it became necessary to do so. I am also credited in the role of Cinematic co-director in recognition of the role I played in the visual development of the project.
Once the project was completed I was invited to stay on as a Senior Environment Artist for several other games and also worked on lighting, rendering and editing game pitch videos.
In 2010, in
Lighting and rendering TD
Nexus Productions
November 2005 - June 2006
Responsible for modelling, texturing, lighting and rendering for two large budget commercials.
One was a Grand Theft Auto inspired Coca-Cola commercial which was shown in cinemas and during the coveted ad break slot of the 2007 American Super Bowl.
The other was a commercial for Renault starring racing driver Fernando Alonso.
Senior lighting and rendering TD
Indestructible Production Company Ltd
November 2003 - June 2005
Responsible for lighting, rendering, shading, modelling, texturing props and characters for a multimillion budget 26 episode CGI remake of Captain Scarlet, for original series creator Gerry Anderson.
Freelance 3d artist and compositor
New Road Films
November 2003 - December 2003
I created 3d effects and did compositing work on a music video for British rock-band "Faces of Sarah" for director Andrew Clark of New Road Films.
Senior games artist
Computer Artworks
September 2000 - October 2003
Responsible for creating in-game lighting, modelling environments, props and creating textures.
Games worked on:
Alone in the Dark 2003: Atari
The Thing 2002: Universal Interactive
Lighting and rendering TD
Glassworks
June 1997 - September 2000
Responsible for lighting, rendering, shot composition, texture painting and modelling of 3d environments for in-game cinematic sequences, music videos and commercials. This role required a lot of interaction with clients and directors.
Freelance 3d artist
Realise Studio
September 1999 - September 1999
I worked at Realise Studio as an Environment Matte Painting Artist on the music video, Special by rock band Garbage, which won “Best special effects “category at the MTV video music awards 1999.
Freelance 3d Artist
Creative Brains
September 1996 - May 1997
Responsible for conceptualizing and drawing storyboards, designing and modelling environments, characters and lighting and rendering for an in-game cinematic for independent game "Rage"
Junior games artist
The Dome Ltd
December 1995 - September 1996
Responsible for building 3d props and real-time environments for the PS1 release of Davis Cup Tennis for Telstar Electronic Studios