Over Sixteen years in visual effects with an emphasis in matchmove, layout, and data integration working with all applicable tools to accomplish consistently creative results. Projects include Feature Film, Feature Animation, Television and Commercials.
Work History
shot creator
The Third Floor
May 2017 - Present
Postvis / Previs Artist
The Third Floor
August 2014 - June 2016
Los Angeles Ca.
shot creator
The Third Floor
July 2015 - September 2015
Senior Layout Artist
Industrial Light & Magic
October 2013 - June 2014
Using there propitiatory software I was responsible for creating 3D cameras from live action plates, full body & facial match animation, photo modeling, 3D Layout, and scene setup.
MatchMove TD
Hammerhead Productions
January 2011 - April 2013
Responsible for on set data Integration that included collecting lens and camera data, set photography including HDR and grey ball for lighting and rendering, set measurements, and helping out with the 3D Lidar scanning. While in post production my work included camera tracking, match animation, object tracking, setting up nuke scripts to be used by the compositing team and maya files for the 3D department.
Data Intergration Supervisor / Matchmove TD
Sony Computer Entertainment America
2010 - August 2011
My on set responsibility ranged from shooting photos and HD video for survey data, set extensions, and textures. During post production, I worked with the visual effect supervisor to create a tracking pipeline for the production that included camera tracks, object tracks, and full body match animation.
Lead Matchmove artist / 2D Compositor
Digital Dream
October 2007 - 2009
Responsibilities included working with the VFX Supervisor and Producer from the bidding process to final output including compositing final shots, tracking cameras, object tracking, manually tracking and outputting cameras for both 3D and 2D artists.
Matchmove / Layout Technical Director
Hybride
2006 - 2007
Responsibilities included tracking both camera and objects from live action plates and placing the 3D cameras and objects within a 3D environment.
VFX Producer
Shaper FX
January 2006 - June 2006
As the VFX Producer at Sharper Effects Group my responsibilities included breaking down tasks and creating realistic bids and schedules in order to establish key milestones. Closely monitor the financial parameters of the work through regular budgetary reviews. Working with the client, VFX supervisor, and digital effects artists producing all aspects of the post production work including facilitating internal and external reviews to achieve client approvals and sign-off's on deliverables and worked very close to the creative team to ensure they function
Camera Tracking
CafeFX
2005 - 2006
Working together with the CG supervisor, Animation supervisor, and Compositing supervisor I created the camera tracks, 3D character match animation, and environment models.
Supervisor of Layout/ Camera Tracking Department
Stan Winston Digital
2005 - 2005
Set up the tracking department pipeline and trained all new employees. Solved technical problems involving 3D camera tracking.
Supervisor of Tracking Department
Acme Film works
2004 - 2004
Developed and incorporated a new work-flow helping the production solve past issues involving tracking. Created the necessary documentation for training current and new employees. Responsible for communicating, managing, and organizing data so it could be distributed as needed to both in house crew and out of house production companies.
Matchmove Supervisor
Jim Henson's Creature Shop
2002 - 2003
Reviewed storyboards and reference photos to provide technical information to the VFX Supervisor onset. Worked with the VFX producers and CG supervisors setting up the project pipeline. Trained and supervised a group of fifteen artists assigning shots and evaluating the layout process for precision and consistency.
On Set Data Integration Supervisor
Digital Domain
2002 - 2002
Created survey data including still, video, set references, and stereo photos of the actors for face replacements. Shot digital photos for HDR lighting reference. Organized all data online for post production purposes.