Paul Hopkins

Paul Hopkins

Senior Layout Artist / 27 yrs

Los Angeles, CA

Hire Me

Visualization Artist

Twisters (2024)

Visualization Artist

Moon Knight (2022)

Visualization Artist

Eternals (2021)

Visualization Artist

Shang-Chi (2021)

Visualization Artist

Jungle Cruise (2021)

Visualization Artist

Black Widow (2021)

Visualization Artist

Loki (2021)

Visualization Artist

Gemini Man (2019)

Visualization Artist

It: Chapter Two (2019)

Digital Artist

Driven (2019)

Visualization Artist

Avengers: Endgame (2019)

Visualization Artists

Captain Marvel (2019)

Visualization Artists

Alita: Battle Angel (2019)

Visualization Artist

Ant-Man and the Wasp (2018)

Visualization Artist

Thor: Ragnarok (2017)

Tracking Artist

Wanderlust (2017)

Previs / Postvis Artists

Doctor Strange (2016)

Previs/Postvis artist

Ant-Man (2015)

Matchmove / Layout

This Is the End (2013)

Layout TD

42 (2013)

Matchmove / Layout

The Hunger Games (2012)

Tracking Artist

Elf-Man (2011)

Tracking Artist

Fast Five (2011)

Matchmove / Layout

Skyline (2010)

Matchmove / Layout

Knight and Day (2010)

Digital Artist

The Pacific (2010)

Matchmove Artist

Gamer (2009)

Matchmove Artist

Nim's Island (2008)

Matchmove Artist

The Mist (2007)

Matchmove Artist

Transformers (2007)

Matchmove Artist

300 (2007)

Matchmove Artist

Hostel (2006)

Lead Matchmove Artist

Fantastic Four (2005) (2005)

Lead Matchmove Artist

Five Children and It (2004)

Integration Supervisor

xXx (2002)

Lead Matchmove Artist

The Scorpion King (2002)

Lead Matchmove Artist

Queen of the Damned (2002)

Visual Development Artist

Shrek (2001)

Matchmover / Rotoscope Artist

Vertical Limit (2000)

Over Sixteen years in visual effects with an emphasis in matchmove, layout, and data integration working with all applicable tools to accomplish consistently creative results. Projects include Feature Film, Feature Animation, Television and Commercials.
Work History
  • shot creator

    The Third Floor

    May 2017 - Present
  • Postvis / Previs Artist

    The Third Floor

    August 2014 - June 2016
    Los Angeles Ca.
  • shot creator

    The Third Floor

    July 2015 - September 2015
  • Senior Layout Artist

    Industrial Light & Magic

    October 2013 - June 2014

    Using there propitiatory software I was responsible for creating 3D cameras from live action plates, full body & facial match animation, photo modeling, 3D Layout, and scene setup.

  • MatchMove TD

    Hammerhead Productions

    January 2011 - April 2013

    Responsible for on set data Integration that included collecting lens and camera data, set photography including HDR and grey ball for lighting and rendering, set measurements, and helping out with the 3D Lidar scanning. While in post production my work included camera tracking, match animation, object tracking, setting up nuke scripts to be used by the compositing team and maya files for the 3D department.

  • Data Intergration Supervisor / Matchmove TD

    Sony Computer Entertainment America

    2010 - August 2011

    My on set responsibility ranged from shooting photos and HD video for survey data, set extensions, and textures. During post production, I worked with the visual effect supervisor to create a tracking pipeline for the production that included camera tracks, object tracks, and full body match animation.

  • Lead Matchmove artist / 2D Compositor

    Digital Dream

    October 2007 - 2009

    Responsibilities included working with the VFX Supervisor and Producer from the bidding process to final output including compositing final shots, tracking cameras, object tracking, manually tracking and outputting cameras for both 3D and 2D artists.

  • Matchmove / Layout Technical Director

    Hybride

    2006 - 2007

    Responsibilities included tracking both camera and objects from live action plates and placing the 3D cameras and objects within a 3D environment.

  • VFX Producer

    Shaper FX

    January 2006 - June 2006

    As the VFX Producer at Sharper Effects Group my responsibilities included breaking down tasks and creating realistic bids and schedules in order to establish key milestones. Closely monitor the financial parameters of the work through regular budgetary reviews. Working with the client, VFX supervisor, and digital effects artists producing all aspects of the post production work including facilitating internal and external reviews to achieve client approvals and sign-off's on deliverables and worked very close to the creative team to ensure they function

  • Camera Tracking

    CafeFX

    2005 - 2006

    Working together with the CG supervisor, Animation supervisor, and Compositing supervisor I created the camera tracks, 3D character match animation, and environment models.

  • Supervisor of Layout/ Camera Tracking Department

    Stan Winston Digital

    2005 - 2005

    Set up the tracking department pipeline and trained all new employees. Solved technical problems involving 3D camera tracking.

  • Supervisor of Tracking Department

    Acme Film works

    2004 - 2004

    Developed and incorporated a new work-flow helping the production solve past issues involving tracking. Created the necessary documentation for training current and new employees. Responsible for communicating, managing, and organizing data so it could be distributed as needed to both in house crew and out of house production companies.

  • Matchmove Supervisor

    Jim Henson's Creature Shop

    2002 - 2003

    Reviewed storyboards and reference photos to provide technical information to the VFX Supervisor onset. Worked with the VFX producers and CG supervisors setting up the project pipeline. Trained and supervised a group of fifteen artists assigning shots and evaluating the layout process for precision and consistency.

  • On Set Data Integration Supervisor

    Digital Domain

    2002 - 2002

    Created survey data including still, video, set references, and stereo photos of the actors for face replacements. Shot digital photos for HDR lighting reference. Organized all data online for post production purposes.

  • Vis dev artist

    DreamWorks Animation

    1997 - 1997

    Visual Development / Lighting Artist

Education
  • Brooks Institute of Photography

    April 1990 - April 1993