Paul(Pablo) Mica

Paul(Pablo) Mica

Senior Texture Artist / 25 yrs

San Francisco

Hire Me

Storyboard Artist / Illustrator - San Ra

Game of Thrones: A Telltale Game Series (2014)

Storyboard Artist / Illustrator - San Ra

Borderlands: The Pre-Sequel! (2014)

Surface, Texture, Matte Painter and Conc

Sky Captain and the World of Tomorrow (2004)

Surface, Texture, Matte Painter and Conc

Charlie's Angels: Full Throttle (2003)

Concept, Model Packet Artist/Texture Art

Toy Story 2 (1999)

Work History
  • Texture lookdev Artist

    Tippett Studio

    December 2015 - Present

    Mari, Katana and Clarisse user.

  • Property Owner Manager

    Mica Bowen Properties.

    September 2012 - Present

    For the past 3 years I've managing my properties in San Francisco.

  • Storyboard Artist / Illustrator - San Rafael CA USA

    Telltale Games

    November 2013 - August 2014
    United States

    I was storyboard and concept illustrator on the following games:

    Borderlands

    Wolf Amount Us

    Walking Dead

    Game Of Thrones

  • Sr. Texture Artist - New York City USA

    Framestore

    April 2012 - August 2012
    United States

    I was responsible for all the surface texture qualities to what would normally be a grey three dimentional world on the film "The Secret Life of Walter Mitty" Staring Ben Stiller.

  • Sr. Texture Artist - London, UK

    Prime Focus World

    April 2011 - April 2012

    Adding color and surface qualities one 3D asset at a time to a Gray CGI world on the films DREDD and MIRROR MIRROR.

  • Sr. Texture Artist - Vancouver, BC Canada

    Digital Domain

    September 2010 - December 2010

    I'm on contract for a few months at DIGITAL DOMAIN Vancouver.

    Texture/UVmapping Digital doubles/Environments on THOR.

    https://www.movie-list.com/trailers.php?id=thor

  • Sr. Texture/Lookdev Artist - Toronto, Ontario Canada

    Mr. X

    March 2010 - September 2010

    Texture Artist and VRay Lookdev on TRON Legacy. 6 month contract. Here's what I've been working on for the past year+.

    https://movies.yahoo.com/feature/tron-legacy.html?showVideo=1#movTitle

    Enjoy!

  • Texture Artist - Venice, California

    Digital Domain

    January 2009 - December 2009

    Texture Artist/UV mapping on TRON Legacy.

  • Concept Designer - Petaluma, California

    Autumn Moon Entertainment

    October 2008 - November 2008

    I had a one month games contract to design characters for a new "Autumn Moon Entertainment" adventure game.

  • Texture Artist - London, England UK

    Framestore

    October 2007 - August 2008

    Surfacing and texturing on the animated feature "Tale of Despereaux"

  • Texture/Lookdev & Concept Artist - Vancouver BC, Canada

    Vanguard Animation Studios

    October 2006 - September 2007

    As well as conceptual and model sheet artist I texture and lookdev'd using Slim on the film Space Chimps.

  • Texture Artist (Consultant)

    Sony Computer Entertainment America

    April 2006 - July 2006

    Freelance texture artist on Sony Playstation's "KILLZONE Liberation" (Cinematics).

  • Texture/Lookdev Artist - Sydney, Australia

    Animal Logic

    April 2005 - December 2005

    Environment Texture/LookDev artist using Animal Logic's "Mayaman" shader software.

  • Surface, Texture, Matte Painter and Concept Artist - San Francisco, Ca

    The Orphanage

    2003 - 2005

    Surface, Texture, Matte and Concept artist on
    Charlie's Angels Full Throttle
    HellBoy
    SinCity
    Sky Captain and the world of tomorrow
    Forgotten
    Shark Boy and Lava Girl

  • Concept, Model Packet Artist/Texture Artist - Point Richmond and Emery

    Pixar

    1999 - 2002

    Toy Story 2 - Concept model packet artist
    Monsters Inc. - Concept model packet artist/texture artist

  • Lead Concept Artist - San Rafael, California

    LucasArts Entertainment Co.

    1991 - 1997

    At LucasArts I worked on Super Nintendo's "Star Wars trilogies" as an 2D animator. Also, I worked on "Sam and Max Hit the Road" as assistant background artist under Peter Chan.

  • Storyboard Artist - Howard the Duck - San Rafael, California

    Lucasfilm

    September 1986 - September 1986

    Yes it's true! I story-boarded the intro sequence of Howard the Duck flying thru space and time then crash landing in Cleveland Ohio. It was my first film job my Sr. year in art school. My instructor Thomas Blackshear was too busy to do the job so he recommended me. I was very honored!