For the past 3 years I've managing my properties in San Francisco.
Storyboard Artist / Illustrator - San Rafael CA USA
Telltale Games
November 2013 - August 2014
United States
I was storyboard and concept illustrator on the following games:
Borderlands
Wolf Amount Us
Walking Dead
Game Of Thrones
Sr. Texture Artist - New York City USA
Framestore
April 2012 - August 2012
United States
I was responsible for all the surface texture qualities to what would normally be a grey three dimentional world on the film "The Secret Life of Walter Mitty" Staring Ben Stiller.
Sr. Texture Artist - London, UK
Prime Focus World
April 2011 - April 2012
Adding color and surface qualities one 3D asset at a time to a Gray CGI world on the films DREDD and MIRROR MIRROR.
Sr. Texture Artist - Vancouver, BC Canada
Digital Domain
September 2010 - December 2010
I'm on contract for a few months at DIGITAL DOMAIN Vancouver.
Texture/UVmapping Digital doubles/Environments on THOR.
https://www.movie-list.com/trailers.php?id=thor
Sr. Texture/Lookdev Artist - Toronto, Ontario Canada
Mr. X
March 2010 - September 2010
Texture Artist and VRay Lookdev on TRON Legacy. 6 month contract. Here's what I've been working on for the past year+.
I had a one month games contract to design characters for a new "Autumn Moon Entertainment" adventure game.
Texture Artist - London, England UK
Framestore
October 2007 - August 2008
Surfacing and texturing on the animated feature "Tale of Despereaux"
Texture/Lookdev & Concept Artist - Vancouver BC, Canada
Vanguard Animation Studios
October 2006 - September 2007
As well as conceptual and model sheet artist I texture and lookdev'd using Slim on the film Space Chimps.
Texture Artist (Consultant)
Sony Computer Entertainment America
April 2006 - July 2006
Freelance texture artist on Sony Playstation's "KILLZONE Liberation" (Cinematics).
Texture/Lookdev Artist - Sydney, Australia
Animal Logic
April 2005 - December 2005
Environment Texture/LookDev artist using Animal Logic's "Mayaman" shader software.
Surface, Texture, Matte Painter and Concept Artist - San Francisco, Ca
The Orphanage
2003 - 2005
Surface, Texture, Matte and Concept artist on
Charlie's Angels Full Throttle
HellBoy
SinCity
Sky Captain and the world of tomorrow
Forgotten
Shark Boy and Lava Girl
Concept, Model Packet Artist/Texture Artist - Point Richmond and Emery
Pixar
1999 - 2002
Toy Story 2 - Concept model packet artist
Monsters Inc. - Concept model packet artist/texture artist
Lead Concept Artist - San Rafael, California
LucasArts Entertainment Co.
1991 - 1997
At LucasArts I worked on Super Nintendo's "Star Wars trilogies" as an 2D animator. Also, I worked on "Sam and Max Hit the Road" as assistant background artist under Peter Chan.
Storyboard Artist - Howard the Duck - San Rafael, California
Lucasfilm
September 1986 - September 1986
Yes it's true! I story-boarded the intro sequence of Howard the Duck flying thru space and time then crash landing in Cleveland Ohio. It was my first film job my Sr. year in art school. My instructor Thomas Blackshear was too busy to do the job so he recommended me. I was very honored!