I am an experienced and competent 3d artist who has over seventeen years experience within the industry.
I have been working in the United Kingdom for the past six years, expanding my skill sets further while gaining valuable experience and insight working closely with some of the best in the industry. This along with my prior experience working within the film and television industry in New Zealand gives me a unique perspective which is reflected in the quality of my work.
I am able to work efficiently under tight deadlines and understand what is involved in a production environment to ensure that a project is delivered on time and to a high standard.
I thrive while working in a team and have excellent communication skills. I am able to co-ordinate with other people when working on multiple aspects of a project.
I am an extroverted individual and really enjoying working with others.
My overall goals involve creating stunning, impressive visual effects, adhering to the specified time frame tailored to any clients brief, as well as furthering my own Knowledge of 3d through working with others and developing technologies applied appropriately within my work flow.
Specialties: 3D Generalist
Motion Capture
Work History
CG Supervisor
Absolute Post
November 2021 - Present
London, United Kingdom
3d Generalist
The Mill
August 2017 - November 2021
London
freelance 3d generalist
Blockhead VFX
March 2016 - August 2016
Auckland, New Zealand
freelance 3d generalist
Blockhead VFX
October 2015 - June 2016
Auckland, New Zealand
Various Generalist work on multiple TVC's
VFX Artist
Gameloft
April 2015 - October 2015
Motion Capture
Wētā FX
September 2010 - April 2015
Motion Edit, Facial Keframing - The Hobbit: The Battle of the Five Armies.
Facial Solving and Keyframing, Lead Motion Tracker - Dawn of the planet of the apes.
Lead Motion Tracker, Crowd Facial Key Framing - The Hobbit: The Desolation of Smaug
Motion Editor, Motion Capture - The Hobbit: An Unexpected Journey
Motion Capture - Man of Steel
Motion Capture - The Avengers
Facial Motion Editor, Motion Capture - Tintin: Secret of the Unicorn
Motion Capture - Rise of the Planet of the Apes
Motion Capture - Sidhe Rugby Game
3d Generalist (freelance)
Digital Post
May 2010 - July 2010
Producing animations for local and international television commercials.
Including solar system visualisation and lighting for feature film “Love birds”
- Co-ordinating as a team to complete TVC's as directed.
- Meeting often with directors to confirm the project is translating from client's brief to on screen as accurately as possible and addressing any changes.
- Regular WIP send offs to ensure the project is completed to the highest quality and expectations.
3d Generalist
Deep Animation
February 2009 - March 2010
Working on 3d Animations for Medical Simulations as well as advertising
for companies such as Farmers, Mazda, AMI Insurance and
documentary visualisations for National Geographic.
- Projects involve working in a team with five other Animators
- Taking on management roles in order to work effectively as a team to
complete a section of animation for medical simulations.
- Meeting with Clients to gain a clear and precise idea of what
is required within a project or section of animation for simulations.
- Being able to understand and interpret med
3d Generalist
Brand Developers
March 2007 - April 2008
Producing Animations for television as a Maya Generalist.
Conceptualising, re-branding and creating products within a broadcast
and Print media.
Meeting with management confirming animations on a daily basis
3d Generalist
Laluna Studios
January 2006 - September 2006
An internship that was undertaken in conjunction studying at Media Design School 2006.
Produced 3 short animation pieces in a team of 9 as an intern for LaLuna Studios
Within the team my duties involved, team meetings brain storming
ideas set around a brief given by our producer, setting up PowerPoint
presentations and speaking about our ideas and progress to our producers every week, keeping a production diary and daily reports to
our Creative Director.
Using Maya, After Effects and CS3 my duties within the team in a technical aspect were:
Lea