Patrick Keogh

Patrick Keogh

3d Artist

CG Supervisor / Senior Generalist

London, United Kingdom

Hire Me

Visual Effects Artist

The Rig (2023)

Visual Effects Artist

Ash vs Evil Dead (2015)

Facial Motion Editor / Facial Animator

Furious 7 (2015)

Motion Capture

The Hobbit: The Battle of the Five Armies (2014)

Motion Capture

Dawn of the Planet of the Apes (2014)

Motion Capture

The Hobbit: The Desolation of Smaug (2013)

Motion Capture

Man of Steel (2013)

Motion Capture

The Hobbit: An Unexpected Journey (2012)

Motion Capture

The Avengers (2012)

Facial Motion editor

The Adventures of Tintin (2011)

Motion Capture

Rise of the Planet of the Apes (2011)

I am an experienced and competent 3d artist who has over seventeen years experience within the industry.

I have been working in the United Kingdom for the past six years, expanding my skill sets further while gaining valuable experience and insight working closely with some of the best in the industry. This along with my prior experience working within the film and television industry in New Zealand gives me a unique perspective which is reflected in the quality of my work.

I am able to work efficiently under tight deadlines and understand what is involved in a production environment to ensure that a project is delivered on time and to a high standard.

I thrive while working in a team and have excellent communication skills. I am able to co-ordinate with other people when working on multiple aspects of a project.
I am an extroverted individual and really enjoying working with others.

My overall goals involve creating stunning, impressive visual effects, adhering to the specified time frame tailored to any clients brief, as well as furthering my own Knowledge of 3d through working with others and developing technologies applied appropriately within my work flow.

Specialties: 3D Generalist

Motion Capture
Work History
  • CG Supervisor

    Absolute Post

    November 2021 - Present
    London, United Kingdom
  • 3d Generalist

    The Mill

    August 2017 - November 2021
    London
  • freelance 3d generalist

    Blockhead VFX

    March 2016 - August 2016
    Auckland, New Zealand
  • freelance 3d generalist

    Blockhead VFX

    October 2015 - June 2016
    Auckland, New Zealand

    Various Generalist work on multiple TVC's

  • VFX Artist

    Gameloft

    April 2015 - October 2015
  • Motion Capture

    Wētā FX

    September 2010 - April 2015

    Motion Edit, Facial Keframing - The Hobbit: The Battle of the Five Armies.

    Facial Solving and Keyframing, Lead Motion Tracker - Dawn of the planet of the apes.

    Lead Motion Tracker, Crowd Facial Key Framing - The Hobbit: The Desolation of Smaug

    Motion Editor, Motion Capture - The Hobbit: An Unexpected Journey

    Motion Capture - Man of Steel

    Motion Capture - The Avengers

    Facial Motion Editor, Motion Capture - Tintin: Secret of the Unicorn

    Motion Capture - Rise of the Planet of the Apes

    Motion Capture - Sidhe Rugby Game

  • 3d Generalist (freelance)

    Digital Post

    May 2010 - July 2010

    Producing animations for local and international television commercials.
    Including solar system visualisation and lighting for feature film “Love birds”

    - Co-ordinating as a team to complete TVC's as directed.
    - Meeting often with directors to confirm the project is translating from client's brief to on screen as accurately as possible and addressing any changes.
    - Regular WIP send offs to ensure the project is completed to the highest quality and expectations.

  • 3d Generalist

    Deep Animation

    February 2009 - March 2010

    Working on 3d Animations for Medical Simulations as well as advertising
    for companies such as Farmers, Mazda, AMI Insurance and
    documentary visualisations for National Geographic.

    - Projects involve working in a team with five other Animators
    - Taking on management roles in order to work effectively as a team to
    complete a section of animation for medical simulations.
    - Meeting with Clients to gain a clear and precise idea of what
    is required within a project or section of animation for simulations.
    - Being able to understand and interpret med

  • 3d Generalist

    Brand Developers

    March 2007 - April 2008

    Producing Animations for television as a Maya Generalist.

    Conceptualising, re-branding and creating products within a broadcast
    and Print media.

    Meeting with management confirming animations on a daily basis

  • 3d Generalist

    Laluna Studios

    January 2006 - September 2006

    An internship that was undertaken in conjunction studying at Media Design School 2006.

    Produced 3 short animation pieces in a team of 9 as an intern for LaLuna Studios

    Within the team my duties involved, team meetings brain storming
    ideas set around a brief given by our producer, setting up PowerPoint
    presentations and speaking about our ideas and progress to our producers every week, keeping a production diary and daily reports to
    our Creative Director.

    Using Maya, After Effects and CS3 my duties within the team in a technical aspect were:
    Lea

  • Student

    Media Design School

    2003 - 2003

    Diploma in 3d computer animation.

Education
  • Media Design School

    2006 - 2006
  • Media Design School

    2003 - 2003