I'm a senior engine/audio programmer, currently working at Ubisoft Toronto on Tom Clancy's Splinter Cell.
I have a passion for designing and implementing audio systems, and have spent three years building the audio framework for Massive's flagship engine - Snowdrop.
I've continued working within Ubisoft at their Toronto studio on titles such as Watchdogs: Legion (Dunia engine), and most recently the Splinter Cell remake (back to Snowdrop).
Work History
Audio Programmer
Ubisoft Toronto
October 2016 - Present
Watchdogs: Legion, an unannounced project and most recently the Splinter Cell remake.
Engine/Audio Programmer
Massive Entertainment
August 2010 - November 2015
Tom Clancy's The Division
Far Cry 3 (PC/PS3/360)
Programmer
Sidhe Interactive
August 2007 - August 2010
GripShipt (PSN/XBLA)
Internal PS3 tech
Shatter (PSN/PC)
Unannounced Project (PS3)
Star Wars : The Clone Wars (PSP)
Hot Wheels : Battle Force 5 (Wii)
Rugby Challenge (PS3/360/PC)
Software Engineer
Binary Star
September 2006 - August 2007
Proton game engine
Systems Engineer
ICONZ
April 2006 - September 2006
Built & maintained a variety of Linux based servers (email, web, firewall).
Developed a variety of scripts (PHP, Perl, Python) and applications (C#) to interact with internal databases and automate time consuming procedures.
Software Engineer
Ullrich Aluminium
January 2003 - April 2006
Developed a complete production control system for the extrusion plant.