Oliver Sneyd

Oliver Sneyd

Large scale engine and audio system design/implementation

Senior Audio Programmer / 17 yrs

Toronto, Canada

Hire Me
I'm a senior engine/audio programmer, currently working at Ubisoft Toronto on Tom Clancy's Splinter Cell.

I have a passion for designing and implementing audio systems, and have spent three years building the audio framework for Massive's flagship engine - Snowdrop.

I've continued working within Ubisoft at their Toronto studio on titles such as Watchdogs: Legion (Dunia engine), and most recently the Splinter Cell remake (back to Snowdrop).
Work History
  • Audio Programmer

    Ubisoft Toronto

    October 2016 - Present

    Watchdogs: Legion, an unannounced project and most recently the Splinter Cell remake.

  • Engine/Audio Programmer

    Massive Entertainment

    August 2010 - November 2015

    Tom Clancy's The Division
    Far Cry 3 (PC/PS3/360)

  • Programmer

    Sidhe Interactive

    August 2007 - August 2010

    GripShipt (PSN/XBLA)
    Internal PS3 tech
    Shatter (PSN/PC)
    Unannounced Project (PS3)
    Star Wars : The Clone Wars (PSP)
    Hot Wheels : Battle Force 5 (Wii)
    Rugby Challenge (PS3/360/PC)

  • Software Engineer

    Binary Star

    September 2006 - August 2007

    Proton game engine

  • Systems Engineer

    ICONZ

    April 2006 - September 2006

    Built & maintained a variety of Linux based servers (email, web, firewall).
    Developed a variety of scripts (PHP, Perl, Python) and applications (C#) to interact with internal databases and automate time consuming procedures.

  • Software Engineer

    Ullrich Aluminium

    January 2003 - April 2006

    Developed a complete production control system for the extrusion plant.

    Managed a small team of two other programmers.

Education
  • University of Waikato

    1998 - 2002
  • Hamilton Boys' High

    1993 - 1997