We will formally announce at some point, as it is, we have a core founding group consisting of former Blizzard and Runic teammates.
CCO & Co-Founder
LUMINARY
July 2013 - August 2014
A good effort by a small team
Co-Founder
AppTight
December 2009 - October 2013
AppTight was an independent developer of mobile applications with a focus on the iPhone platform.
"iCommute SF", "iC SF Lite" & "NextBus DC" provide real time arrival predictions for transit agencies and have over 100k active sessions per month
"Gorillacam" is a camera utility developed in partnership with Joby, Inc. In January 2010, it was the # 1 free app in the photography category with over 1million installs in the first 34 days and to date has over 2.5 million installs.
"ColorSmart by BEHR" is a very popular color matching and project planning app very highly received and reviewed.
Art Director
KIXEYE
October 2012 - July 2013
My main role was leading the visual revamp of the facebook hit game War Commander.
Art & Creative Director, Co-Founder
SideBUMP Studios, LLC
June 2011 - September 2012
Mobile games for iOS and Android platforms. Hit #1 in games category on Amazon app store with "Let's Bowl 2", our freemium follow up to LB1.
CCO, Co-Founder
Mambo Studios
January 2011 - July 2012
Mambo Studios developed a number of successful, socially inspired multiplayer titles across the iOS and Android mobile platforms, including: Magic Zoo, Outlaw, Gunman and Paintball.
Art Director / Creative Director
Zynga
October 2008 - December 2009
Worked in a variety of roles within Zynga, creating social games on the Facebook platform. Involvement included art direction, product development, creative direction and team expansion.
Art Director, Co-Founder
Flagship Studios
July 2003 - July 2008
I was one of 9 co-founders of Flagship Studios, which was established in July of 2003. Our core team had previously worked together at Blizzard Entertainment on the Diablo series franchise, which has sold over 17 million units since the original debuted in 1996. My responsibilities included Art Direction for Hellgate: London, building and managing the environment art team, company strategy and growth.
Flagship Studios grew over 5 years to include two development studios in San Francisco and Seattle, a second company, Ping-0, was established to build and maintain the online service. All told, Flagship employed just over 100 people. Hellgate: London was one of the best-selling PC game titles of 2007 and garnered over 60 industry magazine cover stories internationally.
Blizzard Entertainment
January 1997 - July 2003
Architectural Illustrator
Michael Sechman & Associates
January 1996 - December 1997
created presentation images and animations for architectural firms used mainly in design competitions. clients included such firms as SOM, Gensler, HOK, KMD, and Bechtel.
Contract Artist
EA/Maxis
January 1996 - November 1997
created 3d architectural assets for early version of SimCity3000 while working at MSA