Rob Nitsch

Rob Nitsch

Senior FX Artist / 25 yrs

Cape Cod Massachusetts

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Senior Character Effects Artist

Puss in Boots (2011)

Character Effects Animator

Kung Fu Panda 2 (2011)

Character Effects Developer

Shrek Forever After (2010)

Character Effects Artist

Kung Fu Panda (2008)

Lead Visual Effects Artist

Medal of Honor: Vanguard (2007)

Digital Artist

Serenity (2005)

Cloth And Hair

The Polar Express (2004)

Digital Artist

Hellboy (2004)

Visual Effects Technical Director

The Matrix Revolutions (2003)

Artist

Star Wars: Bounty Hunter (2002)

Work History
  • Principal & Art Director

    The Nitsch Group, LLC

    2010 - Present
  • Senior Character Effects Developer

    DreamWorks Animation

    June 2007 - June 2011

    Senior Character Effects Artist
    Puss in Boots
    -Shot level work
    Senior Character Effects Developer
    Kung Fu Panda 2
    -Developed library clothing set ups for primary and
    secondary characters.
    Senior Character Effects Developer
    Shrek Goes Forth
    -Developed over 60 library clothing set ups for primary and
    secondary characters.
    -Developed workflow and toolset for the animation / simulation
    of dynamically grown chains.
    -Developed the “sticky run-up” tool which assists in blending
    from library position to initial shot position of clothing.
    Senior Character Effects Artist
    Kung Fu Panda
    -Shot work for Clothing and Hair/Fur Simulations
    -Shot work for finaling and High resolution Animation
    -Developed work flow and executed one off technical animation
    for props

  • Effects Lead

    Electronic Arts

    April 2006 - June 2007

    FX Lead, Metal of Honor Vanguard game
    -Developed for the PS2 and Wii platform.
    -Created and managed the effects for in game play
    -Advised on pipeline modification to streamline effects workflow

  • Look Dev/Pipeline/FX Lead

    Zoic Studios

    September 2004 - March 2006

    Effects Animation Supervisor, Studio wide position
    -Designs the look and production methodology of dynamic simulations.
    -Provides technical supervision and communicates project vision,
    goals and milestones to a team of fx animators.
    -Creation and deployment of fx tools.
    -Integral member of Feature Pipeline Team.
    -Forcasts/Bid effects budgets on future projects
    Serenity Feature Film
    -Developed look for particle work to be rendered through Mental Ray.
    -Developed work flow tools for particles and fluid simulation.
    -Developed velocity mapping techniques and tools for constant look of simulations through out film
    -Creating the particle and fluid elements for shots using Mental ray

  • Technical Director

    Sony Pictures Imageworks

    March 2004 - September 2004

    Cloth Department, on The Polar Express
    -create and clean up cloth simulations for over 30 characters

  • Fluid/Particle Technical Director

    The Orphanage

    October 2003 - March 2004

    Hellboy Feature film
    -Created fire to engulf character's hand/body using Maya's Fluid simulator
    -Wrote sprite tool which optimized render times, using the Air renderer
    Particle Technical Director on SSX 3 commercial
    -Created snow effects: falling snow, spraying snow, avalanche

  • FX Technical Director

    ESC Entertainment

    February 2003 - September 2003

    Matrix Revolutions - Feature Film
    -Ran simulations and rendered falling rain
    -Rain splashes off hard surfaces and characters.
    -Volumetric fog, created with proprietary tools and
    mental ray volumes
    -Created the ground splash system that was used
    by other FX TD's .
    -FX lighting (rain lighting, lightning connections, and fog volume lighting

  • Special Effects Artist

    LucasArts

    2001 - 2003

    Effects creation - rigid body, soft body, fluid, particle, and cloth technical animation - non-character animation

  • Internship

    Industrial Light & Magic

    June 2000 - September 2000

    Summer Internship in the Rebel Mac and Digital Matte Departments.
    Assisted artist in production tasks, such as creating and manipulating
    elements for use in their shots.

Education
  • Academy of Art University

    1998 - 2000
  • Castleton State College

    1991 - 1995